My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Mother Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Hog Rider Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minion Horde Hog Rider Goblin Barrel Skeleton King
Giant Snowball
Bomber Minion Horde Hog Rider Goblin Barrel Skeleton King
Zap
Bomber Minion Horde Goblin Barrel Skeleton King
Barbarian Barrel
Bomber Wizard Goblin Barrel Skeleton King
The Log
Bomber Hog Rider Goblin Barrel Skeleton King
Earthquake
Bomber Hog Rider Goblin Barrel Skeleton King
Arrows
Bomber Minion Horde Goblin Barrel Skeleton King
Royal Delivery
Bomber Minion Horde Hog Rider Wizard Goblin Barrel Mother Witch Skeleton King
Fireball
Bomber Minion Horde Hog Rider Wizard Goblin Barrel Mother Witch Skeleton King
Poison
Bomber Minion Horde Wizard Mother Witch Skeleton King
Lightning
Wizard Mother Witch Skeleton King
Rocket
Minion Horde Hog Rider Wizard Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Wizard Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Goblin Barrel Hog Rider Mother Witch Skeleton King Minion Horde Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Arrows Goblin Barrel Hog Rider

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Hog Rider
Arrows
Hog Rider Goblin Barrel Mother Witch
Minion Horde
Hog Rider
Hog Rider
Arrows Bomber Minion Horde Wizard Goblin Barrel Mother Witch
Wizard
Hog Rider
Goblin Barrel
Arrows Hog Rider Skeleton King
Mother Witch
Arrows Hog Rider
Skeleton King
Goblin Barrel

Defense Synergies 0 3

Bomber
Arrows
Mother Witch
Minion Horde
Hog Rider
Wizard
Skeleton King
Goblin Barrel
Mother Witch
Arrows Skeleton King
Skeleton King
Wizard Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minion Horde Wizard
Minion Horde
Minion Horde Bomber
Minion Horde Skeleton King
Bomber Arrows
Arrows Bomber Mother Witch
Minion Horde Arrows Wizard
Arrows
Minion Horde Skeleton King
Bomber Minion Horde
Minion Horde Mother Witch Bomber Arrows Wizard Skeleton King
Arrows Minion Horde Wizard
Minion Horde Bomber Wizard
Bomber Wizard Arrows Minion Horde Skeleton King
Minion Horde Skeleton King
Minion Horde
Minion Horde Wizard Bomber Arrows
Arrows Bomber Minion Horde Wizard
Arrows Wizard Bomber Mother Witch
Bomber Wizard Arrows Minion Horde Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bomber Arrows Wizard
Minion Horde
Minion Horde
Minion Horde
Arrows Wizard Mother Witch Minion Horde
Minion Horde
Minion Horde
Minion Horde
Minion Horde
Minion Horde
Arrows
Minion Horde Wizard Skeleton King
Wizard Bomber Minion Horde
Bomber Minion Horde Skeleton King
Arrows Bomber Minion Horde Wizard Mother Witch Skeleton King
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde
Arrows
Arrows Minion Horde
Arrows
Bomber Wizard Arrows Minion Horde
Arrows Wizard Mother Witch Minion Horde
Bomber Arrows Minion Horde Wizard
Arrows Wizard
Arrows Wizard
Minion Horde
Arrows Minion Horde Wizard
Arrows Wizard
Arrows Minion Horde
Arrows
Bomber Arrows Minion Horde Wizard
Arrows Minion Horde Wizard
Arrows
Bomber Minion Horde
Bomber Arrows Wizard
Bomber Arrows Wizard Mother Witch
Minion Horde
Arrows Wizard
Arrows Minion Horde
Arrows Mother Witch Bomber Wizard
Minion Horde
Arrows Wizard
Arrows Wizard
Arrows
Arrows Minion Horde Wizard Mother Witch
Minion Horde Wizard
Minion Horde
Bomber Arrows Minion Horde Wizard
Arrows Minion Horde
Minion Horde
Arrows Wizard
Minion Horde
Arrows Wizard
Arrows
Minion Horde Wizard
Arrows Bomber Wizard Skeleton King
Arrows
Minion Horde
Minion Horde Skeleton King
Wizard

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