My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Berserker

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Valkyrie Giant Wizard Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant
Giant Snowball
Bomber Witch
Zap
Bomber Firecracker Witch
Barbarian Barrel
Bomber Firecracker Valkyrie Wizard Witch Electro Wizard
The Log
Bomber Firecracker Witch
Earthquake
Bomber Firecracker Witch
Arrows
Bomber Firecracker Witch
Royal Delivery
Bomber Firecracker Valkyrie Wizard Witch Electro Wizard
Fireball
Bomber Firecracker Wizard Witch Electro Wizard
Poison
Bomber Firecracker Wizard Witch Electro Wizard
Lightning
Valkyrie Wizard Witch Electro Wizard
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Firecracker Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Firecracker Valkyrie Electro Wizard Giant Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Arrows Firecracker Valkyrie

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Valkyrie
Arrows
Giant
Firecracker
Valkyrie Giant
Valkyrie
Bomber Firecracker Giant Wizard Witch Electro Wizard
Giant
Bomber Arrows Firecracker Valkyrie Wizard Witch Electro Wizard
Wizard
Valkyrie Giant
Witch
Valkyrie Giant
Electro Wizard
Valkyrie Giant

Defense Synergies 1 9

Bomber
Valkyrie Electro Wizard
Arrows
Valkyrie
Firecracker
Valkyrie Electro Wizard
Valkyrie
Firecracker Bomber Arrows Wizard Witch Electro Wizard
Giant
Wizard
Valkyrie Electro Wizard
Witch
Valkyrie Electro Wizard
Electro Wizard
Bomber Firecracker Valkyrie Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Valkyrie Wizard Electro Wizard
Firecracker Valkyrie Witch Electro Wizard
Witch Bomber Valkyrie Electro Wizard
Witch Firecracker Valkyrie Electro Wizard
Bomber Arrows Firecracker Valkyrie
Arrows Bomber Firecracker Valkyrie Electro Wizard
Electro Wizard Arrows Firecracker Wizard Witch
Arrows Valkyrie Electro Wizard
Witch
Bomber Firecracker Valkyrie Electro Wizard
Valkyrie Witch Electro Wizard Bomber Arrows Firecracker Wizard
Arrows Firecracker Wizard Witch Electro Wizard
Bomber Valkyrie Wizard Witch Electro Wizard
Bomber Valkyrie Wizard Arrows Firecracker Witch Electro Wizard
Electro Wizard
Electro Wizard
Wizard Bomber Arrows Firecracker Valkyrie Witch Electro Wizard
Arrows Valkyrie Bomber Firecracker Wizard Witch Electro Wizard
Arrows Valkyrie Wizard Witch Bomber Firecracker Electro Wizard
Electro Wizard
Bomber Valkyrie Wizard Arrows Firecracker Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch Electro Wizard
Electro Wizard Bomber Arrows Firecracker Valkyrie Wizard
Valkyrie Witch Electro Wizard
Valkyrie Electro Wizard
Valkyrie Witch
Arrows Firecracker Wizard Witch Electro Wizard
Valkyrie Witch Electro Wizard
Valkyrie
Electro Wizard Firecracker Valkyrie Witch
Witch
Valkyrie Witch
Arrows Valkyrie Electro Wizard
Valkyrie Wizard Witch
Wizard Bomber Firecracker Valkyrie Witch
Witch Electro Wizard Bomber Firecracker Valkyrie
Arrows Valkyrie Bomber Firecracker Wizard Witch Electro Wizard
Bomber Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie
Arrows Firecracker Electro Wizard
Arrows
Arrows Firecracker Valkyrie
Bomber Wizard Arrows Firecracker Valkyrie
Arrows Firecracker Wizard Witch
Bomber Arrows Firecracker Wizard Witch
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Electro Wizard
Firecracker Arrows Valkyrie Wizard Electro Wizard
Arrows Firecracker Wizard
Firecracker
Arrows Firecracker
Arrows Firecracker
Bomber Arrows Firecracker Wizard Witch
Arrows Firecracker Wizard
Arrows
Bomber
Bomber Arrows Firecracker Wizard Electro Wizard
Bomber Arrows Firecracker Valkyrie Wizard Witch
Arrows Wizard
Arrows
Arrows Firecracker Bomber Valkyrie Wizard Witch
Witch
Arrows Firecracker Wizard Witch Electro Wizard
Arrows Wizard Witch
Arrows Firecracker
Arrows Firecracker Wizard Witch Electro Wizard
Electro Wizard Firecracker Wizard Witch
Bomber Arrows Wizard
Arrows Firecracker Electro Wizard
Arrows Firecracker Wizard
Electro Wizard Witch
Arrows Firecracker Wizard Witch Electro Wizard
Arrows
Firecracker Valkyrie Wizard Electro Wizard
Arrows Bomber Firecracker Wizard
Arrows
Firecracker
Firecracker Witch Electro Wizard
Firecracker Witch Electro Wizard
Firecracker Witch Electro Wizard
Firecracker Wizard

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