My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Mediocre
Versatility
Bad
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Balloon Bandit Mother Witch Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Bandit Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer Barbarian Barrel Balloon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Bandit Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Bandit
Giant Snowball
Tombstone Balloon
Zap
Tombstone Balloon Bandit
Barbarian Barrel
Tombstone Bandit
The Log
Tombstone Bandit
Earthquake
Tombstone
Arrows
Tombstone
Royal Delivery
Battle Healer Balloon Bandit Mother Witch
Fireball
Tombstone Battle Healer Balloon Bandit Mother Witch
Poison
Tombstone Battle Healer Balloon Mother Witch
Lightning
Tombstone Battle Healer Balloon Bandit Mother Witch
Rocket
Battle Healer Balloon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Battle Healer Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Barbarian Barrel Tombstone Bandit Battle Healer Mother Witch Golden Knight Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Barbarian Barrel Tombstone Bandit

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tombstone
Battle Healer
Mirror Barbarian Barrel Balloon Bandit
Mirror
Battle Healer Barbarian Barrel Balloon
Barbarian Barrel
Balloon Battle Healer Mirror Bandit
Balloon
Barbarian Barrel Battle Healer Mirror Bandit Golden Knight
Bandit
Battle Healer Barbarian Barrel Balloon Golden Knight
Mother Witch
Golden Knight
Balloon Bandit

Defense Synergies 2 9

Tombstone
Mirror Barbarian Barrel Mother Witch
Battle Healer
Mirror Barbarian Barrel Bandit Mother Witch
Mirror
Battle Healer Barbarian Barrel Tombstone
Barbarian Barrel
Mirror Tombstone Battle Healer Bandit Mother Witch
Balloon
Bandit
Battle Healer Barbarian Barrel
Mother Witch
Tombstone Battle Healer Barbarian Barrel Golden Knight
Golden Knight
Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Barbarian Barrel Golden Knight
Tombstone Battle Healer Bandit
Tombstone Bandit
Tombstone Bandit
Tombstone Battle Healer Barbarian Barrel
Barbarian Barrel Bandit Mother Witch
Tombstone
Battle Healer Barbarian Barrel Bandit Golden Knight
Tombstone
Battle Healer Barbarian Barrel Bandit
Mother Witch Tombstone Barbarian Barrel Bandit
Tombstone Battle Healer Bandit
Tombstone Barbarian Barrel Golden Knight
Tombstone Bandit
Bandit
Tombstone
Tombstone Battle Healer Barbarian Barrel Bandit Golden Knight
Barbarian Barrel Tombstone Battle Healer Bandit Mother Witch
Battle Healer Barbarian Barrel Bandit Mother Witch
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Battle Healer Barbarian Barrel Bandit
Bandit Battle Healer Barbarian Barrel
Tombstone Bandit Battle Healer Golden Knight
Battle Healer Barbarian Barrel Bandit
Tombstone Battle Healer Bandit
Mother Witch
Tombstone Battle Healer Bandit
Battle Healer
Tombstone Barbarian Barrel Bandit
Tombstone
Tombstone Golden Knight
Tombstone Bandit Golden Knight
Tombstone Battle Healer Barbarian Barrel Golden Knight
Battle Healer Barbarian Barrel Mother Witch Golden Knight
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Bandit Golden Knight
Barbarian Barrel Bandit Golden Knight
Barbarian Barrel Bandit
Barbarian Barrel
Barbarian Barrel
Mother Witch
Barbarian Barrel
Bandit Golden Knight
Barbarian Barrel Bandit Golden Knight
Barbarian Barrel Bandit Golden Knight
Barbarian Barrel Bandit
Barbarian Barrel
Barbarian Barrel Bandit Golden Knight
Barbarian Barrel Bandit
Barbarian Barrel
Barbarian Barrel Bandit
Barbarian Barrel Mother Witch Golden Knight
Barbarian Barrel
Mother Witch Barbarian Barrel
Barbarian Barrel Bandit Golden Knight
Bandit Golden Knight
Barbarian Barrel Bandit Golden Knight
Mother Witch
Bandit
Tombstone Barbarian Barrel Bandit
Barbarian Barrel
Golden Knight
Barbarian Barrel Bandit Golden Knight

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