My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

5 warnings Why?

Missing cards in your collection

Goblin Curse Little Prince Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Baby Dragon Dark Prince Witch Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians Baby Dragon Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians Dark Prince
Giant Snowball
Baby Dragon Witch Little Prince
Zap
Royal Giant Dark Prince Witch Little Prince
Barbarian Barrel
Elite Barbarians Wizard Dark Prince Witch Little Prince
The Log
Royal Giant Elite Barbarians Dark Prince Witch Little Prince
Earthquake
Witch
Arrows
Witch Little Prince
Royal Delivery
Elite Barbarians Wizard Baby Dragon Dark Prince Witch Little Prince
Fireball
Elite Barbarians Wizard Baby Dragon Witch Little Prince
Poison
Wizard Witch Little Prince
Lightning
Elite Barbarians Wizard Baby Dragon Dark Prince Witch Little Prince
Rocket
Elite Barbarians Wizard Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Baby Dragon Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Baby Dragon Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Little Prince Baby Dragon Dark Prince Wizard Witch Royal Giant Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Little Prince Baby Dragon Dark Prince Wizard

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Elite Barbarians Wizard Rocket Baby Dragon Dark Prince Witch
Elite Barbarians
Royal Giant Wizard
Wizard
Royal Giant Elite Barbarians Dark Prince
Rocket
Royal Giant
Baby Dragon
Royal Giant Dark Prince Witch
Dark Prince
Royal Giant Wizard Baby Dragon Witch Little Prince
Witch
Royal Giant Baby Dragon Dark Prince
Little Prince
Dark Prince

Defense Synergies 1 7

Royal Giant
Elite Barbarians
Dark Prince Wizard
Wizard
Elite Barbarians Dark Prince
Rocket
Baby Dragon
Dark Prince Witch Little Prince
Dark Prince
Elite Barbarians Wizard Baby Dragon Witch Little Prince
Witch
Baby Dragon Dark Prince
Little Prince
Baby Dragon Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard Baby Dragon
Elite Barbarians Dark Prince Witch
Rocket Witch Elite Barbarians Dark Prince
Elite Barbarians Witch Dark Prince
Elite Barbarians Rocket Dark Prince
Baby Dragon Dark Prince
Rocket Wizard Baby Dragon Witch Little Prince
Rocket Baby Dragon
Witch Elite Barbarians
Elite Barbarians Dark Prince Little Prince
Witch Wizard Baby Dragon Dark Prince
Wizard Baby Dragon Witch
Elite Barbarians Wizard Rocket Dark Prince Witch
Wizard Rocket Baby Dragon Dark Prince Witch
Elite Barbarians
Rocket Elite Barbarians
Wizard Elite Barbarians Dark Prince Witch
Elite Barbarians Wizard Baby Dragon Dark Prince Witch Little Prince
Wizard Baby Dragon Witch Dark Prince Little Prince
Elite Barbarians
Wizard Dark Prince Elite Barbarians Baby Dragon Witch Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Dark Prince Witch
Elite Barbarians Wizard Rocket Baby Dragon
Elite Barbarians Rocket Dark Prince Witch
Rocket Dark Prince Elite Barbarians
Elite Barbarians Dark Prince Witch
Wizard Rocket Baby Dragon Witch
Rocket Dark Prince Elite Barbarians Witch
Elite Barbarians Dark Prince
Rocket Elite Barbarians Baby Dragon Dark Prince Witch
Witch
Elite Barbarians Dark Prince Witch
Rocket Elite Barbarians Dark Prince
Elite Barbarians Rocket Dark Prince Wizard Witch
Wizard Baby Dragon Witch
Elite Barbarians Witch Rocket Baby Dragon Dark Prince Little Prince
Elite Barbarians Wizard Baby Dragon Dark Prince Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Baby Dragon
Baby Dragon
Rocket Baby Dragon
Rocket Dark Prince
Wizard Rocket Baby Dragon Dark Prince
Wizard Rocket Baby Dragon Witch
Wizard Baby Dragon Witch
Wizard Baby Dragon
Wizard
Rocket Elite Barbarians
Rocket Wizard Dark Prince
Wizard Rocket Baby Dragon
Rocket Elite Barbarians Baby Dragon
Rocket Baby Dragon
Elite Barbarians Baby Dragon
Rocket Wizard Baby Dragon Witch
Wizard Rocket Baby Dragon
Rocket
Rocket
Rocket Wizard Baby Dragon Dark Prince
Rocket Wizard Baby Dragon Witch Little Prince
Rocket Baby Dragon
Rocket Wizard
Rocket
Rocket Baby Dragon
Wizard Baby Dragon Dark Prince Witch Little Prince
Witch
Wizard Baby Dragon Witch
Wizard Baby Dragon Witch
Rocket Baby Dragon
Elite Barbarians Wizard Baby Dragon Witch Little Prince
Rocket Wizard Witch
Elite Barbarians
Wizard Rocket
Rocket
Rocket Wizard
Rocket Dark Prince Witch
Rocket Wizard Baby Dragon Witch
Wizard Rocket Baby Dragon Dark Prince
Wizard Baby Dragon
Rocket
Elite Barbarians Dark Prince
Elite Barbarians Rocket Baby Dragon Witch
Rocket Witch
Rocket Baby Dragon Dark Prince Witch Little Prince

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