My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Wizard Electro Dragon Night Witch Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Guards Night Witch
Giant Snowball
Guards Electro Dragon Night Witch
Zap
Guards Night Witch
Barbarian Barrel
Elixir Golem Wizard Guards Night Witch
The Log
Elixir Golem Guards
Earthquake
Elixir Golem Guards
Arrows
Guards Night Witch
Royal Delivery
Elixir Golem Wizard Guards Electro Dragon Night Witch
Fireball
Elixir Golem Wizard Electro Dragon Night Witch
Poison
Elixir Golem Wizard Guards Electro Dragon Night Witch
Lightning
Wizard Electro Dragon Night Witch Monk
Rocket
Wizard Electro Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Tornado Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Guards Tornado Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Elixir Golem Guards Tornado Night Witch Wizard Electro Dragon Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Elixir Golem Guards Tornado

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elixir Golem Night Witch
Elixir Golem
Night Witch Arrows Wizard Tornado Electro Dragon Monk
Wizard
Tornado Elixir Golem
Guards
Tornado
Wizard Elixir Golem Electro Dragon Night Witch
Electro Dragon
Elixir Golem Tornado
Night Witch
Elixir Golem Arrows Tornado Monk
Monk
Elixir Golem Night Witch

Defense Synergies 1 5

Arrows
Tornado Monk
Elixir Golem
Wizard
Tornado Guards
Guards
Wizard Electro Dragon
Tornado
Wizard Arrows Electro Dragon
Electro Dragon
Guards Tornado
Night Witch
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Dragon
Electro Dragon Night Witch Monk
Tornado Electro Dragon Night Witch
Night Witch Guards Electro Dragon Monk
Arrows Tornado Monk
Arrows Tornado Guards Electro Dragon Night Witch
Tornado Arrows Wizard Electro Dragon Night Witch
Arrows Electro Dragon Monk
Tornado Night Witch
Guards Tornado Night Witch
Guards Arrows Wizard Tornado Electro Dragon Night Witch
Arrows Wizard Tornado Electro Dragon Night Witch
Night Witch Wizard Guards Electro Dragon
Wizard Arrows Guards Tornado Electro Dragon Night Witch
Tornado Monk
Wizard Arrows Tornado Electro Dragon Night Witch
Arrows Wizard Guards Tornado Electro Dragon Night Witch
Arrows Wizard Tornado Guards Electro Dragon
Tornado
Wizard Arrows Guards Electro Dragon Night Witch
Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards
Arrows Wizard Electro Dragon Monk
Guards Electro Dragon
Guards Tornado Night Witch Monk
Guards Night Witch
Arrows Wizard Tornado Electro Dragon Monk
Guards Night Witch
Electro Dragon Tornado Monk
Guards
Guards Electro Dragon
Monk Arrows Guards Tornado
Wizard Guards Night Witch
Wizard Electro Dragon
Guards Electro Dragon Tornado Night Witch Monk
Arrows Wizard Electro Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards Electro Dragon Monk
Arrows Monk Tornado Electro Dragon
Arrows Electro Dragon
Arrows Guards
Wizard Arrows
Arrows Wizard Tornado Electro Dragon Monk
Arrows Wizard Tornado
Arrows Wizard Tornado Electro Dragon
Arrows Monk Wizard Tornado Electro Dragon
Guards Tornado Electro Dragon Night Witch
Monk Arrows Wizard Tornado Electro Dragon
Monk Arrows Wizard Tornado Electro Dragon
Arrows Electro Dragon Monk
Arrows
Arrows Wizard Electro Dragon
Arrows Wizard Electro Dragon
Monk Arrows Tornado
Night Witch
Arrows Wizard Electro Dragon Monk
Arrows Wizard Tornado Electro Dragon Monk
Night Witch Monk
Arrows Wizard Tornado
Tornado Monk
Arrows Electro Dragon Monk
Arrows Tornado Wizard Electro Dragon
Arrows Wizard Tornado Electro Dragon Monk
Arrows Wizard Tornado Electro Dragon Monk
Arrows Tornado
Arrows Wizard Tornado Electro Dragon Night Witch
Electro Dragon Wizard Guards
Night Witch
Arrows Wizard Electro Dragon Night Witch
Arrows Electro Dragon Monk
Arrows Wizard Monk
Guards Electro Dragon Night Witch
Arrows Wizard Tornado Electro Dragon Monk
Arrows
Wizard Electro Dragon
Arrows Wizard Electro Dragon
Monk Arrows Tornado
Electro Dragon
Electro Dragon Guards Tornado
Tornado Electro Dragon
Electro Dragon Tornado Monk
Wizard Electro Dragon Monk

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: