My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Skeleton Dragons Fisherman Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Miner Fisherman
Giant Snowball
Skeletons Skeleton Dragons Miner Fisherman Lumberjack
Zap
Skeletons Fisherman
Barbarian Barrel
Skeletons Electro Wizard Lumberjack
The Log
Skeletons Fisherman Lumberjack
Earthquake
Skeletons
Arrows
Skeletons Skeleton Dragons
Royal Delivery
Skeletons Skeleton Dragons Miner Fisherman Electro Wizard Lumberjack
Fireball
Skeleton Dragons Fisherman Electro Wizard Lumberjack
Poison
Skeleton Dragons Fisherman Electro Wizard
Lightning
Skeleton Dragons Fisherman Electro Wizard Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Skeleton Dragons

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Skeleton Dragons

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Void Miner Fisherman Skeleton Dragons Electro Wizard Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Void Miner

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Void Miner Lumberjack
Skeleton Dragons
Miner Fisherman Lumberjack
Void
Arrows
Miner
Arrows Skeleton Dragons Electro Wizard Lumberjack
Fisherman
Skeleton Dragons
Electro Wizard
Miner Lumberjack
Lumberjack
Arrows Skeleton Dragons Miner Electro Wizard

Defense Synergies 2 8

Skeletons
Fisherman Skeleton Dragons Electro Wizard Lumberjack
Arrows
Void Lumberjack
Skeleton Dragons
Skeletons Fisherman Electro Wizard Lumberjack
Void
Arrows
Miner
Fisherman
Skeletons Skeleton Dragons
Electro Wizard
Skeletons Skeleton Dragons Lumberjack
Lumberjack
Skeletons Arrows Skeleton Dragons Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Void Electro Wizard
Lumberjack Skeletons Skeleton Dragons Fisherman Electro Wizard
Fisherman Lumberjack Skeletons Skeleton Dragons Void Electro Wizard
Lumberjack Skeletons Skeleton Dragons Fisherman Electro Wizard
Arrows Lumberjack
Arrows Skeletons Skeleton Dragons Electro Wizard Lumberjack
Skeleton Dragons Electro Wizard Arrows Void
Arrows Skeleton Dragons Void Electro Wizard
Skeletons Fisherman Lumberjack
Skeletons Miner Fisherman Electro Wizard Lumberjack
Skeleton Dragons Electro Wizard Skeletons Arrows Fisherman Lumberjack
Arrows Skeleton Dragons Electro Wizard
Lumberjack Skeletons Skeleton Dragons Electro Wizard
Arrows Skeleton Dragons Electro Wizard Lumberjack
Electro Wizard Lumberjack
Fisherman Electro Wizard Lumberjack
Skeletons Arrows Skeleton Dragons Fisherman Electro Wizard Lumberjack
Arrows Skeleton Dragons Fisherman Electro Wizard Lumberjack
Arrows Skeleton Dragons Fisherman Electro Wizard Lumberjack
Fisherman Electro Wizard Lumberjack
Skeleton Dragons Arrows Fisherman Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Void Fisherman Electro Wizard
Void Electro Wizard Arrows Skeleton Dragons Miner Fisherman Lumberjack
Lumberjack Skeletons Fisherman Electro Wizard
Lumberjack Fisherman Electro Wizard
Skeletons Fisherman Lumberjack
Arrows Skeleton Dragons Skeletons Electro Wizard
Skeletons Void Electro Wizard Lumberjack
Fisherman Lumberjack
Void Electro Wizard Skeletons Skeleton Dragons
Skeletons Skeleton Dragons
Lumberjack
Arrows Void Electro Wizard
Skeletons Lumberjack
Skeleton Dragons
Electro Wizard Skeletons Skeleton Dragons Fisherman Lumberjack
Arrows Skeleton Dragons Electro Wizard
Arrows Void Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Skeleton Dragons
Arrows Void Skeleton Dragons Miner Fisherman Electro Wizard
Arrows Skeleton Dragons Void Miner
Arrows Skeleton Dragons Void
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Arrows Void Miner Skeleton Dragons Fisherman
Void Fisherman Electro Wizard Lumberjack
Void Miner Arrows Skeleton Dragons Fisherman Electro Wizard
Void Arrows Skeleton Dragons
Skeleton Dragons Void Miner Fisherman
Arrows Skeleton Dragons Void Fisherman
Arrows Skeleton Dragons Fisherman
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Arrows
Skeleton Dragons Fisherman
Void Arrows Skeleton Dragons Fisherman Electro Wizard
Arrows Skeleton Dragons Void Miner
Skeleton Dragons Void
Arrows Skeleton Dragons Void
Void Fisherman
Arrows Skeleton Dragons Void
Arrows Skeleton Dragons
Fisherman
Arrows Void Miner Skeleton Dragons Fisherman Electro Wizard
Void Arrows Skeleton Dragons Miner Fisherman
Void Miner Arrows Skeleton Dragons Fisherman
Arrows Skeleton Dragons Void Electro Wizard
Electro Wizard Skeleton Dragons Void
Void
Void Arrows Skeleton Dragons Miner
Void Arrows Skeleton Dragons Electro Wizard
Arrows
Electro Wizard Void
Arrows Skeleton Dragons Electro Wizard
Arrows
Void Miner Skeleton Dragons Electro Wizard Lumberjack
Arrows Skeleton Dragons
Void Arrows
Skeleton Dragons
Skeleton Dragons Electro Wizard
Skeleton Dragons Void Electro Wizard
Void Miner Electro Wizard
Skeleton Dragons Void
Void

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