My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 problems 5 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Prince Executioner Electro Giant Electro Wizard Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Electro Giant Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Prince Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Prince Electro Giant Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Prince Lava Hound
Giant Snowball
Mega Minion Royal Hogs Lava Hound
Zap
Royal Hogs Prince Lava Hound
Barbarian Barrel
Royal Hogs Executioner Electro Wizard
The Log
Royal Hogs Prince
Earthquake
Royal Hogs
Arrows
Royal Hogs Lava Hound
Royal Delivery
Mega Minion Royal Hogs Prince Executioner Electro Wizard Lava Hound
Fireball
Mega Minion Royal Hogs Executioner Electro Wizard Lava Hound
Poison
Mega Minion Royal Hogs Executioner Electro Wizard Lava Hound
Lightning
Mega Minion Prince Executioner Electro Wizard
Rocket
Royal Hogs Prince Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Executioner Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Prince Executioner Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Mega Minion Electro Wizard Royal Hogs Prince Executioner Electro Giant Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Mega Minion Electro Wizard Royal Hogs

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Hogs Lava Hound Mega Minion Prince
Mega Minion
Lava Hound Arrows Electro Giant
Royal Hogs
Arrows Executioner Electro Wizard
Prince
Arrows Electro Giant Electro Wizard
Executioner
Royal Hogs
Electro Giant
Mega Minion Prince
Electro Wizard
Royal Hogs Prince
Lava Hound
Arrows Mega Minion

Defense Synergies 0 6

Arrows
Mega Minion Prince
Mega Minion
Arrows Electro Wizard
Royal Hogs
Prince
Arrows Executioner Electro Giant Electro Wizard
Executioner
Prince
Electro Giant
Prince
Electro Wizard
Mega Minion Prince
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Executioner Electro Wizard
Mega Minion Prince Executioner Electro Wizard
Prince Mega Minion Executioner Electro Wizard
Prince Mega Minion Electro Wizard
Arrows Prince
Arrows Mega Minion Executioner Electro Wizard
Mega Minion Electro Wizard Arrows Executioner
Arrows Electro Giant Electro Wizard
Prince
Prince Electro Wizard
Executioner Electro Wizard Arrows Mega Minion Electro Giant
Arrows Mega Minion Executioner Electro Wizard
Prince Electro Wizard
Executioner Arrows Mega Minion Prince Electro Wizard
Prince Electro Wizard
Prince Electro Giant Electro Wizard
Arrows Prince Executioner Electro Wizard
Arrows Mega Minion Prince Executioner Electro Wizard
Arrows Executioner Mega Minion Electro Wizard
Prince Electro Wizard
Arrows Prince Executioner Electro Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Prince Electro Giant Electro Wizard
Electro Wizard Arrows Mega Minion Prince Executioner
Prince Electro Wizard
Prince Electro Wizard
Prince Executioner
Arrows Executioner Electro Giant Electro Wizard
Prince Mega Minion Electro Wizard
Prince
Electro Wizard Mega Minion Prince
Mega Minion
Mega Minion Prince
Arrows Prince Electro Giant Electro Wizard
Prince Executioner
Executioner Electro Giant
Electro Giant Electro Wizard Mega Minion Prince Executioner
Arrows Executioner Mega Minion Electro Giant Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Executioner Electro Wizard
Arrows
Arrows Prince
Executioner Arrows
Arrows Executioner Electro Giant Mega Minion
Arrows Executioner
Arrows Executioner
Arrows
Prince Electro Wizard
Arrows Prince Electro Wizard
Arrows Executioner
Executioner
Arrows
Arrows Prince
Arrows Executioner
Arrows Executioner
Arrows
Arrows Mega Minion Prince Executioner Electro Wizard
Arrows Electro Giant
Prince
Arrows
Prince
Arrows
Arrows Electro Giant Executioner
Mega Minion
Arrows Executioner Electro Wizard
Arrows Prince
Arrows
Arrows Executioner Electro Giant Electro Wizard
Electro Wizard Mega Minion Electro Giant
Mega Minion
Arrows
Arrows Electro Wizard
Prince
Arrows
Electro Wizard Prince
Arrows Mega Minion Executioner Electro Wizard
Arrows
Mega Minion Prince Executioner Electro Wizard
Arrows Executioner
Arrows Electro Giant
Mega Minion Prince Executioner
Electro Giant Electro Wizard
Executioner Electro Wizard
Prince Executioner Electro Giant Electro Wizard
Prince

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