My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Valkyrie Baby Dragon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Giant Skeleton
Giant Snowball
Dart Goblin Skeleton Army Baby Dragon Witch
Zap
Dart Goblin Skeleton Army Witch
Barbarian Barrel
Dart Goblin Valkyrie Skeleton Army Witch Giant Skeleton
The Log
Dart Goblin Skeleton Army Witch Giant Skeleton
Earthquake
Skeleton Army Witch
Arrows
Dart Goblin Skeleton Army Witch
Royal Delivery
Dart Goblin Valkyrie Skeleton Army Baby Dragon Witch Giant Skeleton
Fireball
Dart Goblin Skeleton Army Baby Dragon Witch
Poison
Dart Goblin Skeleton Army Witch
Lightning
Valkyrie Baby Dragon Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Skeleton Army Baby Dragon Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Dart Goblin Skeleton Army Fireball Valkyrie Baby Dragon Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Dart Goblin Skeleton Army Fireball

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Giant Skeleton
Dart Goblin
Valkyrie Baby Dragon Giant Skeleton
Fireball
Arrows Baby Dragon
Valkyrie
Dart Goblin Baby Dragon Witch Giant Skeleton
Skeleton Army
Baby Dragon
Dart Goblin Fireball Valkyrie Witch Giant Skeleton
Witch
Valkyrie Baby Dragon Giant Skeleton
Giant Skeleton
Arrows Dart Goblin Valkyrie Baby Dragon Witch

Defense Synergies 0 14

Arrows
Fireball Valkyrie Giant Skeleton
Dart Goblin
Valkyrie Skeleton Army Baby Dragon Giant Skeleton
Fireball
Arrows Valkyrie
Valkyrie
Arrows Dart Goblin Fireball Baby Dragon Witch
Skeleton Army
Dart Goblin Giant Skeleton
Baby Dragon
Dart Goblin Valkyrie Witch Giant Skeleton
Witch
Valkyrie Baby Dragon Giant Skeleton
Giant Skeleton
Arrows Dart Goblin Skeleton Army Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Fireball Valkyrie Baby Dragon
Skeleton Army Dart Goblin Valkyrie Witch
Skeleton Army Witch Dart Goblin Valkyrie Giant Skeleton
Skeleton Army Witch Dart Goblin Valkyrie
Arrows Fireball Valkyrie Skeleton Army Giant Skeleton
Arrows Fireball Skeleton Army Dart Goblin Valkyrie Baby Dragon
Dart Goblin Arrows Fireball Baby Dragon Witch
Arrows Dart Goblin Fireball Valkyrie Baby Dragon Giant Skeleton
Witch Skeleton Army
Skeleton Army Dart Goblin Valkyrie Giant Skeleton
Dart Goblin Valkyrie Skeleton Army Witch Arrows Fireball Baby Dragon Giant Skeleton
Arrows Dart Goblin Fireball Baby Dragon Witch
Skeleton Army Fireball Valkyrie Witch Giant Skeleton
Fireball Valkyrie Skeleton Army Arrows Dart Goblin Baby Dragon Witch
Skeleton Army
Skeleton Army Fireball
Arrows Fireball Valkyrie Skeleton Army Witch
Arrows Fireball Valkyrie Dart Goblin Skeleton Army Baby Dragon Witch
Arrows Valkyrie Baby Dragon Witch Dart Goblin Fireball Giant Skeleton
Dart Goblin
Valkyrie Skeleton Army Arrows Dart Goblin Fireball Baby Dragon Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Fireball Witch Giant Skeleton
Fireball Arrows Valkyrie Baby Dragon
Skeleton Army Giant Skeleton Valkyrie Witch
Valkyrie Skeleton Army Giant Skeleton Fireball
Giant Skeleton Valkyrie Skeleton Army Witch
Arrows Fireball Dart Goblin Baby Dragon Witch
Skeleton Army Dart Goblin Fireball Valkyrie Witch Giant Skeleton
Giant Skeleton Valkyrie Skeleton Army
Giant Skeleton Fireball Valkyrie Skeleton Army Baby Dragon Witch
Witch Dart Goblin Skeleton Army
Dart Goblin Valkyrie Witch Giant Skeleton
Skeleton Army Arrows Fireball Valkyrie Giant Skeleton
Skeleton Army Giant Skeleton Fireball Valkyrie Witch
Dart Goblin Fireball Valkyrie Skeleton Army Baby Dragon Witch
Skeleton Army Witch Dart Goblin Fireball Valkyrie Baby Dragon Giant Skeleton
Arrows Valkyrie Dart Goblin Fireball Baby Dragon Witch Giant Skeleton
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Dart Goblin Valkyrie Baby Dragon Giant Skeleton
Arrows Fireball Dart Goblin Baby Dragon
Arrows Dart Goblin Fireball Baby Dragon Giant Skeleton
Arrows Dart Goblin Fireball Valkyrie Giant Skeleton
Fireball Arrows Valkyrie Baby Dragon
Arrows Fireball Dart Goblin Baby Dragon Witch
Arrows Dart Goblin Baby Dragon Witch
Arrows Fireball Dart Goblin Baby Dragon
Arrows Fireball Dart Goblin
Fireball
Arrows Dart Goblin Fireball Valkyrie
Fireball Arrows Dart Goblin Baby Dragon
Dart Goblin Fireball Baby Dragon
Arrows Dart Goblin Fireball Baby Dragon
Arrows Dart Goblin Fireball Baby Dragon
Arrows Dart Goblin Fireball Baby Dragon Witch
Arrows Dart Goblin Fireball Baby Dragon
Arrows Fireball
Arrows Dart Goblin Fireball Baby Dragon
Arrows Dart Goblin Fireball Valkyrie Baby Dragon Witch
Fireball Baby Dragon Giant Skeleton
Arrows Fireball
Arrows Fireball Baby Dragon
Arrows Fireball Valkyrie Baby Dragon Witch
Witch
Arrows Fireball Dart Goblin Baby Dragon Witch
Fireball Arrows Baby Dragon Witch
Fireball Arrows Dart Goblin Baby Dragon
Arrows Dart Goblin Fireball Baby Dragon Witch
Dart Goblin Fireball Witch
Fireball
Arrows Dart Goblin Fireball
Arrows Fireball
Giant Skeleton
Arrows Fireball
Dart Goblin Fireball Skeleton Army Witch
Fireball Arrows Dart Goblin Baby Dragon Witch
Arrows Fireball
Fireball Dart Goblin Valkyrie Baby Dragon
Arrows Dart Goblin Fireball Baby Dragon
Arrows Fireball Giant Skeleton
Dart Goblin
Dart Goblin Fireball Baby Dragon Witch Giant Skeleton
Dart Goblin Fireball Witch
Dart Goblin Fireball Baby Dragon Witch Giant Skeleton
Fireball Dart Goblin

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