My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Electro Wizard Ram Rider Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Ram Rider
Giant Snowball
Cannon Musketeer Goblin Barrel Ram Rider
Zap
Cannon Goblin Barrel Ram Rider
Barbarian Barrel
Knight Cannon Musketeer Goblin Barrel Electro Wizard
The Log
Cannon Musketeer Goblin Barrel Ram Rider
Earthquake
Cannon Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Knight Musketeer Goblin Barrel Electro Wizard Ram Rider
Fireball
Cannon Musketeer Goblin Barrel Electro Wizard Ram Rider
Poison
Cannon Musketeer Electro Wizard
Lightning
Knight Cannon Musketeer Electro Wizard Ram Rider Goblinstein
Rocket
Musketeer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Cannon Goblin Barrel Musketeer Poison Electro Wizard Ram Rider Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Cannon Goblin Barrel Musketeer

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Musketeer Goblin Barrel Poison Electro Wizard Ram Rider
Cannon
Musketeer
Knight Ram Rider
Goblin Barrel
Knight Ram Rider
Poison
Knight Ram Rider
Electro Wizard
Knight Ram Rider
Ram Rider
Knight Musketeer Goblin Barrel Poison Electro Wizard
Goblinstein

Defense Synergies 4 7

Knight
Cannon Musketeer Electro Wizard Poison
Cannon
Knight Musketeer Poison Electro Wizard
Musketeer
Knight Cannon Electro Wizard Ram Rider
Goblin Barrel
Poison
Knight Cannon Electro Wizard
Electro Wizard
Knight Cannon Musketeer Poison Ram Rider
Ram Rider
Musketeer Electro Wizard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Musketeer Electro Wizard Ram Rider
Knight Cannon Musketeer Electro Wizard Ram Rider
Cannon Ram Rider Knight Musketeer Electro Wizard
Cannon Knight Musketeer Electro Wizard Ram Rider
Poison
Cannon Musketeer Electro Wizard
Musketeer Electro Wizard Ram Rider Cannon Poison
Cannon Musketeer Poison Electro Wizard Ram Rider
Cannon Musketeer
Knight Cannon Musketeer Electro Wizard
Poison Electro Wizard Knight Cannon Musketeer Ram Rider
Musketeer Poison Electro Wizard Ram Rider
Cannon Knight Musketeer Electro Wizard Ram Rider
Cannon Poison Electro Wizard
Knight Cannon Electro Wizard Ram Rider
Cannon Electro Wizard Ram Rider
Knight Cannon Musketeer Poison Electro Wizard
Cannon Knight Musketeer Electro Wizard Ram Rider
Poison Knight Cannon Musketeer Electro Wizard Ram Rider
Cannon Musketeer Electro Wizard Ram Rider
Knight Cannon Musketeer Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Electro Wizard
Poison Electro Wizard Knight Musketeer
Knight Musketeer Electro Wizard Ram Rider
Knight Musketeer Electro Wizard Ram Rider
Knight Cannon Musketeer Ram Rider
Poison Musketeer Electro Wizard Ram Rider
Knight Musketeer Electro Wizard Ram Rider
Knight
Electro Wizard Knight Poison
Cannon Musketeer
Knight Musketeer
Poison Electro Wizard
Knight Cannon Ram Rider
Cannon Musketeer
Electro Wizard Knight Musketeer Poison
Poison Cannon Musketeer Electro Wizard
Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Musketeer
Poison Musketeer Electro Wizard Ram Rider
Poison
Knight Musketeer Poison
Poison
Poison Musketeer Ram Rider
Musketeer Poison
Poison Ram Rider
Poison Ram Rider
Musketeer Poison Electro Wizard
Poison Knight Musketeer Electro Wizard Ram Rider
Poison Musketeer
Poison Knight Musketeer
Musketeer Poison
Musketeer Poison
Musketeer Poison
Musketeer Poison
Poison
Musketeer Poison Electro Wizard
Poison
Musketeer Poison
Poison
Musketeer
Musketeer Poison
Poison
Poison Musketeer Electro Wizard Ram Rider
Musketeer Poison Ram Rider
Poison Musketeer
Poison Musketeer Electro Wizard
Electro Wizard Musketeer Poison
Poison Musketeer
Poison Electro Wizard
Poison
Electro Wizard Musketeer
Poison Musketeer Electro Wizard Ram Rider
Poison Knight Musketeer Electro Wizard
Musketeer Poison
Poison
Musketeer
Musketeer Poison Electro Wizard
Musketeer Poison Electro Wizard
Poison Musketeer Electro Wizard

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