My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Hunter Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Hunter Fisherman Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner Fisherman
Giant Snowball
Cannon Miner Fisherman
Zap
Cannon Fisherman
Barbarian Barrel
Cannon Rascals Hunter Electro Wizard
The Log
Cannon Rascals Hunter Fisherman
Earthquake
Cannon
Arrows
Rascals
Royal Delivery
Rascals Hunter Miner Fisherman Electro Wizard
Fireball
Cannon Rascals Hunter Fisherman Electro Wizard
Poison
Cannon Rascals Hunter Fisherman Electro Wizard
Lightning
Cannon Hunter Fisherman Electro Wizard
Rocket
Rascals Hunter

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Arrows Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Arrows Cannon Miner Fisherman Hunter Electro Wizard Rascals

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Giant Snowball Arrows Cannon Miner

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Hunter Miner Electro Wizard
Arrows
Miner
Cannon
Rascals
Miner Electro Wizard
Hunter
Fisherman Giant Snowball
Miner
Giant Snowball Arrows Rascals Electro Wizard
Fisherman
Hunter
Electro Wizard
Giant Snowball Rascals Miner

Defense Synergies 1 11

Giant Snowball
Cannon Rascals Hunter Miner Fisherman Electro Wizard
Arrows
Cannon
Cannon
Giant Snowball Arrows Rascals Hunter Electro Wizard
Rascals
Giant Snowball Cannon
Hunter
Fisherman Giant Snowball Cannon Electro Wizard
Miner
Giant Snowball
Fisherman
Hunter Giant Snowball
Electro Wizard
Giant Snowball Cannon Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Electro Wizard
Hunter Cannon Rascals Fisherman Electro Wizard
Cannon Hunter Fisherman Giant Snowball Rascals Electro Wizard
Cannon Hunter Rascals Fisherman Electro Wizard
Arrows
Arrows Giant Snowball Cannon Rascals Hunter Electro Wizard
Giant Snowball Hunter Electro Wizard Arrows Cannon Rascals
Arrows Cannon Rascals Electro Wizard
Cannon Hunter Rascals Fisherman
Giant Snowball Cannon Rascals Hunter Miner Fisherman Electro Wizard
Electro Wizard Giant Snowball Arrows Cannon Rascals Hunter Fisherman
Arrows Hunter Giant Snowball Rascals Electro Wizard
Cannon Hunter Giant Snowball Rascals Electro Wizard
Giant Snowball Arrows Cannon Rascals Hunter Electro Wizard
Cannon Rascals Hunter Electro Wizard
Giant Snowball Cannon Rascals Hunter Fisherman Electro Wizard
Arrows Cannon Rascals Hunter Fisherman Electro Wizard
Arrows Cannon Giant Snowball Rascals Hunter Fisherman Electro Wizard
Giant Snowball Arrows Hunter Cannon Rascals Fisherman Electro Wizard
Cannon Hunter Fisherman Electro Wizard
Rascals Giant Snowball Arrows Cannon Hunter Fisherman Electro Wizard
Cannon Hunter Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Giant Snowball Fisherman Electro Wizard
Electro Wizard Giant Snowball Arrows Hunter Miner Fisherman
Rascals Hunter Fisherman Electro Wizard
Hunter Rascals Fisherman Electro Wizard
Cannon Rascals Hunter Fisherman
Arrows Giant Snowball Rascals Hunter Electro Wizard
Rascals Hunter Electro Wizard
Rascals Hunter Fisherman
Electro Wizard Giant Snowball
Cannon
Rascals Hunter
Giant Snowball Arrows Electro Wizard
Rascals Cannon Hunter
Cannon Rascals
Rascals Electro Wizard Hunter Fisherman
Arrows Giant Snowball Cannon Rascals Hunter Electro Wizard
Giant Snowball Arrows Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rascals
Arrows Giant Snowball Miner Fisherman Electro Wizard
Arrows Miner
Arrows Rascals
Giant Snowball Arrows
Arrows Giant Snowball Hunter
Arrows
Arrows Giant Snowball Hunter
Arrows Miner Giant Snowball Fisherman
Giant Snowball Fisherman Electro Wizard
Miner Arrows Fisherman Electro Wizard
Giant Snowball Arrows
Giant Snowball Hunter Miner Fisherman
Arrows Fisherman
Giant Snowball Arrows Fisherman
Giant Snowball Arrows Hunter
Arrows
Giant Snowball Arrows
Fisherman
Giant Snowball Arrows Hunter Fisherman Electro Wizard
Giant Snowball Arrows Miner
Giant Snowball Arrows
Fisherman
Giant Snowball Arrows
Giant Snowball Arrows Hunter
Fisherman
Arrows Miner Giant Snowball Hunter Fisherman Electro Wizard
Giant Snowball Arrows Miner Fisherman
Miner Arrows Fisherman
Giant Snowball Arrows Hunter Electro Wizard
Electro Wizard Giant Snowball
Giant Snowball
Giant Snowball Arrows Hunter Miner
Giant Snowball Arrows Electro Wizard
Giant Snowball Arrows
Electro Wizard
Giant Snowball Arrows Hunter Electro Wizard
Arrows
Miner Rascals Hunter Electro Wizard
Arrows Giant Snowball
Giant Snowball Arrows
Giant Snowball Rascals Electro Wizard
Giant Snowball Electro Wizard
Giant Snowball Miner Electro Wizard
Fisherman

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