My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Dragon Princess Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Witch Electro Dragon X-Bow P.E.K.K.A Princess Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram X-Bow Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram X-Bow Princess Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Battle Ram X-Bow P.E.K.K.A Princess Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Ram Rider
Giant Snowball
Barbarians Battle Ram Witch Electro Dragon Princess Ram Rider
Zap
Battle Ram Witch X-Bow Princess Ram Rider
Barbarian Barrel
Barbarians Battle Ram Witch X-Bow Princess
The Log
Barbarians Battle Ram Witch X-Bow Princess Ram Rider
Earthquake
Barbarians Witch X-Bow
Arrows
Witch Princess
Royal Delivery
Barbarians Battle Ram Witch Electro Dragon P.E.K.K.A Princess Ram Rider
Fireball
Barbarians Battle Ram Witch Electro Dragon X-Bow Princess Ram Rider
Poison
Barbarians Witch Electro Dragon X-Bow Princess
Lightning
Battle Ram Witch Electro Dragon X-Bow Ram Rider
Rocket
Barbarians Witch Electro Dragon X-Bow Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Witch Electro Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Electro Dragon Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Princess Battle Ram Barbarians Witch Electro Dragon Ram Rider X-Bow P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Princess Battle Ram Barbarians Witch

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Battle Ram
Witch P.E.K.K.A Princess
Witch
Battle Ram P.E.K.K.A Ram Rider
Electro Dragon
P.E.K.K.A
X-Bow
P.E.K.K.A
Battle Ram Witch Electro Dragon Princess Ram Rider
Princess
Battle Ram P.E.K.K.A
Ram Rider
Witch P.E.K.K.A

Defense Synergies 0 2

Barbarians
Battle Ram
Witch
Electro Dragon
Electro Dragon
Witch
X-Bow
P.E.K.K.A
Princess
Princess
P.E.K.K.A
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon X-Bow Ram Rider
Barbarians P.E.K.K.A Witch Electro Dragon X-Bow Ram Rider
Barbarians Witch P.E.K.K.A Ram Rider Electro Dragon
Barbarians Witch P.E.K.K.A Electro Dragon Ram Rider
Barbarians X-Bow P.E.K.K.A Princess
Electro Dragon X-Bow
Ram Rider Witch Electro Dragon X-Bow Princess
Barbarians Electro Dragon X-Bow P.E.K.K.A Ram Rider
Barbarians Witch P.E.K.K.A X-Bow Princess
Barbarians
Barbarians Witch Electro Dragon X-Bow Princess Ram Rider
Witch Electro Dragon Princess Ram Rider
Barbarians P.E.K.K.A Witch Electro Dragon X-Bow Ram Rider
Barbarians Witch Electro Dragon X-Bow P.E.K.K.A Princess
Barbarians P.E.K.K.A X-Bow Ram Rider
Barbarians X-Bow P.E.K.K.A Ram Rider
Barbarians Witch Electro Dragon X-Bow P.E.K.K.A
Barbarians Witch Electro Dragon X-Bow Ram Rider
Witch Barbarians Electro Dragon Princess Ram Rider
Barbarians P.E.K.K.A Ram Rider
Barbarians Witch Electro Dragon P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Witch X-Bow P.E.K.K.A
Electro Dragon X-Bow
Barbarians P.E.K.K.A Witch Electro Dragon Ram Rider
P.E.K.K.A Barbarians X-Bow Ram Rider
Barbarians P.E.K.K.A Witch Ram Rider
Witch Electro Dragon Princess Ram Rider
P.E.K.K.A Barbarians Witch Ram Rider
P.E.K.K.A Barbarians
Electro Dragon P.E.K.K.A Barbarians Witch X-Bow
Witch P.E.K.K.A Barbarians
P.E.K.K.A Barbarians Witch Electro Dragon
P.E.K.K.A Barbarians
Barbarians P.E.K.K.A Witch Ram Rider
Barbarians Witch Electro Dragon Princess
Barbarians Witch Electro Dragon X-Bow P.E.K.K.A
Barbarians Witch Electro Dragon P.E.K.K.A Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Electro Dragon X-Bow
Electro Dragon X-Bow Princess Ram Rider
Electro Dragon X-Bow
Barbarians
Witch Electro Dragon Princess Ram Rider
Witch Princess
X-Bow Electro Dragon Princess Ram Rider
Electro Dragon X-Bow Ram Rider
Electro Dragon X-Bow
Electro Dragon X-Bow Princess Ram Rider
Electro Dragon Princess
Princess
Electro Dragon X-Bow Princess
Princess X-Bow
X-Bow Witch Electro Dragon Princess
Electro Dragon X-Bow Princess
Electro Dragon X-Bow Princess
Witch Electro Dragon X-Bow Princess
X-Bow
Princess
X-Bow
Barbarians Electro Dragon X-Bow
Witch Electro Dragon Princess
Witch
X-Bow Witch Electro Dragon Princess Ram Rider
Witch Electro Dragon X-Bow Princess Ram Rider
X-Bow
Witch Electro Dragon X-Bow Princess
Electro Dragon Witch
Electro Dragon X-Bow
Electro Dragon Princess
P.E.K.K.A
Princess
Barbarians Witch Electro Dragon X-Bow Princess
Witch Electro Dragon Princess Ram Rider
Electro Dragon Princess
Electro Dragon Princess
Electro Dragon P.E.K.K.A
Electro Dragon Witch Princess
Witch Electro Dragon Princess
Electro Dragon Witch X-Bow Princess
P.E.K.K.A
Electro Dragon

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