My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Baby Dragon Dark Prince Witch Electro Giant Royal Ghost Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Electro Giant Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Dark Prince Electro Giant Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince
Giant Snowball
Tombstone Baby Dragon Witch
Zap
Tombstone Dark Prince Witch
Barbarian Barrel
Tombstone Dark Prince Witch Royal Ghost
The Log
Tombstone Dark Prince Witch
Earthquake
Tombstone Witch
Arrows
Tombstone Witch
Royal Delivery
Baby Dragon Dark Prince Witch Royal Ghost
Fireball
Tombstone Baby Dragon Witch
Poison
Tombstone Witch
Lightning
Tombstone Baby Dragon Dark Prince Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon Dark Prince Electro Giant Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Baby Dragon Dark Prince Electro Giant Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Tombstone Royal Ghost Baby Dragon Dark Prince Witch Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Tombstone Royal Ghost Baby Dragon

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Dark Prince Mega Knight
Tombstone
Baby Dragon
Dark Prince Witch Electro Giant Mega Knight
Dark Prince
Electro Giant Arrows Baby Dragon Witch Royal Ghost
Witch
Baby Dragon Dark Prince Royal Ghost Mega Knight
Electro Giant
Dark Prince Baby Dragon
Royal Ghost
Dark Prince Witch Mega Knight
Mega Knight
Arrows Baby Dragon Witch Royal Ghost

Defense Synergies 1 11

Arrows
Mega Knight Tombstone Dark Prince
Tombstone
Arrows Baby Dragon
Baby Dragon
Tombstone Dark Prince Witch Mega Knight
Dark Prince
Arrows Baby Dragon Witch Royal Ghost
Witch
Baby Dragon Dark Prince Royal Ghost Mega Knight
Electro Giant
Royal Ghost
Dark Prince Witch Mega Knight
Mega Knight
Arrows Baby Dragon Witch Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Baby Dragon
Tombstone Dark Prince Witch Mega Knight
Witch Mega Knight Tombstone Dark Prince
Witch Tombstone Dark Prince Mega Knight
Arrows Tombstone Dark Prince Mega Knight
Arrows Baby Dragon Dark Prince Royal Ghost Mega Knight
Arrows Tombstone Baby Dragon Witch
Arrows Baby Dragon Electro Giant Mega Knight
Witch Tombstone
Dark Prince Royal Ghost Mega Knight
Witch Arrows Tombstone Baby Dragon Dark Prince Electro Giant Royal Ghost Mega Knight
Arrows Baby Dragon Witch
Tombstone Mega Knight Dark Prince Witch
Mega Knight Arrows Tombstone Baby Dragon Dark Prince Witch Royal Ghost
Tombstone Mega Knight
Electro Giant Mega Knight
Mega Knight Arrows Tombstone Dark Prince Witch
Arrows Tombstone Mega Knight Baby Dragon Dark Prince Witch Royal Ghost
Arrows Baby Dragon Witch Tombstone Dark Prince Royal Ghost Mega Knight
Dark Prince Royal Ghost Mega Knight Arrows Baby Dragon Witch Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tombstone Dark Prince Witch Electro Giant Royal Ghost
Arrows Baby Dragon Royal Ghost Mega Knight
Tombstone Mega Knight Dark Prince Witch
Dark Prince Mega Knight
Tombstone Dark Prince Witch Mega Knight
Arrows Electro Giant Baby Dragon Witch
Dark Prince Tombstone Witch
Mega Knight Dark Prince
Mega Knight Tombstone Baby Dragon Dark Prince Witch
Witch Tombstone
Mega Knight Tombstone Dark Prince Witch
Mega Knight Arrows Dark Prince Electro Giant
Dark Prince Mega Knight Tombstone Witch
Baby Dragon Witch Electro Giant Mega Knight
Tombstone Witch Electro Giant Baby Dragon Dark Prince
Arrows Mega Knight Baby Dragon Dark Prince Witch Electro Giant Royal Ghost
Arrows Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon Royal Ghost
Arrows Baby Dragon Royal Ghost
Arrows Baby Dragon
Arrows Dark Prince
Arrows Baby Dragon Dark Prince Mega Knight
Arrows Electro Giant Baby Dragon Witch
Arrows Baby Dragon Witch
Arrows Baby Dragon
Arrows
Arrows Dark Prince
Arrows Baby Dragon
Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon Witch
Arrows Baby Dragon Mega Knight
Arrows
Arrows Baby Dragon Dark Prince Mega Knight
Arrows Baby Dragon Witch Electro Giant Mega Knight
Baby Dragon Mega Knight
Arrows
Arrows Baby Dragon
Arrows Electro Giant Baby Dragon Dark Prince Witch Mega Knight
Witch
Arrows Baby Dragon Witch Royal Ghost
Arrows Baby Dragon Witch Mega Knight
Arrows Baby Dragon
Arrows Baby Dragon Witch Electro Giant
Witch Electro Giant
Arrows Mega Knight
Arrows
Mega Knight
Arrows
Tombstone Dark Prince Witch
Arrows Baby Dragon Witch
Arrows
Baby Dragon Dark Prince Mega Knight
Arrows Baby Dragon
Arrows Electro Giant
Dark Prince Mega Knight
Electro Giant Baby Dragon Witch
Witch
Baby Dragon Dark Prince Witch Electro Giant Royal Ghost Mega Knight
Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: