My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Bandit

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Hunter Balloon Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Skeleton Barrel Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Skeleton Barrel Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Goblin Curse Balloon
Giant Snowball
Skeleton Barrel Goblin Curse Balloon Lumberjack
Zap
Skeleton Barrel Goblin Curse Balloon
Barbarian Barrel
Electro Spirit Skeleton Barrel Goblin Curse Hunter Electro Wizard Lumberjack
The Log
Electro Spirit Skeleton Barrel Goblin Curse Hunter Lumberjack
Earthquake
Arrows
Electro Spirit Skeleton Barrel Goblin Curse
Royal Delivery
Electro Spirit Skeleton Barrel Hunter Balloon Electro Wizard Lumberjack
Fireball
Skeleton Barrel Hunter Balloon Electro Wizard Lumberjack
Poison
Skeleton Barrel Goblin Curse Hunter Balloon Electro Wizard
Lightning
Hunter Balloon Electro Wizard Lumberjack
Rocket
Hunter Balloon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Skeleton Barrel Goblin Curse

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Goblin Curse Arrows Skeleton Barrel Hunter Electro Wizard Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Goblin Curse Arrows Skeleton Barrel

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Goblin Curse Balloon Lumberjack
Arrows
Goblin Curse Balloon Skeleton Barrel Lumberjack
Skeleton Barrel
Arrows Balloon Lumberjack
Goblin Curse
Arrows Electro Spirit
Hunter
Balloon Lumberjack
Balloon
Arrows Lumberjack Electro Spirit Skeleton Barrel Hunter Electro Wizard
Electro Wizard
Balloon Lumberjack
Lumberjack
Balloon Electro Spirit Arrows Skeleton Barrel Hunter Electro Wizard

Defense Synergies 0 7

Electro Spirit
Hunter Electro Wizard Lumberjack
Arrows
Lumberjack
Skeleton Barrel
Goblin Curse
Hunter
Electro Spirit Electro Wizard Lumberjack
Balloon
Electro Wizard
Electro Spirit Hunter Lumberjack
Lumberjack
Electro Spirit Arrows Hunter Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Electro Wizard
Hunter Lumberjack Goblin Curse Electro Wizard
Hunter Lumberjack Goblin Curse Electro Wizard
Hunter Lumberjack Goblin Curse Electro Wizard
Arrows Lumberjack
Arrows Electro Spirit Hunter Electro Wizard Lumberjack
Hunter Electro Wizard Electro Spirit Arrows Goblin Curse
Electro Spirit Arrows Skeleton Barrel Electro Wizard
Hunter Goblin Curse Lumberjack
Hunter Electro Wizard Lumberjack
Goblin Curse Electro Wizard Electro Spirit Arrows Hunter Lumberjack
Arrows Hunter Goblin Curse Electro Wizard
Hunter Lumberjack Goblin Curse Electro Wizard
Electro Spirit Arrows Goblin Curse Hunter Electro Wizard Lumberjack
Goblin Curse Hunter Electro Wizard Lumberjack
Goblin Curse Hunter Electro Wizard Lumberjack
Arrows Hunter Electro Wizard Lumberjack
Arrows Electro Spirit Hunter Electro Wizard Lumberjack
Arrows Hunter Electro Spirit Goblin Curse Electro Wizard Lumberjack
Goblin Curse Hunter Electro Wizard Lumberjack
Electro Spirit Arrows Goblin Curse Hunter Electro Wizard Lumberjack
Hunter Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Electro Wizard
Electro Wizard Arrows Skeleton Barrel Hunter Lumberjack
Lumberjack Hunter Electro Wizard
Hunter Lumberjack Electro Wizard
Goblin Curse Hunter Lumberjack
Arrows Electro Spirit Skeleton Barrel Goblin Curse Hunter Electro Wizard
Hunter Electro Wizard Lumberjack
Goblin Curse Hunter Lumberjack
Electro Wizard Electro Spirit
Goblin Curse
Hunter Lumberjack
Arrows Electro Wizard
Goblin Curse Hunter Lumberjack
Goblin Curse
Electro Wizard Electro Spirit Hunter Lumberjack
Arrows Electro Spirit Goblin Curse Hunter Electro Wizard
Electro Spirit Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows
Arrows Skeleton Barrel Goblin Curse Electro Wizard
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Goblin Curse
Arrows Electro Spirit Skeleton Barrel Goblin Curse Hunter
Arrows
Arrows Skeleton Barrel Goblin Curse Hunter
Arrows Skeleton Barrel
Electro Wizard Lumberjack
Arrows Skeleton Barrel Electro Wizard
Arrows Goblin Curse
Skeleton Barrel Hunter
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel Hunter
Arrows Skeleton Barrel
Arrows
Arrows Skeleton Barrel Hunter Electro Wizard
Arrows Skeleton Barrel Goblin Curse
Arrows
Arrows Skeleton Barrel
Arrows Goblin Curse Electro Spirit Hunter
Arrows Skeleton Barrel Hunter Electro Wizard
Arrows Skeleton Barrel
Arrows Skeleton Barrel Goblin Curse
Arrows Goblin Curse Hunter Electro Wizard
Electro Wizard Electro Spirit Skeleton Barrel
Arrows Hunter
Electro Spirit Arrows Electro Wizard
Arrows Goblin Curse
Skeleton Barrel Electro Wizard Electro Spirit
Arrows Goblin Curse Hunter Electro Wizard
Arrows
Hunter Electro Wizard Lumberjack
Arrows Skeleton Barrel
Arrows
Electro Spirit Electro Wizard
Electro Wizard
Skeleton Barrel Electro Wizard

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