My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Balloon Prince P.E.K.K.A Electro Wizard Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Balloon Prince P.E.K.K.A Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Prince Skeleton King
Giant Snowball
Barbarians Witch Balloon Skeleton King
Zap
Witch Balloon Prince Skeleton King
Barbarian Barrel
Barbarians Witch Electro Wizard Skeleton King
The Log
Barbarians Witch Prince Skeleton King
Earthquake
Barbarians Witch Skeleton King
Arrows
Witch Skeleton King
Royal Delivery
Barbarians Witch Balloon Prince P.E.K.K.A Electro Wizard Skeleton King
Fireball
Barbarians Witch Balloon Electro Wizard Skeleton King
Poison
Barbarians Witch Balloon Electro Wizard Skeleton King
Lightning
Witch Balloon Prince Electro Wizard Skeleton King
Rocket
Barbarians Witch Balloon Prince Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Freeze Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Freeze Electro Wizard Skeleton King Barbarians Witch Balloon Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Freeze Electro Wizard Skeleton King Barbarians

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Balloon
Freeze
Balloon
Witch
Prince P.E.K.K.A Skeleton King
Balloon
Freeze Barbarians Electro Wizard
Prince
Witch Electro Wizard
P.E.K.K.A
Electro Wizard Witch
Electro Wizard
P.E.K.K.A Balloon Prince
Skeleton King
Witch

Defense Synergies 0 5

Barbarians
Freeze
Electro Wizard
Witch
Prince Electro Wizard
Balloon
Prince
Witch Electro Wizard
P.E.K.K.A
Electro Wizard
Electro Wizard
Freeze Witch Prince P.E.K.K.A
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard
Barbarians P.E.K.K.A Witch Prince Electro Wizard
Barbarians Witch Prince P.E.K.K.A Freeze Electro Wizard
Barbarians Witch Prince P.E.K.K.A Electro Wizard Skeleton King
Barbarians Prince P.E.K.K.A
Freeze Electro Wizard
Electro Wizard Freeze Witch
Barbarians P.E.K.K.A Electro Wizard
Barbarians Witch P.E.K.K.A Prince Skeleton King
Barbarians Prince Electro Wizard
Barbarians Witch Electro Wizard Freeze Skeleton King
Witch Electro Wizard
Barbarians Prince P.E.K.K.A Freeze Witch Electro Wizard
Barbarians Freeze Witch Prince P.E.K.K.A Electro Wizard Skeleton King
Barbarians P.E.K.K.A Prince Electro Wizard Skeleton King
Barbarians Freeze Prince P.E.K.K.A Electro Wizard
Barbarians Witch Prince P.E.K.K.A Electro Wizard
Barbarians Witch Prince Electro Wizard
Freeze Witch Barbarians Electro Wizard
Barbarians P.E.K.K.A Prince Electro Wizard
Barbarians Witch Prince P.E.K.K.A Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Witch Prince P.E.K.K.A Electro Wizard
Electro Wizard Prince
Barbarians P.E.K.K.A Witch Prince Electro Wizard
Prince P.E.K.K.A Barbarians Electro Wizard
Barbarians P.E.K.K.A Witch Prince
Freeze Witch Electro Wizard
Prince P.E.K.K.A Barbarians Witch Electro Wizard
P.E.K.K.A Barbarians Prince
Freeze P.E.K.K.A Electro Wizard Barbarians Witch Prince
Witch P.E.K.K.A Barbarians
P.E.K.K.A Barbarians Witch Prince
P.E.K.K.A Barbarians Prince Electro Wizard
Barbarians Prince P.E.K.K.A Witch Skeleton King
Barbarians Witch
Barbarians Witch Electro Wizard Freeze Prince P.E.K.K.A Skeleton King
Barbarians Freeze Witch P.E.K.K.A Electro Wizard Skeleton King
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Electro Wizard
Barbarians Freeze Prince
Freeze Witch
Witch
Freeze
Prince Electro Wizard
Prince Electro Wizard
Freeze
Prince
Witch
Freeze
Prince Electro Wizard
Witch
Prince
Prince
Barbarians
Freeze Witch
Witch
Witch Electro Wizard
Witch Prince
Witch Electro Wizard
Electro Wizard Freeze Witch
Freeze Electro Wizard
P.E.K.K.A Prince
Electro Wizard Barbarians Freeze Witch Prince
Witch Electro Wizard
Freeze
Prince Electro Wizard
Skeleton King
Prince P.E.K.K.A
Freeze Witch Electro Wizard Skeleton King
Witch Electro Wizard
Freeze Witch Prince Electro Wizard
Prince P.E.K.K.A

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