My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Baby Dragon Hunter Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Dark Prince Hunter Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider Baby Dragon Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Dark Prince Prince
Giant Snowball
Minions Barbarians Hog Rider Baby Dragon Witch
Zap
Minions Dark Prince Witch Prince
Barbarian Barrel
Barbarians Dark Prince Hunter Witch
The Log
Barbarians Hog Rider Dark Prince Hunter Witch Prince
Earthquake
Barbarians Hog Rider Witch
Arrows
Minions Witch
Royal Delivery
Minions Barbarians Hog Rider Baby Dragon Dark Prince Hunter Witch Prince
Fireball
Minions Barbarians Hog Rider Baby Dragon Hunter Witch
Poison
Minions Barbarians Hunter Witch
Lightning
Baby Dragon Dark Prince Hunter Witch Prince
Rocket
Barbarians Hog Rider Hunter Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Hunter Witch

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Dark Prince Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Dark Prince Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Hog Rider Baby Dragon Dark Prince Hunter Barbarians Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Minions Hog Rider Baby Dragon Dark Prince

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Baby Dragon Dark Prince Prince
Barbarians
Hog Rider
Hog Rider
Minions Barbarians Baby Dragon Dark Prince Hunter Witch Prince
Baby Dragon
Minions Hog Rider Dark Prince Witch Prince
Dark Prince
Prince Minions Hog Rider Baby Dragon Witch
Hunter
Hog Rider Prince
Witch
Hog Rider Baby Dragon Dark Prince Prince
Prince
Dark Prince Minions Hog Rider Baby Dragon Hunter Witch

Defense Synergies 0 12

Minions
Baby Dragon Dark Prince Hunter Prince
Barbarians
Hog Rider
Baby Dragon
Minions Dark Prince Witch Prince
Dark Prince
Minions Baby Dragon Hunter Witch Prince
Hunter
Minions Dark Prince Prince
Witch
Baby Dragon Dark Prince Prince
Prince
Minions Baby Dragon Dark Prince Hunter Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Baby Dragon
Barbarians Hunter Minions Dark Prince Witch Prince
Barbarians Hunter Witch Prince Minions Dark Prince
Barbarians Hunter Witch Prince Minions Dark Prince
Barbarians Dark Prince Prince
Minions Baby Dragon Dark Prince Hunter
Minions Hunter Baby Dragon Witch
Barbarians Baby Dragon
Barbarians Hunter Witch Minions Prince
Barbarians Dark Prince Hunter Prince
Minions Barbarians Witch Baby Dragon Dark Prince Hunter
Minions Hunter Baby Dragon Witch
Barbarians Hunter Prince Minions Dark Prince Witch
Minions Barbarians Baby Dragon Dark Prince Hunter Witch Prince
Barbarians Hunter Prince
Barbarians Hunter Prince
Barbarians Minions Dark Prince Hunter Witch Prince
Minions Barbarians Baby Dragon Dark Prince Hunter Witch Prince
Baby Dragon Hunter Witch Minions Barbarians Dark Prince
Barbarians Hunter Prince
Dark Prince Minions Barbarians Baby Dragon Hunter Witch Prince
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Dark Prince Witch Prince
Baby Dragon Hunter Prince
Barbarians Minions Dark Prince Hunter Witch Prince
Dark Prince Hunter Prince Barbarians
Barbarians Dark Prince Hunter Witch Prince
Minions Baby Dragon Hunter Witch
Dark Prince Prince Minions Barbarians Hunter Witch
Barbarians Dark Prince Hunter Prince
Minions Barbarians Baby Dragon Dark Prince Witch Prince
Witch Barbarians
Minions Barbarians Dark Prince Hunter Witch Prince
Barbarians Dark Prince Prince
Barbarians Dark Prince Prince Hunter Witch
Barbarians Baby Dragon Witch
Barbarians Witch Minions Baby Dragon Dark Prince Hunter Prince
Minions Barbarians Baby Dragon Dark Prince Hunter Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Baby Dragon
Baby Dragon
Barbarians Dark Prince Prince
Baby Dragon Dark Prince
Minions Baby Dragon Hunter Witch
Baby Dragon Witch
Baby Dragon Hunter
Minions Prince
Dark Prince Prince
Baby Dragon
Baby Dragon Hunter
Minions Baby Dragon
Baby Dragon Prince
Baby Dragon Hunter Witch
Baby Dragon
Minions
Baby Dragon Dark Prince Hunter Prince
Baby Dragon Witch
Minions Baby Dragon Prince
Prince
Barbarians Baby Dragon
Baby Dragon Dark Prince Hunter Witch
Witch
Baby Dragon Hunter Witch
Baby Dragon Witch Prince
Baby Dragon
Baby Dragon Hunter Witch
Minions Witch
Hunter
Prince
Minions Barbarians Dark Prince Witch Prince
Baby Dragon Hunter Witch
Baby Dragon Dark Prince Hunter Prince
Baby Dragon
Dark Prince Prince
Minions Baby Dragon Witch
Witch
Baby Dragon Dark Prince Witch Prince
Prince

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