My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Barbarian Hut Bowler Cannon Cart Ice Wizard Ram Rider Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Battle Healer Cannon Cart Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Cannon Cart Ram Rider
Giant Snowball
Ram Rider
Zap
Cannon Cart Ram Rider
Barbarian Barrel
Ice Spirit Barbarian Hut Cannon Cart Ice Wizard
The Log
Ice Spirit Barbarian Hut Cannon Cart Ram Rider
Earthquake
Barbarian Hut
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Battle Healer Bowler Cannon Cart Ice Wizard Ram Rider
Fireball
Battle Healer Barbarian Hut Bowler Cannon Cart Ice Wizard Ram Rider
Poison
Battle Healer Barbarian Hut Ice Wizard
Lightning
Battle Healer Barbarian Hut Bowler Cannon Cart Ice Wizard Ram Rider Monk
Rocket
Battle Healer Barbarian Hut Bowler Cannon Cart Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bowler Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Battle Healer Bowler Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Ice Wizard Battle Healer Bowler Cannon Cart Ram Rider Monk Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Ice Spirit Ice Wizard Battle Healer Bowler

Attack Synergies 0 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Battle Healer Barbarian Hut Bowler Cannon Cart Ram Rider
Battle Healer
Ice Spirit Barbarian Hut Bowler Cannon Cart Ice Wizard Ram Rider
Barbarian Hut
Ice Spirit Battle Healer Ice Wizard Ram Rider
Bowler
Ice Spirit Battle Healer Ice Wizard Ram Rider
Cannon Cart
Ice Spirit Battle Healer Ram Rider
Ice Wizard
Battle Healer Barbarian Hut Bowler Ram Rider
Ram Rider
Ice Spirit Battle Healer Barbarian Hut Bowler Cannon Cart Ice Wizard
Monk

Defense Synergies 0 11

Ice Spirit
Battle Healer Bowler Cannon Cart Ice Wizard Ram Rider
Battle Healer
Ice Spirit Bowler Cannon Cart Ice Wizard
Barbarian Hut
Ice Wizard
Bowler
Ice Spirit Battle Healer Ice Wizard
Cannon Cart
Ice Spirit Battle Healer Ice Wizard
Ice Wizard
Ice Spirit Battle Healer Barbarian Hut Bowler Cannon Cart
Ram Rider
Ice Spirit
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Bowler Cannon Cart Ram Rider
Barbarian Hut Ice Spirit Battle Healer Cannon Cart Ice Wizard Ram Rider Monk
Barbarian Hut Bowler Ram Rider Cannon Cart Ice Wizard
Barbarian Hut Bowler Cannon Cart Ice Wizard Ram Rider Monk
Battle Healer Bowler Monk
Bowler Cannon Cart Ice Wizard
Ram Rider Ice Spirit Barbarian Hut Ice Wizard
Barbarian Hut Bowler Battle Healer Cannon Cart Ram Rider Monk
Barbarian Hut Ice Wizard
Ice Spirit Battle Healer Bowler Cannon Cart Ice Wizard
Ice Wizard Bowler Cannon Cart Ram Rider
Barbarian Hut Ice Wizard Ram Rider
Barbarian Hut Bowler Ice Spirit Battle Healer Cannon Cart Ice Wizard Ram Rider
Barbarian Hut Bowler Ice Spirit Cannon Cart
Barbarian Hut Cannon Cart Ram Rider
Barbarian Hut Monk Ice Spirit Bowler Ram Rider
Barbarian Hut Bowler Cannon Cart
Ice Spirit Battle Healer Barbarian Hut Bowler Cannon Cart Ice Wizard Ram Rider
Ice Spirit Battle Healer Barbarian Hut Bowler Cannon Cart Ice Wizard Ram Rider
Barbarian Hut Cannon Cart Ram Rider
Bowler Battle Healer Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Battle Healer Bowler Cannon Cart
Battle Healer Bowler Cannon Cart Monk
Ice Spirit Battle Healer Barbarian Hut Bowler Cannon Cart Ram Rider
Bowler Battle Healer Barbarian Hut Cannon Cart Ram Rider Monk
Barbarian Hut Battle Healer Bowler Cannon Cart Ram Rider
Ice Spirit Ice Wizard Ram Rider Monk
Battle Healer Barbarian Hut Bowler Cannon Cart Ice Wizard Ram Rider
Battle Healer Barbarian Hut Cannon Cart
Ice Spirit Barbarian Hut Cannon Cart Monk
Barbarian Hut
Bowler Cannon Cart
Monk Bowler
Bowler Cannon Cart Barbarian Hut Ram Rider
Barbarian Hut Bowler Cannon Cart
Ice Spirit Battle Healer Barbarian Hut Bowler Cannon Cart Monk
Bowler Battle Healer Barbarian Hut Cannon Cart Ice Wizard
Barbarian Hut Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Hut Monk
Monk Bowler Ice Wizard Ram Rider
Barbarian Hut Cannon Cart
Cannon Cart Barbarian Hut
Bowler
Ice Spirit Ice Wizard Ram Rider Monk
Bowler
Ice Spirit Barbarian Hut Bowler Ice Wizard Ram Rider
Monk Ram Rider
Bowler
Monk Bowler Cannon Cart Ram Rider
Monk
Barbarian Hut Bowler Cannon Cart
Cannon Cart Monk
Barbarian Hut Cannon Cart
Barbarian Hut Bowler Cannon Cart
Barbarian Hut Bowler Cannon Cart
Monk
Bowler Monk
Bowler Monk
Bowler Monk
Bowler Monk
Barbarian Hut Cannon Cart Monk
Ice Spirit Bowler Ice Wizard
Bowler Ice Wizard Ram Rider Monk
Bowler Ram Rider Monk
Ice Wizard
Ice Spirit
Bowler
Ice Spirit Monk
Bowler Monk
Ice Spirit Barbarian Hut Cannon Cart
Ice Wizard Ram Rider Monk
Bowler Cannon Cart
Bowler
Monk
Cannon Cart
Ice Spirit Bowler
Bowler Cannon Cart Monk
Cannon Cart
Bowler Monk

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