My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Great!
Versatility
Mediocre
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Battle Ram Goblin Demolisher Bandit Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Hog Rider Wall Breakers Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram Hog Rider Wall Breakers Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Hog Rider Goblin Demolisher Wall Breakers Bandit
Giant Snowball
Battle Ram Hog Rider Wall Breakers Little Prince
Zap
Battle Ram Wall Breakers Bandit Little Prince
Barbarian Barrel
Knight Battle Ram Wall Breakers Bandit Little Prince
The Log
Battle Ram Hog Rider Goblin Demolisher Wall Breakers Bandit Little Prince
Earthquake
Hog Rider
Arrows
Wall Breakers Little Prince
Royal Delivery
Knight Battle Ram Hog Rider Goblin Demolisher Wall Breakers Bandit Little Prince
Fireball
Battle Ram Hog Rider Wall Breakers Bandit Little Prince
Poison
Little Prince
Lightning
Knight Battle Ram Bandit Little Prince
Rocket
Hog Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Goblin Demolisher

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Ram Goblin Demolisher

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Knight Void Bandit Little Prince Battle Ram Hog Rider Goblin Demolisher

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Knight Void Bandit

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Battle Ram Hog Rider Wall Breakers Goblin Demolisher Little Prince
Battle Ram
Knight Bandit Goblin Demolisher Wall Breakers
Hog Rider
Knight Goblin Demolisher Void Bandit Little Prince
Goblin Demolisher
Knight Battle Ram Hog Rider Bandit
Wall Breakers
Knight Battle Ram
Void
Hog Rider
Bandit
Battle Ram Hog Rider Goblin Demolisher Little Prince
Little Prince
Knight Hog Rider Bandit

Defense Synergies 2 2

Knight
Goblin Demolisher Little Prince
Battle Ram
Hog Rider
Goblin Demolisher
Knight Bandit
Wall Breakers
Void
Bandit
Goblin Demolisher Little Prince
Little Prince
Knight Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Goblin Demolisher Void
Knight Bandit
Knight Void Bandit
Knight Bandit
Goblin Demolisher
Goblin Demolisher Bandit
Void Little Prince
Void Bandit
Knight Bandit Little Prince
Knight Goblin Demolisher Bandit
Knight Bandit
Goblin Demolisher
Knight Bandit
Bandit
Knight
Knight Goblin Demolisher Bandit Little Prince
Knight Goblin Demolisher Bandit Little Prince
Goblin Demolisher Knight Bandit Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Void Bandit
Void Bandit Knight
Bandit Knight
Knight Bandit
Knight Bandit
Goblin Demolisher
Knight Void Bandit
Knight
Void Knight Bandit
Knight
Void
Knight Bandit
Goblin Demolisher
Knight Little Prince
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Knight Bandit
Void Bandit
Void Bandit
Knight Void
Goblin Demolisher
Goblin Demolisher
Goblin Demolisher
Void Bandit
Void
Void Knight Bandit
Void
Knight Void Bandit
Void Bandit
Goblin Demolisher Bandit
Goblin Demolisher Bandit
Void Goblin Demolisher Bandit
Goblin Demolisher Void Little Prince
Void
Void
Void
Void
Goblin Demolisher Little Prince
Void Bandit
Void Bandit
Void Bandit
Void Little Prince
Void
Void
Void Bandit
Void
Void Bandit
Void Knight
Void
Void
Void Bandit Little Prince
Void
Void

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