My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 5 warnings Why?

Missing cards in your collection

Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Hunter Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Hunter Executioner X-Bow Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Royal Hogs X-Bow Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Royal Hogs X-Bow Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Hogs Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Hogs
Giant Snowball
Goblin Gang Royal Hogs
Zap
Goblin Gang Royal Hogs X-Bow
Barbarian Barrel
Goblin Gang Royal Hogs Hunter Executioner X-Bow Electro Wizard
The Log
Goblin Gang Mini P.E.K.K.A Royal Hogs Hunter X-Bow
Earthquake
Goblin Gang Royal Hogs X-Bow
Arrows
Goblin Gang Royal Hogs
Royal Delivery
Goblin Gang Mini P.E.K.K.A Royal Hogs Hunter Executioner Electro Wizard
Fireball
Goblin Gang Royal Hogs Hunter Executioner X-Bow Electro Wizard
Poison
Goblin Gang Royal Hogs Hunter Executioner X-Bow Electro Wizard
Lightning
Mini P.E.K.K.A Hunter Executioner X-Bow Electro Wizard
Rocket
Royal Hogs Hunter Executioner X-Bow

Against air swarms

Spells and units that can counter air swarms.

Hunter Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Hunter Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Executioner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Mini P.E.K.K.A Hunter Electro Wizard Royal Hogs Executioner X-Bow Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Gang Mini P.E.K.K.A Hunter Electro Wizard

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Mini P.E.K.K.A Royal Hogs X-Bow
Mini P.E.K.K.A
Goblin Gang Royal Hogs Hunter X-Bow Electro Wizard Mega Knight
Royal Hogs
Goblin Gang Mini P.E.K.K.A Executioner Electro Wizard Mega Knight
Hunter
Mini P.E.K.K.A X-Bow Mega Knight
Executioner
Royal Hogs Mega Knight
X-Bow
Goblin Gang Mini P.E.K.K.A Hunter
Electro Wizard
Mini P.E.K.K.A Royal Hogs Mega Knight
Mega Knight
Mini P.E.K.K.A Royal Hogs Hunter Executioner Electro Wizard

Defense Synergies 1 10

Goblin Gang
Mini P.E.K.K.A X-Bow Electro Wizard
Mini P.E.K.K.A
Electro Wizard Goblin Gang Hunter Executioner
Royal Hogs
Hunter
Mini P.E.K.K.A Electro Wizard Mega Knight
Executioner
Mini P.E.K.K.A Mega Knight
X-Bow
Goblin Gang Electro Wizard
Electro Wizard
Mini P.E.K.K.A Goblin Gang Hunter X-Bow Mega Knight
Mega Knight
Hunter Executioner Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner X-Bow Electro Wizard
Mini P.E.K.K.A Hunter Goblin Gang Executioner X-Bow Electro Wizard Mega Knight
Goblin Gang Mini P.E.K.K.A Hunter Mega Knight Executioner Electro Wizard
Mini P.E.K.K.A Hunter Goblin Gang Electro Wizard Mega Knight
Mini P.E.K.K.A X-Bow Mega Knight
Goblin Gang Hunter Executioner X-Bow Electro Wizard Mega Knight
Hunter Electro Wizard Goblin Gang Executioner X-Bow
X-Bow Electro Wizard Mega Knight
Mini P.E.K.K.A Hunter Goblin Gang X-Bow
Goblin Gang Mini P.E.K.K.A Hunter Electro Wizard Mega Knight
Goblin Gang Executioner Electro Wizard Hunter X-Bow Mega Knight
Hunter Executioner Goblin Gang Electro Wizard
Mini P.E.K.K.A Hunter Mega Knight Goblin Gang X-Bow Electro Wizard
Executioner Mega Knight Goblin Gang Mini P.E.K.K.A Hunter X-Bow Electro Wizard
Mini P.E.K.K.A Goblin Gang Hunter X-Bow Electro Wizard Mega Knight
Goblin Gang Mini P.E.K.K.A Hunter X-Bow Electro Wizard Mega Knight
Mega Knight Goblin Gang Mini P.E.K.K.A Hunter Executioner X-Bow Electro Wizard
Mega Knight Goblin Gang Hunter Executioner X-Bow Electro Wizard
Hunter Executioner Electro Wizard Mega Knight
Mini P.E.K.K.A Hunter Electro Wizard
Goblin Gang Mega Knight Mini P.E.K.K.A Hunter Executioner Electro Wizard
Mini P.E.K.K.A Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Mega Knight X-Bow Electro Wizard
Electro Wizard Goblin Gang Mini P.E.K.K.A Hunter Executioner X-Bow Mega Knight
Goblin Gang Mega Knight Mini P.E.K.K.A Hunter Electro Wizard
Goblin Gang Mini P.E.K.K.A Hunter Mega Knight X-Bow Electro Wizard
Goblin Gang Mini P.E.K.K.A Hunter Executioner Mega Knight
Executioner Goblin Gang Hunter Electro Wizard
Goblin Gang Mini P.E.K.K.A Hunter Electro Wizard
Mini P.E.K.K.A Mega Knight Hunter
Electro Wizard Mega Knight Mini P.E.K.K.A X-Bow
Goblin Gang
Mega Knight Mini P.E.K.K.A Hunter
Mega Knight Electro Wizard
Mini P.E.K.K.A Mega Knight Goblin Gang Hunter Executioner
Executioner Mega Knight
Goblin Gang Electro Wizard Mini P.E.K.K.A Hunter Executioner X-Bow
Executioner Mega Knight Mini P.E.K.K.A Hunter Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

X-Bow
Executioner X-Bow Electro Wizard
X-Bow
Executioner Mega Knight
Executioner Hunter
Executioner
X-Bow Hunter Executioner
X-Bow
Goblin Gang Mini P.E.K.K.A X-Bow Electro Wizard
X-Bow Electro Wizard
Executioner
Hunter Executioner
X-Bow
X-Bow
X-Bow Hunter Executioner
Executioner X-Bow Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A Hunter Executioner X-Bow Electro Wizard Mega Knight
X-Bow Mega Knight
X-Bow Mega Knight
X-Bow
X-Bow
Hunter Executioner Mega Knight
X-Bow Hunter Executioner Electro Wizard
X-Bow Mega Knight
X-Bow
Hunter Executioner X-Bow Electro Wizard
Electro Wizard
Mini P.E.K.K.A
Hunter X-Bow Mega Knight
Electro Wizard
Mega Knight
Electro Wizard Goblin Gang X-Bow
Hunter Executioner Electro Wizard
Goblin Gang Mini P.E.K.K.A Hunter Executioner Electro Wizard Mega Knight
Executioner
Executioner Mega Knight
Goblin Gang Electro Wizard
Executioner Electro Wizard
Executioner X-Bow Electro Wizard Mega Knight
Mega Knight

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