My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Golem Electro Wizard Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Night Witch
Giant Snowball
Guards Night Witch
Zap
Firecracker Guards Night Witch
Barbarian Barrel
Firecracker Guards Electro Wizard Night Witch
The Log
Firecracker Guards
Earthquake
Firecracker Guards
Arrows
Firecracker Guards Night Witch
Royal Delivery
Firecracker Guards Electro Wizard Night Witch
Fireball
Firecracker Electro Wizard Night Witch
Poison
Firecracker Guards Electro Wizard Night Witch
Lightning
Electro Wizard Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Tornado Golem Night Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Guards Tornado Void Electro Wizard Night Witch Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Firecracker Guards Tornado Void

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Tornado Golem Mega Knight
Guards
Tornado
Firecracker Golem Night Witch Mega Knight
Void
Golem
Night Witch Firecracker Tornado Electro Wizard
Electro Wizard
Golem Mega Knight
Night Witch
Golem Tornado Mega Knight
Mega Knight
Firecracker Tornado Electro Wizard Night Witch

Defense Synergies 0 11

Firecracker
Guards Tornado Electro Wizard Night Witch Mega Knight
Guards
Firecracker Electro Wizard
Tornado
Firecracker Electro Wizard Mega Knight
Void
Golem
Electro Wizard
Firecracker Guards Tornado Night Witch Mega Knight
Night Witch
Firecracker Electro Wizard Mega Knight
Mega Knight
Firecracker Tornado Electro Wizard Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Void Electro Wizard
Firecracker Electro Wizard Night Witch Mega Knight
Tornado Mega Knight Void Electro Wizard Night Witch
Night Witch Firecracker Guards Electro Wizard Mega Knight
Firecracker Tornado Mega Knight
Tornado Firecracker Guards Electro Wizard Night Witch Mega Knight
Tornado Electro Wizard Firecracker Void Night Witch
Void Electro Wizard Mega Knight
Tornado Night Witch
Guards Tornado Firecracker Electro Wizard Night Witch Mega Knight
Guards Electro Wizard Firecracker Tornado Night Witch Mega Knight
Firecracker Tornado Electro Wizard Night Witch
Night Witch Mega Knight Guards Electro Wizard
Mega Knight Firecracker Guards Tornado Electro Wizard Night Witch
Electro Wizard Mega Knight
Tornado Electro Wizard Mega Knight
Mega Knight Firecracker Tornado Electro Wizard Night Witch
Mega Knight Firecracker Guards Tornado Electro Wizard Night Witch
Tornado Firecracker Guards Electro Wizard Mega Knight
Tornado Electro Wizard
Mega Knight Firecracker Guards Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Void Electro Wizard
Void Electro Wizard Firecracker Mega Knight
Guards Mega Knight Electro Wizard
Guards Mega Knight Tornado Electro Wizard Night Witch
Guards Night Witch Mega Knight
Firecracker Tornado Electro Wizard
Guards Void Electro Wizard Night Witch
Mega Knight
Void Electro Wizard Mega Knight Firecracker Tornado
Guards
Mega Knight Guards
Mega Knight Guards Tornado Void Electro Wizard
Mega Knight Guards Night Witch
Firecracker Mega Knight
Guards Electro Wizard Firecracker Tornado Night Witch
Mega Knight Firecracker Electro Wizard
Void Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker Guards
Firecracker Void Tornado Electro Wizard
Void
Firecracker Guards Void
Firecracker Mega Knight
Firecracker Tornado
Firecracker Tornado
Firecracker Tornado
Void Firecracker Tornado
Guards Tornado Void Electro Wizard Night Witch
Firecracker Void Tornado Electro Wizard
Void Firecracker Tornado
Firecracker Void
Firecracker Void
Firecracker
Firecracker
Firecracker Mega Knight
Tornado
Night Witch
Void Firecracker Electro Wizard Mega Knight
Firecracker Tornado Void Mega Knight
Void Night Witch Mega Knight
Tornado Void
Void Tornado
Void
Firecracker Tornado Mega Knight
Firecracker Void Tornado Electro Wizard
Void Tornado Mega Knight
Void Firecracker Tornado
Firecracker Tornado Void Electro Wizard Night Witch
Electro Wizard Firecracker Guards Void
Void Night Witch
Void Night Witch Mega Knight
Void Firecracker Electro Wizard
Mega Knight
Firecracker
Electro Wizard Guards Void Night Witch
Firecracker Tornado Electro Wizard
Void Firecracker Electro Wizard Mega Knight
Firecracker
Void Tornado
Firecracker Mega Knight
Firecracker Guards Tornado Electro Wizard
Firecracker Tornado Void Electro Wizard
Void Firecracker Tornado Electro Wizard Mega Knight
Firecracker Void Mega Knight
Void

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: