My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Wizard Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Hog Rider Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Wizard Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Mighty Miner
Giant Snowball
Goblins Hog Rider Mighty Miner
Zap
Goblins Firecracker Inferno Tower Mighty Miner
Barbarian Barrel
Goblins Firecracker Inferno Tower Electro Wizard
The Log
Goblins Firecracker Hog Rider
Earthquake
Firecracker Hog Rider Inferno Tower
Arrows
Goblins Firecracker
Royal Delivery
Goblins Firecracker Hog Rider Electro Wizard
Fireball
Firecracker Hog Rider Inferno Tower Electro Wizard Mighty Miner
Poison
Firecracker Inferno Tower Electro Wizard
Lightning
Inferno Tower Electro Wizard Mighty Miner
Rocket
Hog Rider Inferno Tower Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap The Log Firecracker Hog Rider Electro Wizard Mighty Miner Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Zap The Log Firecracker

Attack Synergies 6 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Zap
Zap
Firecracker Hog Rider Electro Wizard Goblins The Log Mighty Miner
Firecracker
Zap Hog Rider
Hog Rider
Goblins Zap Firecracker The Log Electro Wizard
Inferno Tower
The Log
Hog Rider Zap
Electro Wizard
Zap Hog Rider
Mighty Miner
Zap

Defense Synergies 4 12

Goblins
Zap Firecracker Inferno Tower The Log Electro Wizard
Zap
Electro Wizard Goblins Firecracker Inferno Tower The Log Mighty Miner
Firecracker
The Log Goblins Zap Inferno Tower Electro Wizard
Hog Rider
Inferno Tower
The Log Electro Wizard Goblins Zap Firecracker
The Log
Firecracker Inferno Tower Goblins Zap Electro Wizard
Electro Wizard
Zap Inferno Tower Goblins Firecracker The Log
Mighty Miner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Inferno Tower The Log Electro Wizard
Inferno Tower Goblins Zap Firecracker The Log Electro Wizard
Inferno Tower Goblins Electro Wizard
Inferno Tower Goblins Firecracker Electro Wizard
Firecracker The Log
The Log Goblins Zap Firecracker Electro Wizard
Inferno Tower Electro Wizard Zap Firecracker
Zap Inferno Tower The Log Electro Wizard
Inferno Tower Mighty Miner Goblins
Goblins Firecracker Inferno Tower Electro Wizard
Goblins Electro Wizard Zap Firecracker The Log
Inferno Tower Zap Firecracker Electro Wizard
Inferno Tower Zap The Log Electro Wizard
Goblins Zap Firecracker The Log Electro Wizard
Inferno Tower Electro Wizard
Inferno Tower Zap The Log Electro Wizard
Goblins Firecracker Inferno Tower Electro Wizard
Goblins Zap Firecracker The Log Electro Wizard
Zap The Log Firecracker Electro Wizard
Inferno Tower Electro Wizard
Goblins Firecracker The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap Inferno Tower Electro Wizard
Electro Wizard Zap Firecracker The Log
Goblins Zap Inferno Tower The Log Electro Wizard
Zap Inferno Tower The Log Electro Wizard
Inferno Tower Mighty Miner
Firecracker Zap Electro Wizard
Goblins Inferno Tower Electro Wizard
Inferno Tower Mighty Miner
Zap Electro Wizard Goblins Firecracker Inferno Tower The Log
Inferno Tower
Inferno Tower
Zap The Log Electro Wizard
Inferno Tower
Firecracker
Inferno Tower Electro Wizard Goblins Zap Firecracker The Log Mighty Miner
Zap Firecracker Inferno Tower The Log Electro Wizard Mighty Miner
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker Zap The Log Electro Wizard
The Log
Firecracker The Log
Zap Firecracker The Log
Firecracker Zap
Firecracker The Log
The Log Zap Firecracker
The Log Zap Firecracker
Goblins Electro Wizard
Firecracker Zap The Log Electro Wizard
Zap Firecracker
Firecracker The Log
Firecracker
Zap Firecracker The Log
Zap Firecracker The Log
Firecracker The Log
Zap Firecracker The Log Electro Wizard
Zap Firecracker The Log
The Log
The Log
Zap The Log
Zap Firecracker The Log
Firecracker The Log Zap Electro Wizard
Zap The Log
Zap Firecracker The Log
Zap Firecracker Electro Wizard
Zap Electro Wizard Firecracker
Zap The Log
Zap Firecracker Electro Wizard
Mighty Miner
Firecracker The Log
Zap Electro Wizard
Zap Firecracker Electro Wizard
The Log
Firecracker Electro Wizard
The Log Zap Firecracker
Zap
Firecracker
Zap Firecracker The Log Electro Wizard
Firecracker Zap Electro Wizard
Zap Firecracker The Log Electro Wizard

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