My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Battle Ram Wizard Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Valkyrie Battle Ram Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Balloon
Giant Snowball
Barbarians Musketeer Battle Ram Balloon
Zap
Battle Ram Inferno Tower Balloon
Barbarian Barrel
Barbarians Musketeer Valkyrie Battle Ram Inferno Tower Wizard
The Log
Barbarians Mini P.E.K.K.A Musketeer Battle Ram
Earthquake
Barbarians Inferno Tower
Arrows
Royal Delivery
Barbarians Mini P.E.K.K.A Musketeer Valkyrie Battle Ram Wizard Balloon
Fireball
Barbarians Musketeer Battle Ram Inferno Tower Wizard Balloon
Poison
Barbarians Musketeer Inferno Tower Wizard Balloon
Lightning
Mini P.E.K.K.A Musketeer Valkyrie Battle Ram Inferno Tower Wizard Balloon
Rocket
Barbarians Musketeer Valkyrie Inferno Tower Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Battle Ram Inferno Tower

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mini P.E.K.K.A Musketeer Valkyrie Battle Ram Barbarians Inferno Tower Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Mini P.E.K.K.A Musketeer Valkyrie Battle Ram

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Balloon
Mini P.E.K.K.A
Musketeer Valkyrie Wizard
Musketeer
Valkyrie Mini P.E.K.K.A Battle Ram Balloon
Valkyrie
Musketeer Balloon Mini P.E.K.K.A Battle Ram Wizard
Battle Ram
Musketeer Valkyrie
Inferno Tower
Wizard
Mini P.E.K.K.A Valkyrie Balloon
Balloon
Valkyrie Barbarians Musketeer Wizard

Defense Synergies 1 6

Barbarians
Mini P.E.K.K.A
Musketeer Valkyrie Wizard
Musketeer
Valkyrie Mini P.E.K.K.A Inferno Tower
Valkyrie
Musketeer Mini P.E.K.K.A Inferno Tower Wizard
Battle Ram
Inferno Tower
Musketeer Valkyrie
Wizard
Mini P.E.K.K.A Valkyrie
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Valkyrie Inferno Tower Wizard
Barbarians Mini P.E.K.K.A Inferno Tower Musketeer Valkyrie
Barbarians Mini P.E.K.K.A Inferno Tower Musketeer Valkyrie
Barbarians Mini P.E.K.K.A Inferno Tower Musketeer Valkyrie
Barbarians Mini P.E.K.K.A Valkyrie
Musketeer Valkyrie
Musketeer Inferno Tower Wizard
Barbarians Musketeer Valkyrie Inferno Tower
Barbarians Mini P.E.K.K.A Inferno Tower Musketeer
Barbarians Mini P.E.K.K.A Musketeer Valkyrie Inferno Tower
Barbarians Valkyrie Musketeer Wizard
Musketeer Inferno Tower Wizard
Barbarians Mini P.E.K.K.A Inferno Tower Musketeer Valkyrie Wizard
Valkyrie Wizard Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Inferno Tower
Barbarians Inferno Tower Mini P.E.K.K.A
Barbarians Wizard Mini P.E.K.K.A Musketeer Valkyrie Inferno Tower
Valkyrie Barbarians Musketeer Wizard
Valkyrie Wizard Barbarians Musketeer
Barbarians Mini P.E.K.K.A Musketeer Inferno Tower
Valkyrie Wizard Barbarians Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Valkyrie Inferno Tower
Mini P.E.K.K.A Musketeer Valkyrie Wizard
Barbarians Mini P.E.K.K.A Musketeer Valkyrie Inferno Tower
Mini P.E.K.K.A Valkyrie Barbarians Musketeer Inferno Tower
Barbarians Inferno Tower Mini P.E.K.K.A Musketeer Valkyrie
Wizard Musketeer
Mini P.E.K.K.A Barbarians Musketeer Valkyrie Inferno Tower
Mini P.E.K.K.A Inferno Tower Barbarians Valkyrie
Barbarians Mini P.E.K.K.A Valkyrie Inferno Tower
Inferno Tower Barbarians Musketeer
Barbarians Mini P.E.K.K.A Musketeer Valkyrie Inferno Tower
Barbarians Valkyrie
Barbarians Mini P.E.K.K.A Valkyrie Inferno Tower Wizard
Wizard Barbarians Musketeer Valkyrie
Barbarians Inferno Tower Mini P.E.K.K.A Musketeer Valkyrie
Valkyrie Barbarians Mini P.E.K.K.A Musketeer Inferno Tower Wizard
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie
Musketeer
Barbarians Musketeer Valkyrie
Wizard Valkyrie
Wizard Musketeer
Musketeer Wizard
Wizard
Wizard
Mini P.E.K.K.A Musketeer
Musketeer Valkyrie Wizard
Musketeer Wizard
Musketeer
Musketeer
Musketeer
Musketeer Wizard
Musketeer Wizard
Mini P.E.K.K.A
Mini P.E.K.K.A Musketeer Wizard
Valkyrie Wizard
Musketeer
Wizard
Musketeer
Barbarians Musketeer
Valkyrie Wizard
Musketeer Wizard
Musketeer Wizard
Musketeer
Musketeer Wizard
Musketeer Wizard
Mini P.E.K.K.A
Musketeer Wizard
Wizard
Barbarians Musketeer
Musketeer Wizard
Mini P.E.K.K.A Musketeer Valkyrie Wizard
Musketeer Wizard
Musketeer
Musketeer
Musketeer
Musketeer
Wizard

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