My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

2 problems Why?

Missing cards in your collection

Goblin Demolisher Goblin Curse Mother Witch Goblin Machine Little Prince Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins P.E.K.K.A Electro Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Spear Goblins P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins
Giant Snowball
Spear Goblins Cannon
Zap
Spear Goblins Cannon
Barbarian Barrel
Electro Spirit Spear Goblins Cannon Electro Wizard
The Log
Electro Spirit Spear Goblins Cannon
Earthquake
Spear Goblins Cannon
Arrows
Electro Spirit Spear Goblins
Royal Delivery
Electro Spirit Spear Goblins P.E.K.K.A Electro Wizard
Fireball
Cannon Electro Wizard
Poison
Spear Goblins Cannon Electro Wizard
Lightning
Cannon Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Spear Goblins P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Spear Goblins Zap Cannon Fireball Electro Wizard Golden Knight P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Spear Goblins Zap Cannon

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Fireball P.E.K.K.A
Spear Goblins
Zap
Zap
Fireball P.E.K.K.A Electro Wizard Electro Spirit Spear Goblins
Cannon
Fireball
Zap Electro Spirit Electro Wizard Golden Knight
P.E.K.K.A
Zap Electro Wizard Electro Spirit
Electro Wizard
Zap P.E.K.K.A Fireball
Golden Knight
Fireball

Defense Synergies 3 15

Electro Spirit
Zap Electro Wizard Golden Knight
Spear Goblins
Zap Cannon P.E.K.K.A Electro Wizard Golden Knight
Zap
Cannon Fireball Electro Wizard Electro Spirit Spear Goblins P.E.K.K.A Golden Knight
Cannon
Zap Spear Goblins Fireball Electro Wizard
Fireball
Zap Cannon Electro Wizard Golden Knight
P.E.K.K.A
Spear Goblins Zap Electro Wizard
Electro Wizard
Zap Electro Spirit Spear Goblins Cannon Fireball P.E.K.K.A
Golden Knight
Electro Spirit Spear Goblins Zap Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Cannon Fireball Electro Wizard Golden Knight
P.E.K.K.A Zap Cannon Electro Wizard
Cannon P.E.K.K.A Electro Wizard
Cannon P.E.K.K.A Electro Wizard
Fireball P.E.K.K.A
Fireball Electro Spirit Spear Goblins Zap Cannon Electro Wizard
Electro Wizard Electro Spirit Spear Goblins Zap Cannon Fireball
Electro Spirit Zap Cannon Fireball P.E.K.K.A Electro Wizard Golden Knight
Cannon P.E.K.K.A
Spear Goblins Cannon Electro Wizard
Electro Wizard Electro Spirit Spear Goblins Zap Cannon Fireball
Spear Goblins Zap Fireball Electro Wizard
Cannon P.E.K.K.A Zap Fireball Electro Wizard
Fireball Electro Spirit Zap Cannon P.E.K.K.A Electro Wizard Golden Knight
P.E.K.K.A Cannon Electro Wizard
Zap Cannon Fireball P.E.K.K.A Electro Wizard
Cannon Fireball P.E.K.K.A Electro Wizard
Cannon Fireball Electro Spirit Spear Goblins Zap Electro Wizard Golden Knight
Zap Electro Spirit Spear Goblins Cannon Fireball Electro Wizard
P.E.K.K.A Cannon Electro Wizard
Electro Spirit Spear Goblins Cannon Fireball P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zap Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Zap
P.E.K.K.A Spear Goblins Zap Electro Wizard Golden Knight
P.E.K.K.A Zap Fireball Electro Wizard
P.E.K.K.A Cannon
Fireball Electro Spirit Zap Electro Wizard
P.E.K.K.A Spear Goblins Fireball Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Electro Spirit Spear Goblins Fireball
P.E.K.K.A Cannon
P.E.K.K.A Golden Knight
P.E.K.K.A Zap Fireball Electro Wizard
P.E.K.K.A Cannon Fireball Golden Knight
Cannon Fireball
Electro Wizard Electro Spirit Spear Goblins Zap Fireball P.E.K.K.A Golden Knight
Electro Spirit Zap Cannon Fireball P.E.K.K.A Electro Wizard Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Golden Knight
Fireball Zap Electro Wizard Golden Knight
Fireball
Fireball
Fireball Zap
Fireball Electro Spirit Spear Goblins Zap
Fireball Zap
Fireball Zap Golden Knight
Fireball Electro Wizard
Zap Fireball Electro Wizard Golden Knight
Fireball Zap
Fireball Golden Knight
Fireball
Zap Fireball
Spear Goblins Zap Fireball Golden Knight
Fireball
Fireball
Zap Fireball Electro Wizard
Zap Fireball Golden Knight
Fireball
Fireball
Zap Fireball
Zap Electro Spirit Fireball
Fireball Zap Electro Wizard Golden Knight
Fireball Zap Golden Knight
Fireball Zap Golden Knight
Zap Fireball Electro Wizard
Zap Electro Wizard Electro Spirit Fireball
Fireball
Zap Fireball
Zap Electro Spirit Fireball Electro Wizard
P.E.K.K.A
Fireball
Zap Electro Wizard Electro Spirit Spear Goblins Fireball
Fireball Zap Electro Wizard
Fireball
Fireball Electro Wizard
Zap Fireball
Zap Fireball
P.E.K.K.A
Zap Electro Spirit Fireball Electro Wizard Golden Knight
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard Golden Knight

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