My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Flying Machine Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Valkyrie Flying Machine Dark Prince Fisherman Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Valkyrie Flying Machine Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Fisherman
Giant Snowball
Cannon Flying Machine Fisherman
Zap
Cannon Flying Machine Dark Prince Fisherman
Barbarian Barrel
Cannon Valkyrie Dark Prince Electro Wizard
The Log
Cannon Dark Prince Fisherman
Earthquake
Cannon
Arrows
Flying Machine
Royal Delivery
Valkyrie Flying Machine Dark Prince Fisherman Electro Wizard
Fireball
Cannon Flying Machine Fisherman Electro Wizard
Poison
Cannon Flying Machine Fisherman Electro Wizard
Lightning
Cannon Ice Golem Valkyrie Dark Prince Fisherman Electro Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball Valkyrie Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Valkyrie Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Cannon Fisherman Fireball Valkyrie Flying Machine Dark Prince Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Ice Golem Cannon Fisherman Fireball

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Ice Golem
Flying Machine Electro Wizard
Fireball
Dark Prince Electro Wizard
Valkyrie
Flying Machine Dark Prince Fisherman Electro Wizard
Flying Machine
Ice Golem Valkyrie Dark Prince
Dark Prince
Fireball Valkyrie Flying Machine Fisherman Electro Wizard
Fisherman
Valkyrie Dark Prince
Electro Wizard
Ice Golem Fireball Valkyrie Dark Prince

Defense Synergies 1 19

Cannon
Ice Golem Fireball Valkyrie Flying Machine Dark Prince Electro Wizard
Ice Golem
Cannon Fireball Flying Machine Fisherman Electro Wizard
Fireball
Cannon Ice Golem Valkyrie Dark Prince Electro Wizard
Valkyrie
Cannon Fireball Flying Machine Fisherman Electro Wizard
Flying Machine
Cannon Ice Golem Valkyrie Dark Prince Fisherman Electro Wizard
Dark Prince
Cannon Fireball Flying Machine Electro Wizard
Fisherman
Ice Golem Valkyrie Flying Machine
Electro Wizard
Cannon Ice Golem Fireball Valkyrie Flying Machine Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Ice Golem Fireball Valkyrie Flying Machine Electro Wizard
Cannon Valkyrie Flying Machine Dark Prince Fisherman Electro Wizard
Cannon Fisherman Valkyrie Dark Prince Electro Wizard
Cannon Valkyrie Dark Prince Fisherman Electro Wizard
Fireball Valkyrie Dark Prince
Fireball Cannon Valkyrie Flying Machine Dark Prince Electro Wizard
Electro Wizard Cannon Fireball Flying Machine
Cannon Ice Golem Fireball Valkyrie Flying Machine Electro Wizard
Cannon Fisherman
Cannon Ice Golem Valkyrie Dark Prince Fisherman Electro Wizard
Valkyrie Electro Wizard Cannon Ice Golem Fireball Flying Machine Dark Prince Fisherman
Fireball Flying Machine Electro Wizard
Cannon Fireball Valkyrie Flying Machine Dark Prince Electro Wizard
Fireball Valkyrie Cannon Dark Prince Electro Wizard
Cannon Electro Wizard
Cannon Fireball Fisherman Electro Wizard
Cannon Fireball Valkyrie Dark Prince Fisherman Electro Wizard
Cannon Fireball Valkyrie Flying Machine Dark Prince Fisherman Electro Wizard
Valkyrie Cannon Ice Golem Fireball Flying Machine Dark Prince Fisherman Electro Wizard
Cannon Fisherman Electro Wizard
Valkyrie Dark Prince Cannon Fireball Flying Machine Fisherman Electro Wizard
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Ice Golem Fireball Dark Prince Fisherman Electro Wizard
Fireball Electro Wizard Ice Golem Valkyrie Flying Machine Fisherman
Ice Golem Valkyrie Dark Prince Fisherman Electro Wizard
Valkyrie Dark Prince Ice Golem Fireball Fisherman Electro Wizard
Cannon Valkyrie Dark Prince Fisherman
Fireball Ice Golem Flying Machine Electro Wizard
Dark Prince Ice Golem Fireball Valkyrie Flying Machine Electro Wizard
Valkyrie Dark Prince Fisherman
Electro Wizard Ice Golem Fireball Valkyrie Flying Machine Dark Prince
Cannon
Valkyrie Flying Machine Dark Prince
Fireball Valkyrie Dark Prince Electro Wizard
Dark Prince Cannon Ice Golem Fireball Valkyrie
Cannon Fireball Valkyrie Flying Machine
Electro Wizard Ice Golem Fireball Valkyrie Flying Machine Dark Prince Fisherman
Valkyrie Cannon Ice Golem Fireball Flying Machine Dark Prince Electro Wizard
Cannon Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem Valkyrie Flying Machine
Fireball Flying Machine Fisherman Electro Wizard
Fireball Flying Machine
Ice Golem Fireball Valkyrie Flying Machine Dark Prince
Fireball Valkyrie Dark Prince
Fireball Ice Golem Flying Machine
Flying Machine
Fireball Ice Golem Flying Machine
Fireball Flying Machine Fisherman
Fireball Fisherman Electro Wizard
Fireball Valkyrie Flying Machine Dark Prince Fisherman Electro Wizard
Fireball Flying Machine
Flying Machine Ice Golem Fireball Fisherman
Fireball Flying Machine Fisherman
Ice Golem Fireball Flying Machine Fisherman
Fireball Flying Machine
Fireball Flying Machine
Fireball
Fisherman
Fireball Flying Machine Dark Prince Fisherman Electro Wizard
Fireball Valkyrie Flying Machine
Fireball
Fireball
Fisherman
Fireball Flying Machine
Ice Golem Fireball Valkyrie Dark Prince
Fisherman
Fireball Flying Machine Fisherman Electro Wizard
Fireball Flying Machine Fisherman
Fireball Fisherman
Ice Golem Fireball Flying Machine Electro Wizard
Electro Wizard Fireball Flying Machine
Fireball
Fireball
Fireball Electro Wizard
Fireball
Electro Wizard Fireball Flying Machine Dark Prince
Fireball Flying Machine Electro Wizard
Fireball
Fireball Valkyrie Flying Machine Dark Prince Electro Wizard
Ice Golem Fireball Flying Machine
Fireball
Flying Machine Dark Prince
Fireball Flying Machine Electro Wizard
Fireball Flying Machine Electro Wizard
Fireball Flying Machine Dark Prince Electro Wizard
Fireball

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