My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Ram Rider Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Electro Wizard Ram Rider Lava Hound Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Ram Rider Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Dark Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Mortar Dark Prince Ram Rider Lava Hound Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Dark Prince Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Ram Rider Lava Hound
Giant Snowball
Ram Rider Lava Hound
Zap
Mortar Dark Prince Ram Rider Lava Hound
Barbarian Barrel
Electro Spirit Mortar Dark Prince Electro Wizard
The Log
Electro Spirit Dark Prince Ram Rider
Earthquake
Mortar
Arrows
Electro Spirit Lava Hound
Royal Delivery
Electro Spirit Dark Prince Electro Wizard Ram Rider Lava Hound
Fireball
Mortar Electro Wizard Ram Rider Lava Hound
Poison
Mortar Electro Wizard Lava Hound
Lightning
Mortar Dark Prince Electro Wizard Ram Rider Archer Queen
Rocket
Mortar Ram Rider Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Mortar Tornado Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Tornado Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Tornado Mortar Dark Prince Electro Wizard Ram Rider Archer Queen Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Electro Spirit Tornado Mortar Dark Prince

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Ram Rider
Mortar
Tornado Dark Prince Ram Rider
Tornado
Mortar Dark Prince Ram Rider
Dark Prince
Mortar Tornado Electro Wizard Ram Rider
Electro Wizard
Dark Prince Ram Rider
Ram Rider
Electro Spirit Mortar Tornado Dark Prince Electro Wizard Archer Queen
Lava Hound
Archer Queen
Archer Queen
Ram Rider Lava Hound

Defense Synergies 0 11

Electro Spirit
Dark Prince Electro Wizard Archer Queen
Mortar
Tornado Electro Wizard
Tornado
Mortar Dark Prince Electro Wizard Ram Rider
Dark Prince
Electro Spirit Tornado Electro Wizard Archer Queen
Electro Wizard
Electro Spirit Mortar Tornado Dark Prince Ram Rider
Ram Rider
Tornado Electro Wizard
Lava Hound
Archer Queen
Electro Spirit Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Electro Wizard Ram Rider
Mortar Dark Prince Electro Wizard Ram Rider
Mortar Tornado Ram Rider Dark Prince Electro Wizard
Mortar Dark Prince Electro Wizard Ram Rider
Tornado Dark Prince
Tornado Electro Spirit Dark Prince Electro Wizard
Tornado Electro Wizard Ram Rider Electro Spirit Mortar
Electro Spirit Electro Wizard Ram Rider
Mortar Tornado Archer Queen
Tornado Dark Prince Electro Wizard
Electro Wizard Electro Spirit Tornado Dark Prince Ram Rider
Tornado Electro Wizard Ram Rider
Mortar Dark Prince Electro Wizard Ram Rider
Electro Spirit Mortar Tornado Dark Prince Electro Wizard
Mortar Electro Wizard Ram Rider
Tornado Mortar Electro Wizard Ram Rider
Mortar Tornado Dark Prince Electro Wizard
Mortar Electro Spirit Tornado Dark Prince Electro Wizard Ram Rider
Mortar Tornado Electro Spirit Dark Prince Electro Wizard Ram Rider
Mortar Tornado Electro Wizard Ram Rider
Dark Prince Electro Spirit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Electro Wizard
Electro Wizard Mortar
Dark Prince Electro Wizard Ram Rider
Dark Prince Tornado Electro Wizard Ram Rider
Dark Prince Ram Rider
Electro Spirit Tornado Electro Wizard Ram Rider
Dark Prince Electro Wizard Ram Rider
Dark Prince
Electro Wizard Electro Spirit Mortar Tornado Dark Prince
Dark Prince
Tornado Dark Prince Electro Wizard Archer Queen
Dark Prince Ram Rider
Electro Wizard Electro Spirit Mortar Tornado Dark Prince Archer Queen
Electro Spirit Dark Prince Electro Wizard Archer Queen
Electro Spirit Mortar Electro Wizard
Tornado
Mortar Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar
Mortar Tornado Electro Wizard Ram Rider
Dark Prince
Mortar Dark Prince
Electro Spirit Tornado Ram Rider
Mortar Tornado
Tornado Ram Rider
Mortar Tornado Ram Rider
Tornado Electro Wizard
Mortar Tornado Dark Prince Electro Wizard Ram Rider
Tornado Archer Queen
Mortar
Mortar
Mortar
Mortar
Mortar
Mortar Tornado
Mortar Dark Prince Electro Wizard
Mortar Tornado
Tornado
Tornado
Mortar
Tornado Electro Spirit Mortar Dark Prince
Mortar Tornado Electro Wizard Ram Rider
Mortar Tornado Ram Rider
Mortar Tornado
Tornado Electro Wizard
Electro Wizard Electro Spirit
Mortar
Electro Spirit Electro Wizard
Electro Wizard Electro Spirit Dark Prince
Tornado Electro Wizard Ram Rider Archer Queen
Dark Prince Electro Wizard
Mortar
Tornado Archer Queen
Dark Prince Archer Queen
Electro Spirit Tornado Electro Wizard Archer Queen
Tornado Electro Wizard Archer Queen
Mortar Tornado Dark Prince Electro Wizard Archer Queen
Mortar

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: