My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Dart Goblin Battle Healer Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Barbarians Dart Goblin Balloon
Zap
Dart Goblin Balloon
Barbarian Barrel
Barbarians Dart Goblin Wizard Electro Wizard
The Log
Barbarians Dart Goblin
Earthquake
Barbarians
Arrows
Dart Goblin
Royal Delivery
Barbarians Dart Goblin Battle Healer Wizard Balloon Electro Wizard
Fireball
Barbarians Dart Goblin Battle Healer Wizard Balloon Electro Wizard
Poison
Barbarians Dart Goblin Battle Healer Wizard Balloon Electro Wizard
Lightning
Battle Healer Wizard Balloon Electro Wizard
Rocket
Barbarians Battle Healer Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Rocket Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Dart Goblin Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Dart Goblin Tornado Battle Healer Electro Wizard Barbarians Wizard Balloon Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Dart Goblin Tornado Battle Healer Electro Wizard

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Battle Healer Balloon
Dart Goblin
Battle Healer Balloon
Battle Healer
Barbarians Dart Goblin Tornado Balloon Electro Wizard
Wizard
Tornado Balloon
Rocket
Tornado
Tornado
Wizard Rocket Battle Healer Balloon
Balloon
Barbarians Dart Goblin Battle Healer Wizard Tornado Electro Wizard
Electro Wizard
Battle Healer Balloon

Defense Synergies 2 7

Barbarians
Dart Goblin
Battle Healer Tornado Electro Wizard
Battle Healer
Dart Goblin Tornado Electro Wizard
Wizard
Tornado Electro Wizard
Rocket
Tornado
Tornado
Wizard Rocket Dart Goblin Battle Healer Electro Wizard
Balloon
Electro Wizard
Dart Goblin Battle Healer Wizard Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Dart Goblin Wizard Electro Wizard
Barbarians Dart Goblin Battle Healer Electro Wizard
Barbarians Rocket Tornado Dart Goblin Electro Wizard
Barbarians Dart Goblin Electro Wizard
Barbarians Battle Healer Rocket Tornado
Tornado Dart Goblin Electro Wizard
Dart Goblin Rocket Tornado Electro Wizard Wizard
Rocket Barbarians Dart Goblin Battle Healer Electro Wizard
Barbarians Tornado
Tornado Barbarians Dart Goblin Battle Healer Electro Wizard
Barbarians Dart Goblin Electro Wizard Wizard Tornado
Dart Goblin Wizard Tornado Electro Wizard
Barbarians Battle Healer Wizard Rocket Electro Wizard
Wizard Rocket Barbarians Dart Goblin Tornado Electro Wizard
Barbarians Electro Wizard
Barbarians Rocket Tornado Electro Wizard
Barbarians Wizard Tornado Electro Wizard
Barbarians Dart Goblin Battle Healer Wizard Tornado Electro Wizard
Wizard Tornado Barbarians Dart Goblin Battle Healer Electro Wizard
Barbarians Dart Goblin Tornado Electro Wizard
Wizard Barbarians Dart Goblin Battle Healer Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Battle Healer Electro Wizard
Electro Wizard Battle Healer Wizard Rocket
Barbarians Battle Healer Rocket Electro Wizard
Rocket Barbarians Battle Healer Tornado Electro Wizard
Barbarians Battle Healer
Wizard Rocket Dart Goblin Tornado Electro Wizard
Rocket Barbarians Dart Goblin Battle Healer Electro Wizard
Barbarians Battle Healer
Rocket Electro Wizard Barbarians Tornado
Barbarians Dart Goblin
Barbarians Dart Goblin
Rocket Barbarians Tornado Electro Wizard
Barbarians Rocket Wizard
Wizard Barbarians Dart Goblin
Barbarians Electro Wizard Dart Goblin Battle Healer Rocket Tornado
Barbarians Dart Goblin Battle Healer Wizard Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Rocket
Dart Goblin Tornado Electro Wizard
Rocket Dart Goblin
Barbarians Dart Goblin Rocket
Wizard Rocket
Wizard Dart Goblin Rocket Tornado
Dart Goblin Wizard Tornado
Dart Goblin Wizard Tornado
Dart Goblin Wizard Tornado
Rocket Tornado Electro Wizard
Rocket Dart Goblin Wizard Tornado Electro Wizard
Dart Goblin Wizard Rocket Tornado
Rocket Dart Goblin
Dart Goblin Rocket
Dart Goblin
Rocket Dart Goblin Wizard
Dart Goblin Wizard Rocket
Rocket Tornado
Rocket
Rocket Dart Goblin Wizard Electro Wizard
Rocket Dart Goblin Wizard Tornado
Rocket
Rocket Wizard Tornado
Rocket Tornado
Rocket Barbarians
Tornado Wizard
Dart Goblin Wizard Tornado Electro Wizard
Wizard Tornado
Rocket Dart Goblin Tornado
Dart Goblin Wizard Tornado Electro Wizard
Rocket Electro Wizard Dart Goblin Wizard
Dart Goblin Wizard Rocket
Rocket Electro Wizard
Rocket Wizard
Electro Wizard Barbarians Dart Goblin Rocket
Rocket Dart Goblin Wizard Tornado Electro Wizard
Dart Goblin Wizard Rocket Electro Wizard
Dart Goblin Wizard
Rocket Tornado
Dart Goblin
Dart Goblin Rocket Tornado Electro Wizard
Dart Goblin Rocket Tornado Electro Wizard
Dart Goblin Rocket Tornado Electro Wizard
Dart Goblin Wizard Rocket

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