My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Wizard Bandit Electro Wizard Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Bandit Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Curse Bandit Skeleton King
Giant Snowball
Goblin Gang Goblin Curse Skeleton King
Zap
Goblin Gang Goblin Curse Bandit Skeleton King
Barbarian Barrel
Goblin Gang Goblin Curse Ice Wizard Bandit Electro Wizard Skeleton King
The Log
Goblin Gang Goblin Curse Bandit Skeleton King
Earthquake
Goblin Gang Skeleton King
Arrows
Goblin Gang Goblin Curse Skeleton King
Royal Delivery
Goblin Gang Ice Wizard Bandit Electro Wizard Skeleton King
Fireball
Goblin Gang Ice Wizard Bandit Electro Wizard Skeleton King
Poison
Goblin Gang Goblin Curse Ice Wizard Electro Wizard Skeleton King
Lightning
Ice Wizard Bandit Electro Wizard Skeleton King
Rocket
Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Ice Wizard Mega Knight Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Curse Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Goblin Gang Ice Wizard Bandit Fireball Electro Wizard Skeleton King Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblin Curse Goblin Gang Ice Wizard Bandit

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Bandit Skeleton King
Fireball
Goblin Curse Electro Wizard Mega Knight Skeleton King
Goblin Curse
Fireball
Ice Wizard
Bandit
Bandit
Goblin Gang Ice Wizard Electro Wizard Mega Knight
Electro Wizard
Fireball Bandit Mega Knight
Mega Knight
Fireball Bandit Electro Wizard
Skeleton King
Goblin Gang Fireball

Defense Synergies 0 13

Goblin Gang
Ice Wizard Bandit Electro Wizard
Fireball
Ice Wizard Bandit Electro Wizard Mega Knight
Goblin Curse
Ice Wizard
Goblin Gang Fireball Bandit Mega Knight Skeleton King
Bandit
Goblin Gang Fireball Ice Wizard Electro Wizard Mega Knight
Electro Wizard
Goblin Gang Fireball Bandit Mega Knight
Mega Knight
Fireball Ice Wizard Bandit Electro Wizard
Skeleton King
Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Electro Wizard
Goblin Gang Goblin Curse Ice Wizard Bandit Electro Wizard Mega Knight
Goblin Gang Mega Knight Goblin Curse Ice Wizard Bandit Electro Wizard
Goblin Gang Goblin Curse Ice Wizard Bandit Electro Wizard Mega Knight Skeleton King
Fireball Mega Knight
Goblin Gang Fireball Ice Wizard Bandit Electro Wizard Mega Knight
Electro Wizard Goblin Gang Fireball Goblin Curse Ice Wizard
Fireball Bandit Electro Wizard Mega Knight
Goblin Gang Goblin Curse Ice Wizard Skeleton King
Goblin Gang Ice Wizard Bandit Electro Wizard Mega Knight
Goblin Gang Goblin Curse Ice Wizard Electro Wizard Fireball Bandit Mega Knight Skeleton King
Goblin Gang Fireball Goblin Curse Ice Wizard Electro Wizard
Mega Knight Goblin Gang Fireball Goblin Curse Ice Wizard Bandit Electro Wizard
Fireball Mega Knight Goblin Gang Goblin Curse Electro Wizard Skeleton King
Goblin Gang Goblin Curse Bandit Electro Wizard Mega Knight Skeleton King
Goblin Gang Fireball Goblin Curse Bandit Electro Wizard Mega Knight
Mega Knight Goblin Gang Fireball Electro Wizard
Fireball Mega Knight Goblin Gang Ice Wizard Bandit Electro Wizard
Fireball Goblin Curse Ice Wizard Bandit Electro Wizard Mega Knight
Goblin Curse Electro Wizard
Goblin Gang Mega Knight Fireball Goblin Curse Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Fireball Bandit Electro Wizard
Fireball Bandit Electro Wizard Goblin Gang Mega Knight
Goblin Gang Bandit Mega Knight Electro Wizard
Goblin Gang Mega Knight Fireball Bandit Electro Wizard
Goblin Gang Goblin Curse Bandit Mega Knight
Fireball Goblin Gang Goblin Curse Ice Wizard Electro Wizard
Goblin Gang Fireball Ice Wizard Bandit Electro Wizard
Mega Knight Goblin Curse
Electro Wizard Mega Knight Fireball Bandit
Goblin Gang Goblin Curse
Mega Knight
Mega Knight Fireball Electro Wizard
Mega Knight Goblin Gang Fireball Goblin Curse Bandit Skeleton King
Fireball Goblin Curse Mega Knight
Goblin Gang Electro Wizard Fireball Skeleton King
Mega Knight Fireball Goblin Curse Ice Wizard Electro Wizard Skeleton King
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Bandit
Fireball Goblin Curse Ice Wizard Bandit Electro Wizard
Fireball Bandit
Fireball
Fireball Goblin Curse Mega Knight
Fireball Goblin Curse Ice Wizard
Fireball Goblin Curse Ice Wizard
Fireball Bandit
Goblin Gang Fireball Electro Wizard
Fireball Bandit Electro Wizard
Fireball Goblin Curse
Fireball Bandit
Fireball Bandit
Fireball
Fireball Bandit
Fireball Bandit Mega Knight
Fireball
Fireball Bandit Electro Wizard Mega Knight
Fireball Goblin Curse Mega Knight
Fireball Mega Knight
Fireball
Fireball
Goblin Curse Fireball Ice Wizard Mega Knight
Fireball Ice Wizard Bandit Electro Wizard
Fireball Bandit Mega Knight
Fireball Goblin Curse Bandit
Fireball Goblin Curse Ice Wizard Electro Wizard
Electro Wizard Fireball
Fireball
Fireball Bandit Mega Knight
Fireball Electro Wizard
Mega Knight
Fireball Goblin Curse
Electro Wizard Goblin Gang Fireball Bandit
Fireball Goblin Curse Ice Wizard Electro Wizard
Fireball
Fireball Goblin Gang Electro Wizard Mega Knight
Fireball Skeleton King
Fireball
Mega Knight
Goblin Gang Fireball Electro Wizard Skeleton King
Fireball Electro Wizard
Fireball Bandit Electro Wizard Mega Knight

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