My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Missing cards in your collection

Goblin Curse Lava Hound Little Prince Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Cage Goblin Demolisher Baby Dragon Bowler Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Demolisher Goblin Barrel Goblin Drill
Giant Snowball
Goblin Barrel Baby Dragon Goblin Drill
Zap
Firecracker Goblin Barrel Goblin Drill
Barbarian Barrel
Firecracker Goblin Cage Goblin Barrel Goblin Drill
The Log
Firecracker Goblin Cage Goblin Demolisher Goblin Barrel Goblin Drill
Earthquake
Firecracker Goblin Cage Goblin Barrel Goblin Drill
Arrows
Firecracker Goblin Barrel Goblin Drill
Royal Delivery
Firecracker Goblin Cage Goblin Demolisher Goblin Barrel Baby Dragon Goblin Drill Bowler Mother Witch
Fireball
Firecracker Goblin Cage Goblin Barrel Baby Dragon Goblin Drill Bowler Mother Witch
Poison
Firecracker Goblin Cage Goblin Drill Mother Witch
Lightning
Goblin Cage Baby Dragon Bowler Mother Witch
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Goblin Demolisher Baby Dragon Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Demolisher Baby Dragon Goblin Drill Bowler Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Goblin Barrel Goblin Cage Goblin Demolisher Baby Dragon Goblin Drill Mother Witch Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Goblin Barrel Goblin Cage Goblin Demolisher

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Goblin Cage Goblin Barrel Baby Dragon Goblin Drill Bowler
Goblin Cage
Firecracker Goblin Barrel Baby Dragon
Goblin Demolisher
Goblin Barrel
Firecracker Goblin Cage Baby Dragon Goblin Drill Bowler
Baby Dragon
Firecracker Goblin Cage Goblin Barrel Bowler
Goblin Drill
Firecracker Goblin Barrel Mother Witch
Bowler
Firecracker Goblin Barrel Baby Dragon Mother Witch
Mother Witch
Goblin Drill Bowler

Defense Synergies 0 9

Firecracker
Goblin Cage Baby Dragon
Goblin Cage
Firecracker Baby Dragon Bowler Mother Witch
Goblin Demolisher
Goblin Barrel
Baby Dragon
Firecracker Goblin Cage Bowler Mother Witch
Goblin Drill
Mother Witch
Bowler
Goblin Cage Baby Dragon Mother Witch
Mother Witch
Goblin Cage Baby Dragon Goblin Drill Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Goblin Cage Baby Dragon
Firecracker Goblin Cage Goblin Drill
Goblin Cage Bowler Goblin Drill
Goblin Cage Firecracker Goblin Drill Bowler
Firecracker Goblin Cage Bowler
Bowler Firecracker Baby Dragon Mother Witch
Firecracker Goblin Cage Baby Dragon
Bowler Goblin Cage Baby Dragon
Goblin Cage Goblin Drill
Firecracker Bowler
Mother Witch Firecracker Baby Dragon Goblin Drill Bowler
Firecracker Baby Dragon
Goblin Cage Goblin Drill Bowler
Bowler Firecracker Goblin Cage Baby Dragon Goblin Drill
Goblin Cage Goblin Drill
Goblin Cage Goblin Drill Bowler
Firecracker Goblin Cage Goblin Drill Bowler
Goblin Cage Firecracker Baby Dragon Goblin Drill Bowler
Goblin Cage Baby Dragon Goblin Drill Firecracker Bowler Mother Witch
Goblin Cage Goblin Drill
Bowler Firecracker Baby Dragon Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Cage Bowler
Firecracker Baby Dragon Bowler
Goblin Cage Bowler
Bowler Goblin Cage
Goblin Cage Goblin Drill Bowler
Firecracker Mother Witch Baby Dragon
Goblin Cage Bowler
Goblin Cage
Goblin Cage Firecracker Baby Dragon
Goblin Cage Goblin Drill
Goblin Cage Bowler
Goblin Cage Bowler
Bowler Goblin Cage
Firecracker Goblin Cage Baby Dragon Bowler
Firecracker Goblin Cage Baby Dragon Goblin Drill Bowler
Bowler Firecracker Goblin Cage Baby Dragon Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Baby Dragon Goblin Drill
Firecracker Baby Dragon Bowler
Baby Dragon Goblin Drill
Firecracker
Firecracker Baby Dragon Bowler
Firecracker Mother Witch Baby Dragon
Firecracker Baby Dragon Bowler
Firecracker Baby Dragon Bowler
Firecracker
Bowler
Firecracker Bowler
Firecracker Baby Dragon
Firecracker Baby Dragon Bowler
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon Goblin Drill Bowler
Firecracker Baby Dragon Bowler
Firecracker Baby Dragon Bowler
Firecracker Baby Dragon Bowler Mother Witch
Baby Dragon Bowler
Bowler
Baby Dragon Goblin Drill
Firecracker Mother Witch Baby Dragon Bowler
Firecracker Baby Dragon Bowler
Baby Dragon Bowler
Firecracker Baby Dragon
Firecracker Baby Dragon Mother Witch
Firecracker
Bowler
Firecracker
Firecracker Bowler
Firecracker Baby Dragon
Firecracker Baby Dragon Bowler
Firecracker Baby Dragon Bowler
Firecracker
Firecracker Baby Dragon Bowler
Firecracker
Firecracker Baby Dragon Bowler

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