My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Electro Dragon Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Inferno Dragon Lava Hound
Giant Snowball
Guards Electro Dragon Inferno Dragon Lava Hound
Zap
Guards Inferno Dragon Lava Hound
Barbarian Barrel
Goblin Cage Guards
The Log
Goblin Cage Guards
Earthquake
Goblin Cage Guards
Arrows
Guards Lava Hound
Royal Delivery
Goblin Cage Guards Electro Dragon Inferno Dragon Lava Hound
Fireball
Goblin Cage Electro Dragon Inferno Dragon Lava Hound
Poison
Goblin Cage Guards Electro Dragon Lava Hound
Lightning
Goblin Cage Electro Dragon Inferno Dragon
Rocket
Electro Dragon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Tornado Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Guards Tornado Goblin Cage Inferno Dragon Electro Dragon Lightning Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Guards Tornado Goblin Cage

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Goblin Cage Guards Electro Dragon Lava Hound
Goblin Cage
Zap Lava Hound
Guards
Zap Lava Hound
Tornado
Zap Electro Dragon
Electro Dragon
Lava Hound Zap Tornado Inferno Dragon
Lightning
Lava Hound
Inferno Dragon
Lava Hound Electro Dragon
Lava Hound
Electro Dragon Lightning Inferno Dragon Zap Goblin Cage Guards

Defense Synergies 0 13

Zap
Goblin Cage Guards Tornado Electro Dragon Inferno Dragon
Goblin Cage
Zap Guards Tornado Electro Dragon Inferno Dragon
Guards
Zap Goblin Cage Electro Dragon
Tornado
Zap Goblin Cage Electro Dragon Inferno Dragon
Electro Dragon
Zap Goblin Cage Guards Tornado Inferno Dragon
Lightning
Inferno Dragon
Zap Goblin Cage Tornado Electro Dragon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Goblin Cage Electro Dragon
Inferno Dragon Zap Goblin Cage Electro Dragon
Goblin Cage Tornado Electro Dragon Lightning Inferno Dragon
Goblin Cage Inferno Dragon Guards Electro Dragon
Lightning Goblin Cage Tornado
Tornado Zap Guards Electro Dragon
Tornado Lightning Inferno Dragon Zap Goblin Cage Electro Dragon
Lightning Zap Goblin Cage Electro Dragon
Inferno Dragon Goblin Cage Tornado
Guards Tornado
Guards Zap Tornado Electro Dragon
Inferno Dragon Zap Tornado Electro Dragon
Goblin Cage Zap Guards Electro Dragon Lightning
Zap Goblin Cage Guards Tornado Electro Dragon
Inferno Dragon Goblin Cage
Tornado Zap Goblin Cage Lightning Inferno Dragon
Goblin Cage Tornado Electro Dragon
Goblin Cage Zap Guards Tornado Electro Dragon
Zap Goblin Cage Tornado Guards Electro Dragon Inferno Dragon
Goblin Cage Tornado Inferno Dragon
Guards Electro Dragon
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Goblin Cage
Zap Electro Dragon Lightning Inferno Dragon
Guards Zap Goblin Cage Electro Dragon Lightning
Guards Lightning Zap Goblin Cage Tornado
Goblin Cage Guards Inferno Dragon
Zap Tornado Electro Dragon
Guards Goblin Cage Lightning
Goblin Cage Inferno Dragon
Zap Goblin Cage Electro Dragon Lightning Tornado Inferno Dragon
Goblin Cage Guards Inferno Dragon
Inferno Dragon Goblin Cage Guards Electro Dragon
Lightning Zap Goblin Cage Guards Tornado
Lightning Goblin Cage Guards
Goblin Cage Electro Dragon
Guards Electro Dragon Zap Goblin Cage Tornado Lightning Inferno Dragon
Zap Goblin Cage Electro Dragon Inferno Dragon
Zap Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Guards Electro Dragon
Zap Tornado Electro Dragon
Lightning Electro Dragon
Lightning Guards
Zap
Zap Tornado Electro Dragon
Tornado
Zap Tornado Electro Dragon Lightning
Zap Tornado Electro Dragon Lightning
Lightning Guards Tornado Electro Dragon
Lightning Zap Tornado Electro Dragon
Lightning Zap Tornado Electro Dragon
Lightning
Lightning Electro Dragon
Lightning Zap
Lightning Zap Electro Dragon
Lightning Electro Dragon
Lightning Tornado
Lightning
Lightning Zap Electro Dragon
Lightning Zap Tornado Electro Dragon
Lightning
Lightning Tornado
Tornado Lightning
Lightning Zap Electro Dragon
Zap Tornado Electro Dragon
Inferno Dragon
Zap Tornado Electro Dragon Lightning
Lightning Zap Tornado Electro Dragon
Lightning Zap Tornado
Lightning Zap Tornado Electro Dragon
Zap Electro Dragon Lightning Guards
Lightning
Lightning Zap Electro Dragon
Zap Lightning Electro Dragon
Lightning
Zap Lightning Guards Electro Dragon
Lightning Zap Tornado Electro Dragon
Lightning Electro Dragon
Zap Electro Dragon Lightning
Lightning Zap Tornado
Electro Dragon
Zap Electro Dragon Guards Tornado Lightning
Zap Tornado Electro Dragon Lightning
Electro Dragon Lightning Zap Tornado
Inferno Dragon
Lightning Electro Dragon

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