My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tesla Elixir Golem Wizard Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elixir Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Zap
Firecracker
Barbarian Barrel
Knight Firecracker Tesla Elixir Golem Wizard Electro Wizard
The Log
Firecracker Elixir Golem
Earthquake
Firecracker Tesla Elixir Golem
Arrows
Firecracker
Royal Delivery
Knight Firecracker Elixir Golem Wizard Electro Wizard
Fireball
Firecracker Tesla Elixir Golem Wizard Electro Wizard
Poison
Firecracker Elixir Golem Wizard Electro Wizard
Lightning
Knight Tesla Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Golem Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Elixir Golem Tesla Fireball Electro Wizard Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Firecracker Elixir Golem Tesla

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Fireball Wizard Electro Wizard
Firecracker
Knight Elixir Golem Mega Knight
Tesla
Elixir Golem
Firecracker Fireball Wizard
Fireball
Knight Elixir Golem Electro Wizard Mega Knight
Wizard
Knight Elixir Golem Mega Knight
Electro Wizard
Knight Fireball Mega Knight
Mega Knight
Firecracker Fireball Wizard Electro Wizard

Defense Synergies 3 13

Knight
Firecracker Tesla Electro Wizard Fireball Wizard
Firecracker
Knight Tesla Electro Wizard Mega Knight
Tesla
Knight Firecracker Fireball Wizard Electro Wizard
Elixir Golem
Fireball
Knight Tesla Electro Wizard Mega Knight
Wizard
Knight Tesla Electro Wizard Mega Knight
Electro Wizard
Knight Firecracker Tesla Fireball Wizard Mega Knight
Mega Knight
Firecracker Fireball Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla Fireball Wizard Electro Wizard
Knight Firecracker Tesla Electro Wizard Mega Knight
Tesla Mega Knight Knight Electro Wizard
Tesla Knight Firecracker Electro Wizard Mega Knight
Firecracker Fireball Mega Knight
Fireball Firecracker Tesla Electro Wizard Mega Knight
Tesla Electro Wizard Firecracker Fireball Wizard
Tesla Fireball Electro Wizard Mega Knight
Tesla
Knight Firecracker Tesla Electro Wizard Mega Knight
Electro Wizard Knight Firecracker Tesla Fireball Wizard Mega Knight
Tesla Firecracker Fireball Wizard Electro Wizard
Tesla Mega Knight Knight Fireball Wizard Electro Wizard
Fireball Wizard Mega Knight Firecracker Tesla Electro Wizard
Knight Tesla Electro Wizard Mega Knight
Tesla Fireball Electro Wizard Mega Knight
Tesla Wizard Mega Knight Knight Firecracker Fireball Electro Wizard
Tesla Fireball Mega Knight Knight Firecracker Wizard Electro Wizard
Wizard Knight Firecracker Tesla Fireball Electro Wizard Mega Knight
Tesla Electro Wizard
Wizard Mega Knight Knight Firecracker Tesla Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Tesla Fireball Electro Wizard
Fireball Electro Wizard Knight Firecracker Tesla Wizard Mega Knight
Mega Knight Knight Electro Wizard
Mega Knight Knight Tesla Fireball Electro Wizard
Knight Tesla Mega Knight
Firecracker Fireball Wizard Tesla Electro Wizard
Knight Tesla Fireball Electro Wizard
Mega Knight Knight Tesla
Electro Wizard Mega Knight Knight Firecracker Fireball
Tesla
Mega Knight Knight Tesla
Mega Knight Fireball Electro Wizard
Mega Knight Knight Tesla Fireball Wizard
Wizard Firecracker Tesla Fireball Mega Knight
Tesla Electro Wizard Knight Firecracker Fireball
Mega Knight Firecracker Tesla Fireball Wizard Electro Wizard
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker
Firecracker Fireball Electro Wizard
Fireball
Knight Firecracker Fireball
Fireball Wizard Firecracker Mega Knight
Firecracker Fireball Wizard
Firecracker Wizard
Fireball Firecracker Wizard
Fireball Firecracker Wizard
Fireball Electro Wizard
Firecracker Knight Fireball Wizard Electro Wizard
Fireball Firecracker Wizard
Knight Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Wizard
Firecracker Fireball Wizard Mega Knight
Fireball
Firecracker Fireball Wizard Electro Wizard Mega Knight
Firecracker Fireball Wizard Mega Knight
Fireball Mega Knight
Fireball Wizard
Fireball
Firecracker Fireball Wizard Mega Knight
Firecracker Fireball Wizard Electro Wizard
Fireball Wizard Mega Knight
Fireball Firecracker
Firecracker Fireball Wizard Electro Wizard
Electro Wizard Firecracker Fireball Wizard
Fireball
Fireball Wizard Mega Knight
Firecracker Fireball Electro Wizard
Mega Knight
Firecracker Fireball Wizard
Electro Wizard Fireball
Fireball Firecracker Wizard Electro Wizard
Fireball
Fireball Knight Firecracker Wizard Electro Wizard Mega Knight
Firecracker Fireball Wizard
Fireball
Firecracker Mega Knight
Firecracker Fireball Electro Wizard
Firecracker Fireball Electro Wizard
Firecracker Fireball Electro Wizard Mega Knight

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