My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard Executioner Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Executioner Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Dart Goblin Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Ram Rider
Giant Snowball
Barbarians Dart Goblin Goblin Barrel Skeleton Army Ram Rider
Zap
Dart Goblin Goblin Barrel Skeleton Army Ram Rider
Barbarian Barrel
Barbarians Dart Goblin Wizard Goblin Barrel Skeleton Army Executioner Electro Wizard
The Log
Barbarians Dart Goblin Goblin Barrel Skeleton Army Ram Rider
Earthquake
Barbarians Goblin Barrel Skeleton Army
Arrows
Dart Goblin Goblin Barrel Skeleton Army
Royal Delivery
Barbarians Dart Goblin Wizard Goblin Barrel Skeleton Army Executioner Electro Wizard Ram Rider
Fireball
Barbarians Dart Goblin Wizard Goblin Barrel Skeleton Army Executioner Electro Wizard Ram Rider
Poison
Barbarians Dart Goblin Wizard Skeleton Army Executioner Electro Wizard
Lightning
Wizard Executioner Electro Wizard Ram Rider
Rocket
Barbarians Wizard Executioner Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Dart Goblin Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Dart Goblin Goblin Barrel Skeleton Army Electro Wizard Barbarians Wizard Executioner Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Dart Goblin Goblin Barrel Skeleton Army Electro Wizard

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Dart Goblin
Goblin Barrel Ram Rider
Wizard
Ram Rider
Goblin Barrel
Dart Goblin Skeleton Army Ram Rider
Skeleton Army
Goblin Barrel
Executioner
Electro Wizard
Ram Rider
Ram Rider
Dart Goblin Wizard Goblin Barrel Electro Wizard

Defense Synergies 0 9

Barbarians
Skeleton Army
Dart Goblin
Skeleton Army Electro Wizard Ram Rider
Wizard
Skeleton Army Electro Wizard
Goblin Barrel
Skeleton Army
Barbarians Dart Goblin Wizard Executioner Electro Wizard
Executioner
Skeleton Army
Electro Wizard
Dart Goblin Wizard Skeleton Army Ram Rider
Ram Rider
Dart Goblin Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Wizard Executioner Electro Wizard Ram Rider
Barbarians Skeleton Army Dart Goblin Executioner Electro Wizard Ram Rider
Barbarians Skeleton Army Ram Rider Dart Goblin Executioner Electro Wizard
Barbarians Skeleton Army Dart Goblin Electro Wizard Ram Rider
Barbarians Skeleton Army
Skeleton Army Dart Goblin Executioner Electro Wizard
Dart Goblin Electro Wizard Ram Rider Wizard Executioner
Barbarians Dart Goblin Electro Wizard Ram Rider
Barbarians Skeleton Army
Skeleton Army Barbarians Dart Goblin Electro Wizard
Barbarians Dart Goblin Skeleton Army Executioner Electro Wizard Wizard Ram Rider
Executioner Dart Goblin Wizard Electro Wizard Ram Rider
Barbarians Skeleton Army Wizard Electro Wizard Ram Rider
Wizard Skeleton Army Executioner Barbarians Dart Goblin Electro Wizard
Barbarians Skeleton Army Electro Wizard Ram Rider
Barbarians Skeleton Army Electro Wizard Ram Rider
Barbarians Wizard Skeleton Army Executioner Electro Wizard
Barbarians Dart Goblin Wizard Skeleton Army Executioner Electro Wizard Ram Rider
Wizard Executioner Barbarians Dart Goblin Electro Wizard Ram Rider
Barbarians Dart Goblin Electro Wizard Ram Rider
Wizard Skeleton Army Barbarians Dart Goblin Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Electro Wizard
Electro Wizard Wizard Executioner
Barbarians Skeleton Army Electro Wizard Ram Rider
Skeleton Army Barbarians Electro Wizard Ram Rider
Barbarians Skeleton Army Executioner Ram Rider
Wizard Executioner Dart Goblin Electro Wizard Ram Rider
Skeleton Army Barbarians Dart Goblin Electro Wizard Ram Rider
Barbarians Skeleton Army
Electro Wizard Barbarians Skeleton Army
Barbarians Dart Goblin Skeleton Army
Barbarians Dart Goblin
Skeleton Army Barbarians Electro Wizard
Barbarians Skeleton Army Wizard Executioner Ram Rider
Wizard Barbarians Dart Goblin Skeleton Army Executioner
Barbarians Skeleton Army Electro Wizard Dart Goblin Executioner
Executioner Barbarians Dart Goblin Wizard Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin
Dart Goblin Executioner Electro Wizard Ram Rider
Dart Goblin
Barbarians Dart Goblin
Wizard Executioner
Wizard Executioner Dart Goblin Ram Rider
Dart Goblin Wizard Executioner
Dart Goblin Wizard Executioner Ram Rider
Dart Goblin Wizard Ram Rider
Electro Wizard
Dart Goblin Wizard Electro Wizard Ram Rider
Dart Goblin Wizard Executioner
Dart Goblin Executioner
Dart Goblin
Dart Goblin
Dart Goblin Wizard Executioner
Dart Goblin Wizard Executioner
Dart Goblin Wizard Executioner Electro Wizard
Dart Goblin Wizard
Wizard
Barbarians
Wizard Executioner
Dart Goblin Wizard Executioner Electro Wizard Ram Rider
Wizard Ram Rider
Dart Goblin
Dart Goblin Wizard Executioner Electro Wizard
Electro Wizard Dart Goblin Wizard
Dart Goblin Wizard
Electro Wizard
Wizard
Electro Wizard Barbarians Dart Goblin Skeleton Army
Dart Goblin Wizard Executioner Electro Wizard Ram Rider
Dart Goblin Wizard Executioner Electro Wizard
Dart Goblin Wizard Executioner
Dart Goblin Executioner
Dart Goblin Electro Wizard
Dart Goblin Executioner Electro Wizard
Dart Goblin Executioner Electro Wizard
Dart Goblin Wizard

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