My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Wizard Ram Rider Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Wizard Ram Rider Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ram Rider Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Ram Rider
Giant Snowball
Cannon Mega Minion Skeleton Army Ram Rider
Zap
Cannon Skeleton Army Ram Rider
Barbarian Barrel
Cannon Wizard Skeleton Army
The Log
Cannon Skeleton Army Ram Rider
Earthquake
Cannon Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Mega Minion Wizard Skeleton Army Ram Rider
Fireball
Cannon Mega Minion Wizard Skeleton Army Ram Rider
Poison
Cannon Mega Minion Wizard Skeleton Army
Lightning
Cannon Mega Minion Wizard Ram Rider Archer Queen
Rocket
Wizard Ram Rider Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Cannon Mega Minion Skeleton Army Wizard Ram Rider Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Cannon Mega Minion

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Mega Minion Ram Rider
Arrows
Zap Mega Minion Ram Rider
Cannon
Mega Minion
Zap Arrows
Wizard
Ram Rider
Skeleton Army
Ram Rider
Zap Arrows Wizard Archer Queen
Archer Queen
Ram Rider

Defense Synergies 2 15

Zap
Cannon Mega Minion Arrows Skeleton Army Ram Rider Archer Queen
Arrows
Zap Cannon Mega Minion
Cannon
Zap Arrows Mega Minion Wizard Skeleton Army Archer Queen
Mega Minion
Zap Arrows Cannon Wizard Skeleton Army Archer Queen
Wizard
Cannon Mega Minion Skeleton Army
Skeleton Army
Zap Cannon Mega Minion Wizard Archer Queen
Ram Rider
Zap
Archer Queen
Zap Cannon Mega Minion Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Mega Minion Wizard Ram Rider
Skeleton Army Zap Cannon Mega Minion Ram Rider
Cannon Skeleton Army Ram Rider Mega Minion
Cannon Skeleton Army Mega Minion Ram Rider
Arrows Skeleton Army
Arrows Skeleton Army Zap Cannon Mega Minion
Mega Minion Ram Rider Zap Arrows Cannon Wizard
Zap Arrows Cannon Ram Rider
Cannon Skeleton Army Archer Queen
Skeleton Army Cannon
Skeleton Army Zap Arrows Cannon Mega Minion Wizard Ram Rider
Arrows Mega Minion Zap Wizard Ram Rider
Cannon Skeleton Army Zap Wizard Ram Rider
Wizard Skeleton Army Zap Arrows Cannon Mega Minion
Skeleton Army Cannon Ram Rider
Skeleton Army Zap Cannon Ram Rider
Wizard Arrows Cannon Skeleton Army
Arrows Cannon Zap Mega Minion Wizard Skeleton Army Ram Rider
Zap Arrows Wizard Cannon Mega Minion Ram Rider
Cannon Ram Rider
Wizard Skeleton Army Arrows Cannon
Cannon Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap
Zap Arrows Mega Minion Wizard
Skeleton Army Zap Ram Rider
Skeleton Army Zap Ram Rider
Cannon Skeleton Army Ram Rider
Arrows Wizard Zap Ram Rider
Skeleton Army Mega Minion Ram Rider
Skeleton Army
Zap Mega Minion Skeleton Army
Cannon Mega Minion Skeleton Army
Mega Minion
Skeleton Army Zap Arrows Archer Queen
Skeleton Army Cannon Wizard Ram Rider
Wizard Cannon Skeleton Army
Skeleton Army Zap Mega Minion Archer Queen
Arrows Zap Cannon Mega Minion Wizard Archer Queen
Zap Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap Ram Rider
Arrows
Arrows
Wizard Zap Arrows
Arrows Wizard Zap Mega Minion Ram Rider
Arrows Wizard
Arrows Zap Wizard Ram Rider
Arrows Zap Wizard Ram Rider
Zap Arrows Wizard Ram Rider
Zap Arrows Wizard Archer Queen
Arrows
Zap Arrows
Zap Arrows Wizard
Arrows Wizard
Arrows
Zap Arrows Mega Minion Wizard
Zap Arrows Wizard
Arrows Wizard
Zap Arrows
Zap Arrows Wizard
Mega Minion
Arrows Zap Wizard Ram Rider
Zap Arrows Wizard Ram Rider
Zap Arrows
Zap Arrows Wizard
Zap Mega Minion Wizard
Mega Minion
Zap Arrows Wizard
Zap Arrows
Arrows Wizard
Zap Skeleton Army
Zap Arrows Mega Minion Wizard Ram Rider Archer Queen
Arrows
Mega Minion Wizard
Arrows Zap Wizard
Zap Arrows Archer Queen
Mega Minion Archer Queen
Zap Archer Queen
Zap Archer Queen
Zap Archer Queen
Wizard

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