My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Prince P.E.K.K.A Fisherman Electro Wizard Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Wall Breakers Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Prince Fisherman
Giant Snowball
Dart Goblin Wall Breakers Fisherman Little Prince
Zap
Dart Goblin Wall Breakers Prince Fisherman Little Prince
Barbarian Barrel
Knight Dart Goblin Wall Breakers Electro Wizard Little Prince
The Log
Dart Goblin Wall Breakers Prince Fisherman Little Prince
Earthquake
Arrows
Dart Goblin Wall Breakers Little Prince
Royal Delivery
Knight Dart Goblin Wall Breakers Prince P.E.K.K.A Fisherman Electro Wizard Little Prince
Fireball
Dart Goblin Wall Breakers Fisherman Electro Wizard Little Prince
Poison
Dart Goblin Fisherman Electro Wizard Little Prince
Lightning
Knight Prince Fisherman Electro Wizard Little Prince
Rocket
Prince Little Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Knight Dart Goblin Fisherman Little Prince Electro Wizard Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Knight Dart Goblin Fisherman

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Dart Goblin Wall Breakers Prince Electro Wizard Little Prince
Dart Goblin
Knight Wall Breakers Prince P.E.K.K.A
Wall Breakers
Knight Dart Goblin Electro Wizard
Prince
Knight Dart Goblin Electro Wizard Little Prince
P.E.K.K.A
Electro Wizard Dart Goblin Fisherman
Fisherman
P.E.K.K.A
Electro Wizard
P.E.K.K.A Knight Wall Breakers Prince
Little Prince
Knight Prince

Defense Synergies 3 10

Knight
Dart Goblin Electro Wizard Little Prince Fisherman
Dart Goblin
Knight Prince P.E.K.K.A Fisherman Electro Wizard
Wall Breakers
Prince
Dart Goblin Fisherman Electro Wizard
P.E.K.K.A
Dart Goblin Fisherman Electro Wizard
Fisherman
Knight Dart Goblin Prince P.E.K.K.A
Electro Wizard
Knight Dart Goblin Prince P.E.K.K.A Little Prince
Little Prince
Knight Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin Electro Wizard
P.E.K.K.A Knight Dart Goblin Prince Fisherman Electro Wizard
Prince P.E.K.K.A Fisherman Knight Dart Goblin Electro Wizard
Prince P.E.K.K.A Knight Dart Goblin Fisherman Electro Wizard
Prince P.E.K.K.A
Dart Goblin Electro Wizard
Dart Goblin Electro Wizard Little Prince
Dart Goblin P.E.K.K.A Electro Wizard
P.E.K.K.A Prince Fisherman
Knight Dart Goblin Prince Fisherman Electro Wizard Little Prince
Dart Goblin Electro Wizard Knight Fisherman
Dart Goblin Electro Wizard
Prince P.E.K.K.A Knight Electro Wizard
Dart Goblin Prince P.E.K.K.A Electro Wizard
P.E.K.K.A Knight Prince Electro Wizard
Prince P.E.K.K.A Fisherman Electro Wizard
Knight Prince P.E.K.K.A Fisherman Electro Wizard
Knight Dart Goblin Prince Fisherman Electro Wizard Little Prince
Knight Dart Goblin Fisherman Electro Wizard Little Prince
P.E.K.K.A Dart Goblin Prince Fisherman Electro Wizard
Knight Dart Goblin Prince P.E.K.K.A Fisherman Electro Wizard Little Prince
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Prince P.E.K.K.A Fisherman Electro Wizard
Electro Wizard Knight Prince Fisherman
P.E.K.K.A Knight Prince Fisherman Electro Wizard
Prince P.E.K.K.A Knight Fisherman Electro Wizard
P.E.K.K.A Knight Prince Fisherman
Dart Goblin Electro Wizard
Prince P.E.K.K.A Knight Dart Goblin Electro Wizard
P.E.K.K.A Knight Prince Fisherman
P.E.K.K.A Electro Wizard Knight Prince
P.E.K.K.A Dart Goblin
P.E.K.K.A Knight Dart Goblin Prince
P.E.K.K.A Prince Electro Wizard
Prince P.E.K.K.A Knight
Dart Goblin
Electro Wizard Knight Dart Goblin Prince P.E.K.K.A Fisherman Little Prince
Dart Goblin P.E.K.K.A Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin
Dart Goblin Fisherman Electro Wizard
Dart Goblin
Knight Dart Goblin Prince
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin Fisherman
Prince Fisherman Electro Wizard
Knight Dart Goblin Prince Fisherman Electro Wizard
Dart Goblin
Knight Dart Goblin Fisherman
Dart Goblin Fisherman
Dart Goblin Prince Fisherman
Dart Goblin
Dart Goblin
Fisherman
Dart Goblin Prince Fisherman Electro Wizard
Dart Goblin Little Prince
Prince
Prince Fisherman
Little Prince
Fisherman
Dart Goblin Fisherman Electro Wizard
Prince Fisherman
Dart Goblin Fisherman
Dart Goblin Electro Wizard Little Prince
Electro Wizard Dart Goblin
Dart Goblin
Electro Wizard
P.E.K.K.A Prince
Electro Wizard Dart Goblin Prince
Dart Goblin Electro Wizard
Knight Dart Goblin Prince Electro Wizard
Dart Goblin
Dart Goblin Prince P.E.K.K.A
Dart Goblin Electro Wizard
Dart Goblin Electro Wizard
Dart Goblin Prince Electro Wizard Little Prince
Prince P.E.K.K.A
Dart Goblin

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