My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Graveyard
Giant Snowball
Skeleton Army Princess Graveyard
Zap
Skeleton Army Princess Graveyard
Barbarian Barrel
Wizard Skeleton Army Princess Electro Wizard Graveyard
The Log
Skeleton Army Princess Graveyard
Earthquake
Skeleton Army Graveyard
Arrows
Skeleton Army Princess Graveyard
Royal Delivery
Wizard Skeleton Army Princess Electro Wizard Graveyard
Fireball
Wizard Skeleton Army Princess Electro Wizard
Poison
Wizard Skeleton Army Princess Electro Wizard Graveyard
Lightning
Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Freeze Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Freeze The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Freeze Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army Princess Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Princess Fireball Freeze Electro Wizard Wizard Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Skeleton Army Princess Fireball

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Graveyard Freeze The Log Princess Electro Wizard
Wizard
Skeleton Army
Freeze
Graveyard Fireball
The Log
Fireball Princess Graveyard
Princess
Fireball The Log
Electro Wizard
Graveyard Fireball
Graveyard
Fireball Freeze Electro Wizard The Log

Defense Synergies 1 14

Fireball
The Log Freeze Princess Electro Wizard
Wizard
Skeleton Army Freeze The Log Electro Wizard
Skeleton Army
Wizard Freeze The Log Princess Electro Wizard
Freeze
Fireball Wizard Skeleton Army Electro Wizard
The Log
Fireball Wizard Skeleton Army Princess Electro Wizard
Princess
Fireball Skeleton Army The Log
Electro Wizard
Fireball Wizard Skeleton Army Freeze The Log
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard The Log Electro Wizard
Skeleton Army The Log Electro Wizard
Skeleton Army Freeze Electro Wizard
Skeleton Army Electro Wizard
Fireball Skeleton Army The Log Princess
Fireball Skeleton Army Freeze The Log Electro Wizard
Electro Wizard Fireball Wizard Freeze Princess
Fireball The Log Electro Wizard
Skeleton Army Princess
Skeleton Army Electro Wizard
Skeleton Army Electro Wizard Fireball Wizard Freeze The Log Princess
Fireball Wizard Princess Electro Wizard
Skeleton Army Fireball Wizard Freeze The Log Electro Wizard
Fireball Wizard Skeleton Army Freeze The Log Princess Electro Wizard
Skeleton Army Electro Wizard
Skeleton Army Fireball Freeze The Log Electro Wizard
Wizard Fireball Skeleton Army Electro Wizard
Fireball Wizard Skeleton Army The Log Electro Wizard
Wizard Freeze The Log Fireball Princess Electro Wizard
Electro Wizard
Wizard Skeleton Army Fireball The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Electro Wizard
Fireball Electro Wizard Wizard The Log
Skeleton Army The Log Electro Wizard
Skeleton Army Fireball The Log Electro Wizard
Skeleton Army
Fireball Wizard Freeze Princess Electro Wizard
Skeleton Army Fireball Electro Wizard
Skeleton Army
Freeze Electro Wizard Fireball Skeleton Army The Log
Skeleton Army
Skeleton Army Fireball The Log Electro Wizard
Skeleton Army Fireball Wizard
Wizard Fireball Skeleton Army Princess
Skeleton Army Electro Wizard Fireball Freeze The Log
Fireball Wizard Freeze The Log Princess Electro Wizard
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Freeze The Log
Fireball The Log Princess Electro Wizard
Fireball The Log
Fireball Freeze The Log
Fireball Wizard The Log
Fireball Wizard Freeze Princess
Wizard The Log Princess
Fireball The Log Wizard Freeze Princess
Fireball The Log Wizard
Fireball Electro Wizard
Fireball Wizard The Log Princess Electro Wizard
Fireball Wizard Princess
Fireball The Log Princess
Fireball Freeze Princess
Princess Fireball The Log
Fireball Wizard The Log Princess
Fireball Wizard The Log Princess
Fireball Freeze
Fireball Wizard The Log Princess Electro Wizard
Fireball Wizard The Log Princess
Fireball The Log
Fireball Wizard Princess
The Log
Fireball The Log
Freeze The Log Fireball Wizard Princess
Fireball The Log Wizard Princess Electro Wizard
Fireball Wizard The Log Princess
Fireball The Log
Fireball Wizard Princess Electro Wizard
Electro Wizard Fireball Wizard Freeze
Fireball
Fireball Wizard The Log
Fireball Freeze Princess Electro Wizard
Fireball Wizard The Log Princess
Electro Wizard Fireball Skeleton Army Freeze Princess
Fireball Wizard Princess Electro Wizard
Freeze
The Log Fireball
Fireball Wizard Princess Electro Wizard
The Log Fireball Wizard Princess
Fireball
Fireball Freeze The Log Princess Electro Wizard
Fireball Princess Electro Wizard
Fireball Freeze The Log Princess Electro Wizard
Fireball Wizard

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