My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Balloon Cannon Cart Ram Rider Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Cannon Cart Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Balloon Cannon Cart Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon Cannon Cart Ram Rider
Giant Snowball
Goblin Gang Balloon Ram Rider
Zap
Goblin Gang Inferno Tower Balloon Cannon Cart Ram Rider
Barbarian Barrel
Knight Goblin Gang Inferno Tower Cannon Cart
The Log
Goblin Gang Cannon Cart Ram Rider
Earthquake
Goblin Gang Inferno Tower
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Balloon Cannon Cart Ram Rider
Fireball
Goblin Gang Inferno Tower Balloon Cannon Cart Ram Rider
Poison
Goblin Gang Inferno Tower Balloon
Lightning
Knight Inferno Tower Balloon Cannon Cart Ram Rider Goblinstein
Rocket
Inferno Tower Balloon Cannon Cart Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Gang Fireball Inferno Tower Balloon Cannon Cart Ram Rider Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Knight Goblin Gang Fireball Inferno Tower

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Balloon Fireball Cannon Cart Ram Rider
Goblin Gang
Knight Balloon Cannon Cart
Fireball
Knight Ram Rider
Inferno Tower
Balloon
Knight Goblin Gang
Cannon Cart
Knight Goblin Gang Ram Rider
Ram Rider
Knight Fireball Cannon Cart
Goblinstein

Defense Synergies 3 6

Knight
Goblin Gang Inferno Tower Fireball Cannon Cart
Goblin Gang
Knight Inferno Tower Cannon Cart
Fireball
Knight Inferno Tower Ram Rider
Inferno Tower
Knight Goblin Gang Fireball Cannon Cart
Balloon
Cannon Cart
Knight Goblin Gang Inferno Tower
Ram Rider
Fireball
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Knight Fireball Inferno Tower Ram Rider
Inferno Tower Knight Goblin Gang Cannon Cart Ram Rider
Goblin Gang Inferno Tower Ram Rider Knight Cannon Cart
Inferno Tower Knight Goblin Gang Cannon Cart Ram Rider
Fireball
Goblin Gang Fireball Cannon Cart
Inferno Tower Ram Rider Goblin Gang Fireball
Fireball Inferno Tower Cannon Cart Ram Rider
Inferno Tower Goblin Gang
Knight Goblin Gang Inferno Tower Cannon Cart
Goblin Gang Knight Fireball Cannon Cart Ram Rider
Inferno Tower Goblin Gang Fireball Ram Rider
Inferno Tower Knight Goblin Gang Fireball Cannon Cart Ram Rider
Fireball Goblin Gang Cannon Cart
Inferno Tower Knight Goblin Gang Cannon Cart Ram Rider
Inferno Tower Goblin Gang Fireball Ram Rider
Knight Goblin Gang Fireball Inferno Tower Cannon Cart
Fireball Knight Goblin Gang Cannon Cart Ram Rider
Knight Fireball Cannon Cart Ram Rider
Inferno Tower Cannon Cart Ram Rider
Goblin Gang Knight Fireball Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Fireball Inferno Tower Cannon Cart
Fireball Knight Goblin Gang Cannon Cart
Goblin Gang Knight Inferno Tower Cannon Cart Ram Rider
Goblin Gang Knight Fireball Inferno Tower Cannon Cart Ram Rider
Inferno Tower Knight Goblin Gang Cannon Cart Ram Rider
Fireball Goblin Gang Ram Rider
Goblin Gang Knight Fireball Inferno Tower Cannon Cart Ram Rider
Inferno Tower Knight Cannon Cart
Knight Fireball Inferno Tower Cannon Cart
Inferno Tower Goblin Gang
Knight Inferno Tower Cannon Cart
Fireball
Cannon Cart Knight Goblin Gang Fireball Inferno Tower Ram Rider
Fireball Cannon Cart
Goblin Gang Inferno Tower Knight Fireball Cannon Cart
Fireball Inferno Tower Cannon Cart
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Ram Rider
Fireball Cannon Cart
Cannon Cart Knight Fireball
Fireball
Fireball Ram Rider
Fireball Ram Rider
Fireball Ram Rider
Goblin Gang Fireball
Knight Fireball Cannon Cart Ram Rider
Fireball
Knight Fireball Cannon Cart
Fireball Cannon Cart
Fireball Cannon Cart
Fireball Cannon Cart
Fireball Cannon Cart
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball Cannon Cart
Fireball
Fireball Ram Rider
Fireball Ram Rider
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Goblin Gang Fireball Cannon Cart
Fireball Ram Rider
Fireball
Fireball Knight Goblin Gang Cannon Cart
Fireball
Fireball
Cannon Cart
Goblin Gang Fireball
Fireball
Fireball Cannon Cart
Cannon Cart
Fireball

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