My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Electro Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Ice Wizard Electro Wizard Lumberjack Mega Knight Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack Mega Knight Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Balloon Lumberjack
Zap
Balloon
Barbarian Barrel
Ice Wizard Electro Wizard Lumberjack
The Log
Lumberjack
Earthquake
Arrows
Royal Delivery
Balloon Ice Wizard Electro Wizard Lumberjack
Fireball
Balloon Ice Wizard Electro Wizard Lumberjack
Poison
Balloon Ice Wizard Electro Wizard
Lightning
Balloon Ice Wizard Electro Wizard Lumberjack Archer Queen
Rocket
Balloon Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Arrows Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Arrows Ice Wizard Electro Wizard Lumberjack Balloon Archer Queen Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Giant Snowball Arrows Ice Wizard Electro Wizard

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Balloon Electro Wizard Lumberjack Mega Knight
Arrows
Balloon Lumberjack Mega Knight
Balloon
Giant Snowball Arrows Lumberjack Ice Wizard Electro Wizard Mega Knight
Ice Wizard
Balloon Lumberjack
Electro Wizard
Giant Snowball Balloon Lumberjack Mega Knight
Lumberjack
Balloon Giant Snowball Arrows Ice Wizard Electro Wizard Mega Knight
Mega Knight
Giant Snowball Arrows Balloon Electro Wizard Lumberjack Archer Queen
Archer Queen
Mega Knight

Defense Synergies 2 10

Giant Snowball
Mega Knight Ice Wizard Electro Wizard Lumberjack Archer Queen
Arrows
Mega Knight Ice Wizard Lumberjack
Balloon
Ice Wizard
Giant Snowball Arrows Lumberjack Mega Knight
Electro Wizard
Giant Snowball Lumberjack Mega Knight
Lumberjack
Giant Snowball Arrows Ice Wizard Electro Wizard
Mega Knight
Giant Snowball Arrows Ice Wizard Electro Wizard
Archer Queen
Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard
Lumberjack Ice Wizard Electro Wizard Mega Knight
Lumberjack Mega Knight Giant Snowball Ice Wizard Electro Wizard
Lumberjack Ice Wizard Electro Wizard Mega Knight
Arrows Lumberjack Mega Knight
Arrows Giant Snowball Ice Wizard Electro Wizard Lumberjack Mega Knight
Giant Snowball Electro Wizard Arrows Ice Wizard
Arrows Electro Wizard Mega Knight
Ice Wizard Lumberjack Archer Queen
Giant Snowball Ice Wizard Electro Wizard Lumberjack Mega Knight
Ice Wizard Electro Wizard Giant Snowball Arrows Lumberjack Mega Knight
Arrows Giant Snowball Ice Wizard Electro Wizard
Lumberjack Mega Knight Giant Snowball Ice Wizard Electro Wizard
Mega Knight Giant Snowball Arrows Electro Wizard Lumberjack
Electro Wizard Lumberjack Mega Knight
Giant Snowball Electro Wizard Lumberjack Mega Knight
Mega Knight Arrows Electro Wizard Lumberjack
Arrows Mega Knight Giant Snowball Ice Wizard Electro Wizard Lumberjack
Giant Snowball Arrows Ice Wizard Electro Wizard Lumberjack Mega Knight
Electro Wizard Lumberjack
Mega Knight Giant Snowball Arrows Electro Wizard Lumberjack
Lumberjack Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Giant Snowball Electro Wizard
Electro Wizard Giant Snowball Arrows Lumberjack Mega Knight
Lumberjack Mega Knight Electro Wizard
Lumberjack Mega Knight Electro Wizard
Lumberjack Mega Knight
Arrows Giant Snowball Ice Wizard Electro Wizard
Ice Wizard Electro Wizard Lumberjack
Mega Knight Lumberjack
Electro Wizard Mega Knight Giant Snowball
Mega Knight Lumberjack
Mega Knight Giant Snowball Arrows Electro Wizard Archer Queen
Mega Knight Lumberjack
Mega Knight
Electro Wizard Lumberjack Archer Queen
Arrows Mega Knight Giant Snowball Ice Wizard Electro Wizard Archer Queen
Giant Snowball Arrows Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Giant Snowball Ice Wizard Electro Wizard
Arrows
Arrows
Giant Snowball Arrows Mega Knight
Arrows Giant Snowball Ice Wizard
Arrows
Arrows Giant Snowball Ice Wizard
Arrows Giant Snowball
Giant Snowball Electro Wizard Lumberjack
Arrows Electro Wizard
Giant Snowball Arrows Archer Queen
Giant Snowball
Arrows
Giant Snowball Arrows
Giant Snowball Arrows
Arrows Mega Knight
Giant Snowball Arrows
Giant Snowball Arrows Electro Wizard Mega Knight
Giant Snowball Arrows Mega Knight
Mega Knight
Giant Snowball Arrows
Giant Snowball Arrows
Giant Snowball Arrows Ice Wizard Mega Knight
Arrows Giant Snowball Ice Wizard Electro Wizard
Giant Snowball Arrows Mega Knight
Arrows
Giant Snowball Arrows Ice Wizard Electro Wizard
Electro Wizard Giant Snowball
Giant Snowball
Giant Snowball Arrows Mega Knight
Giant Snowball Arrows Electro Wizard
Mega Knight
Giant Snowball Arrows
Electro Wizard
Giant Snowball Arrows Ice Wizard Electro Wizard Archer Queen
Arrows
Electro Wizard Lumberjack Mega Knight
Arrows Giant Snowball
Giant Snowball Arrows Archer Queen
Mega Knight Archer Queen
Giant Snowball Electro Wizard Archer Queen
Giant Snowball Electro Wizard Archer Queen
Giant Snowball Electro Wizard Mega Knight Archer Queen
Mega Knight

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