My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Missing cards in your collection

Goblin Demolisher Goblin Curse Royal Ghost Goblin Machine Golden Knight Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Zappies Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Zappies Baby Dragon Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Mini P.E.K.K.A Valkyrie Baby Dragon Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel
Giant Snowball
Goblin Gang Barbarians Zappies Goblin Barrel Baby Dragon
Zap
Goblin Gang Zappies Goblin Barrel
Barbarian Barrel
Goblin Gang Barbarians Valkyrie Zappies Goblin Barrel
The Log
Goblin Gang Barbarians Mini P.E.K.K.A Zappies Goblin Barrel
Earthquake
Goblin Gang Barbarians Zappies Goblin Barrel
Arrows
Goblin Gang Zappies Goblin Barrel
Royal Delivery
Goblin Gang Barbarians Mini P.E.K.K.A Valkyrie Zappies Goblin Barrel Baby Dragon
Fireball
Goblin Gang Barbarians Zappies Goblin Barrel Baby Dragon
Poison
Goblin Gang Barbarians Zappies
Lightning
Mini P.E.K.K.A Valkyrie Baby Dragon
Rocket
Barbarians Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Baby Dragon Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Goblin Barrel Mini P.E.K.K.A Valkyrie Zappies Baby Dragon Barbarians Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Gang Goblin Barrel Mini P.E.K.K.A Valkyrie

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Barrel Mini P.E.K.K.A Valkyrie Baby Dragon
Barbarians
Mini P.E.K.K.A
Goblin Gang Valkyrie Baby Dragon Electro Giant
Valkyrie
Goblin Barrel Goblin Gang Mini P.E.K.K.A Zappies Baby Dragon
Zappies
Valkyrie Goblin Barrel Baby Dragon
Goblin Barrel
Goblin Gang Valkyrie Zappies Baby Dragon
Baby Dragon
Goblin Gang Mini P.E.K.K.A Valkyrie Zappies Goblin Barrel Electro Giant
Electro Giant
Mini P.E.K.K.A Baby Dragon

Defense Synergies 0 11

Goblin Gang
Barbarians Mini P.E.K.K.A Valkyrie Zappies
Barbarians
Goblin Gang Zappies
Mini P.E.K.K.A
Goblin Gang Valkyrie Baby Dragon Electro Giant
Valkyrie
Goblin Gang Mini P.E.K.K.A Zappies Baby Dragon
Zappies
Goblin Gang Barbarians Valkyrie Electro Giant
Goblin Barrel
Baby Dragon
Mini P.E.K.K.A Valkyrie
Electro Giant
Mini P.E.K.K.A Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Zappies Baby Dragon
Barbarians Mini P.E.K.K.A Goblin Gang Valkyrie Zappies
Goblin Gang Barbarians Mini P.E.K.K.A Valkyrie Zappies
Barbarians Mini P.E.K.K.A Goblin Gang Valkyrie Zappies
Barbarians Mini P.E.K.K.A Valkyrie
Goblin Gang Valkyrie Zappies Baby Dragon
Goblin Gang Zappies Baby Dragon
Barbarians Valkyrie Baby Dragon Electro Giant
Barbarians Mini P.E.K.K.A Zappies Goblin Gang
Goblin Gang Barbarians Mini P.E.K.K.A Valkyrie Zappies
Goblin Gang Barbarians Valkyrie Zappies Baby Dragon Electro Giant
Goblin Gang Zappies Baby Dragon
Barbarians Mini P.E.K.K.A Goblin Gang Valkyrie Zappies
Valkyrie Goblin Gang Barbarians Mini P.E.K.K.A Zappies Baby Dragon
Barbarians Mini P.E.K.K.A Goblin Gang Zappies
Barbarians Goblin Gang Mini P.E.K.K.A Zappies Electro Giant
Barbarians Goblin Gang Mini P.E.K.K.A Valkyrie Zappies
Goblin Gang Barbarians Valkyrie Zappies Baby Dragon
Valkyrie Baby Dragon Barbarians Zappies
Barbarians Mini P.E.K.K.A Zappies
Goblin Gang Valkyrie Barbarians Mini P.E.K.K.A Zappies Baby Dragon Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Mini P.E.K.K.A Valkyrie Zappies Electro Giant
Goblin Gang Mini P.E.K.K.A Valkyrie Baby Dragon
Goblin Gang Barbarians Zappies Mini P.E.K.K.A Valkyrie
Goblin Gang Mini P.E.K.K.A Valkyrie Barbarians Zappies
Barbarians Goblin Gang Mini P.E.K.K.A Valkyrie Zappies
Electro Giant Goblin Gang Zappies Baby Dragon
Goblin Gang Mini P.E.K.K.A Barbarians Valkyrie Zappies
Mini P.E.K.K.A Barbarians Valkyrie Zappies
Barbarians Mini P.E.K.K.A Valkyrie Zappies Baby Dragon
Goblin Gang Barbarians Zappies
Barbarians Mini P.E.K.K.A Valkyrie Zappies
Barbarians Valkyrie Electro Giant
Barbarians Mini P.E.K.K.A Goblin Gang Valkyrie Zappies
Barbarians Valkyrie Zappies Baby Dragon Electro Giant
Goblin Gang Barbarians Zappies Electro Giant Mini P.E.K.K.A Valkyrie Baby Dragon
Valkyrie Barbarians Mini P.E.K.K.A Zappies Baby Dragon Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon
Baby Dragon
Baby Dragon
Barbarians Valkyrie
Valkyrie Baby Dragon
Electro Giant Baby Dragon
Baby Dragon
Baby Dragon
Goblin Gang Mini P.E.K.K.A
Valkyrie
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Mini P.E.K.K.A
Mini P.E.K.K.A Baby Dragon
Valkyrie Baby Dragon Electro Giant
Baby Dragon
Barbarians Baby Dragon
Electro Giant Valkyrie Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon Electro Giant
Zappies Electro Giant
Mini P.E.K.K.A
Zappies
Goblin Gang Barbarians Zappies
Zappies Baby Dragon
Goblin Gang Mini P.E.K.K.A Valkyrie Baby Dragon
Baby Dragon
Electro Giant
Electro Giant Goblin Gang Zappies Baby Dragon
Zappies
Baby Dragon Electro Giant

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