My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Witch Princess Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Balloon Princess Inferno Dragon Ram Rider Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Balloon Princess Ram Rider Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Dart Goblin Balloon Princess Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Balloon Ram Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Balloon Inferno Dragon Ram Rider
Giant Snowball
Dart Goblin Witch Balloon Princess Inferno Dragon Ram Rider
Zap
Dart Goblin Witch Balloon Princess Inferno Dragon Ram Rider
Barbarian Barrel
Elite Barbarians Dart Goblin Witch Princess
The Log
Elite Barbarians Dart Goblin Witch Princess Ram Rider
Earthquake
Witch
Arrows
Dart Goblin Witch Princess
Royal Delivery
Elite Barbarians Dart Goblin Witch Balloon Princess Inferno Dragon Ram Rider
Fireball
Elite Barbarians Dart Goblin Witch Balloon Princess Inferno Dragon Ram Rider
Poison
Dart Goblin Witch Balloon Princess
Lightning
Elite Barbarians Witch Balloon Inferno Dragon Ram Rider
Rocket
Elite Barbarians Witch Balloon Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Princess Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Dart Goblin Princess Inferno Dragon Golden Knight Witch Balloon Ram Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Dart Goblin Princess Inferno Dragon Golden Knight

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Dart Goblin Golden Knight
Dart Goblin
Elite Barbarians Balloon Princess Ram Rider
Witch
Ram Rider
Balloon
Dart Goblin Princess Golden Knight
Princess
Dart Goblin Balloon
Inferno Dragon
Ram Rider
Dart Goblin Witch Golden Knight
Golden Knight
Elite Barbarians Balloon Ram Rider

Defense Synergies 0 7

Elite Barbarians
Dart Goblin Golden Knight
Dart Goblin
Elite Barbarians Princess Inferno Dragon Ram Rider Golden Knight
Witch
Balloon
Princess
Dart Goblin Golden Knight
Inferno Dragon
Dart Goblin
Ram Rider
Dart Goblin
Golden Knight
Elite Barbarians Dart Goblin Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Ram Rider Golden Knight
Elite Barbarians Inferno Dragon Dart Goblin Witch Ram Rider
Witch Ram Rider Elite Barbarians Dart Goblin Inferno Dragon
Elite Barbarians Witch Inferno Dragon Dart Goblin Ram Rider
Elite Barbarians Princess
Dart Goblin
Dart Goblin Inferno Dragon Ram Rider Witch Princess
Dart Goblin Ram Rider Golden Knight
Witch Inferno Dragon Elite Barbarians Princess
Elite Barbarians Dart Goblin
Dart Goblin Witch Princess Ram Rider
Inferno Dragon Dart Goblin Witch Princess Ram Rider
Elite Barbarians Witch Ram Rider
Dart Goblin Witch Princess Golden Knight
Elite Barbarians Inferno Dragon Ram Rider
Elite Barbarians Inferno Dragon Ram Rider
Elite Barbarians Witch
Elite Barbarians Dart Goblin Witch Ram Rider Golden Knight
Witch Dart Goblin Princess Inferno Dragon Ram Rider
Elite Barbarians Dart Goblin Inferno Dragon Ram Rider
Elite Barbarians Dart Goblin Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Witch
Elite Barbarians Inferno Dragon
Elite Barbarians Witch Ram Rider Golden Knight
Elite Barbarians Ram Rider
Elite Barbarians Witch Inferno Dragon Ram Rider
Dart Goblin Witch Princess Ram Rider
Elite Barbarians Dart Goblin Witch Ram Rider
Elite Barbarians Inferno Dragon
Elite Barbarians Witch Inferno Dragon
Witch Dart Goblin Inferno Dragon
Inferno Dragon Elite Barbarians Dart Goblin Witch Golden Knight
Elite Barbarians
Elite Barbarians Witch Ram Rider Golden Knight
Dart Goblin Witch Princess
Elite Barbarians Witch Dart Goblin Inferno Dragon Golden Knight
Elite Barbarians Dart Goblin Witch Princess Inferno Dragon Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Dart Goblin Golden Knight
Dart Goblin Princess Ram Rider Golden Knight
Dart Goblin
Dart Goblin
Dart Goblin Witch Princess Ram Rider
Dart Goblin Witch Princess
Dart Goblin Princess Ram Rider
Dart Goblin Ram Rider Golden Knight
Elite Barbarians
Dart Goblin Princess Ram Rider Golden Knight
Dart Goblin Princess
Elite Barbarians Dart Goblin Princess Golden Knight
Dart Goblin Princess
Princess Elite Barbarians Dart Goblin
Dart Goblin Witch Princess Golden Knight
Dart Goblin Princess
Dart Goblin Princess
Dart Goblin Witch Princess Golden Knight
Princess
Witch Princess
Witch Inferno Dragon
Dart Goblin Witch Princess Ram Rider Golden Knight
Witch Princess Ram Rider Golden Knight
Dart Goblin Golden Knight
Elite Barbarians Dart Goblin Witch Princess
Dart Goblin Witch
Elite Barbarians
Dart Goblin
Princess
Princess
Dart Goblin Witch Princess
Dart Goblin Witch Princess Ram Rider
Dart Goblin Princess
Dart Goblin Princess
Elite Barbarians Dart Goblin
Elite Barbarians Dart Goblin Witch Princess Golden Knight
Dart Goblin Witch Princess
Dart Goblin Witch Princess Golden Knight
Inferno Dragon
Dart Goblin

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