My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Recruits Suspicious Bush Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Lumberjack Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Recruits Graveyard
Giant Snowball
Bats Royal Recruits Lumberjack Graveyard
Zap
Bats Graveyard
Barbarian Barrel
Royal Recruits Electro Wizard Lumberjack Graveyard
The Log
Royal Recruits Suspicious Bush Lumberjack Graveyard
Earthquake
Graveyard
Arrows
Bats Royal Recruits Suspicious Bush Graveyard
Royal Delivery
Bats Royal Recruits Electro Wizard Lumberjack Graveyard
Fireball
Suspicious Bush Electro Wizard Lumberjack
Poison
Bats Royal Recruits Suspicious Bush Electro Wizard Graveyard
Lightning
Electro Wizard Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Recruits Suspicious Bush Rocket Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Suspicious Bush Tornado Electro Wizard Lumberjack Graveyard Rocket Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Suspicious Bush Tornado Electro Wizard

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Recruits Lumberjack Graveyard
Royal Recruits
Bats Electro Wizard Lumberjack Graveyard
Suspicious Bush
Rocket
Tornado
Tornado
Rocket Graveyard
Electro Wizard
Graveyard Royal Recruits Lumberjack
Lumberjack
Bats Royal Recruits Electro Wizard Graveyard
Graveyard
Electro Wizard Bats Royal Recruits Tornado Lumberjack

Defense Synergies 1 6

Bats
Royal Recruits Electro Wizard Lumberjack
Royal Recruits
Bats Tornado
Suspicious Bush
Rocket
Tornado
Tornado
Rocket Royal Recruits Electro Wizard
Electro Wizard
Bats Tornado Lumberjack
Lumberjack
Bats Electro Wizard
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Royal Recruits Electro Wizard
Lumberjack Bats Royal Recruits Electro Wizard
Rocket Tornado Lumberjack Bats Royal Recruits Electro Wizard
Royal Recruits Lumberjack Bats Electro Wizard
Royal Recruits Rocket Tornado Lumberjack
Tornado Bats Electro Wizard Lumberjack
Bats Rocket Tornado Electro Wizard
Rocket Royal Recruits Electro Wizard
Royal Recruits Tornado Lumberjack
Tornado Royal Recruits Electro Wizard Lumberjack
Bats Electro Wizard Royal Recruits Tornado Lumberjack
Bats Tornado Electro Wizard
Royal Recruits Lumberjack Bats Rocket Electro Wizard
Rocket Bats Royal Recruits Tornado Electro Wizard Lumberjack
Royal Recruits Electro Wizard Lumberjack
Rocket Tornado Royal Recruits Electro Wizard Lumberjack
Bats Royal Recruits Tornado Electro Wizard Lumberjack
Bats Royal Recruits Tornado Electro Wizard Lumberjack
Tornado Bats Royal Recruits Electro Wizard Lumberjack
Royal Recruits Tornado Electro Wizard Lumberjack
Royal Recruits Bats Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Lumberjack Electro Wizard
Electro Wizard Rocket Lumberjack
Royal Recruits Lumberjack Bats Rocket Electro Wizard
Royal Recruits Rocket Lumberjack Bats Tornado Electro Wizard
Royal Recruits Lumberjack
Rocket Bats Tornado Electro Wizard
Royal Recruits Rocket Bats Electro Wizard Lumberjack
Royal Recruits Lumberjack
Royal Recruits Rocket Electro Wizard Bats Tornado
Royal Recruits
Bats Royal Recruits Lumberjack
Royal Recruits Rocket Tornado Electro Wizard
Royal Recruits Rocket Lumberjack
Royal Recruits
Royal Recruits Electro Wizard Bats Rocket Tornado Lumberjack
Bats Royal Recruits Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Rocket
Tornado Electro Wizard
Rocket
Royal Recruits Rocket
Rocket
Bats Rocket Tornado
Tornado
Tornado
Tornado
Rocket Bats Tornado Electro Wizard Lumberjack
Rocket Royal Recruits Tornado Electro Wizard
Rocket Tornado
Rocket
Rocket
Rocket
Royal Recruits Rocket
Rocket Tornado
Bats Rocket
Rocket Electro Wizard
Rocket Tornado
Rocket
Rocket Tornado
Rocket Tornado
Rocket Royal Recruits
Tornado
Tornado Electro Wizard
Tornado
Rocket Tornado
Bats Tornado Electro Wizard
Rocket Electro Wizard Bats
Rocket
Rocket Electro Wizard
Rocket
Electro Wizard Bats Royal Recruits Rocket
Rocket Tornado Electro Wizard
Rocket Electro Wizard Lumberjack
Rocket Tornado
Royal Recruits
Bats Royal Recruits Rocket Tornado Electro Wizard
Bats Rocket Tornado Electro Wizard
Royal Recruits Rocket Tornado Electro Wizard
Rocket

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