My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Cannon Barbarians Hog Rider Witch
Zap
Cannon Witch
Barbarian Barrel
Cannon Barbarians Wizard Witch
The Log
Cannon Barbarians Mini P.E.K.K.A Hog Rider Witch
Earthquake
Cannon Barbarians Hog Rider Witch
Arrows
Witch
Royal Delivery
Barbarians Mini P.E.K.K.A Hog Rider Wizard Witch
Fireball
Cannon Barbarians Hog Rider Wizard Witch
Poison
Cannon Barbarians Wizard Witch
Lightning
Cannon Mini P.E.K.K.A Wizard Witch
Rocket
Barbarians Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Fireball Mini P.E.K.K.A Hog Rider Barbarians Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Cannon Fireball Mini P.E.K.K.A

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Barbarians
Hog Rider
Fireball
Hog Rider The Log
Mini P.E.K.K.A
Hog Rider Wizard The Log
Hog Rider
Fireball The Log Barbarians Mini P.E.K.K.A Wizard Witch
Wizard
Mini P.E.K.K.A Hog Rider
Witch
Hog Rider
The Log
Hog Rider Fireball Mini P.E.K.K.A

Defense Synergies 3 9

Cannon
The Log Fireball Mini P.E.K.K.A Wizard Witch
Barbarians
Fireball
The Log Cannon Mini P.E.K.K.A
Mini P.E.K.K.A
The Log Cannon Fireball Wizard Witch
Hog Rider
Wizard
Cannon Mini P.E.K.K.A The Log
Witch
Cannon Mini P.E.K.K.A The Log
The Log
Cannon Fireball Mini P.E.K.K.A Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball Wizard The Log
Barbarians Mini P.E.K.K.A Cannon Witch The Log
Cannon Barbarians Mini P.E.K.K.A Witch
Cannon Barbarians Mini P.E.K.K.A Witch
Barbarians Fireball Mini P.E.K.K.A The Log
Fireball The Log Cannon
Cannon Fireball Wizard Witch
Cannon Barbarians Fireball The Log
Cannon Barbarians Mini P.E.K.K.A Witch
Cannon Barbarians Mini P.E.K.K.A
Barbarians Witch Cannon Fireball Wizard The Log
Fireball Wizard Witch
Cannon Barbarians Mini P.E.K.K.A Fireball Wizard Witch The Log
Fireball Wizard Cannon Barbarians Mini P.E.K.K.A Witch The Log
Barbarians Mini P.E.K.K.A Cannon
Barbarians Cannon Fireball Mini P.E.K.K.A The Log
Barbarians Wizard Cannon Fireball Mini P.E.K.K.A Witch
Cannon Fireball Barbarians Wizard Witch The Log
Wizard Witch The Log Cannon Barbarians Fireball
Barbarians Mini P.E.K.K.A Cannon
Wizard Cannon Barbarians Fireball Mini P.E.K.K.A Witch The Log
Cannon Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Fireball Witch
Fireball Mini P.E.K.K.A Wizard The Log
Barbarians Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Barbarians Fireball The Log
Barbarians Cannon Mini P.E.K.K.A Witch
Fireball Wizard Witch
Mini P.E.K.K.A Barbarians Fireball Witch
Mini P.E.K.K.A Barbarians
Barbarians Fireball Mini P.E.K.K.A Witch The Log
Witch Cannon Barbarians
Barbarians Mini P.E.K.K.A Witch
Barbarians Fireball The Log
Barbarians Mini P.E.K.K.A Cannon Fireball Wizard Witch
Wizard Cannon Barbarians Fireball Witch
Barbarians Witch Fireball Mini P.E.K.K.A The Log
Cannon Barbarians Fireball Mini P.E.K.K.A Wizard Witch The Log
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log
Fireball The Log
Barbarians Fireball The Log
Fireball Wizard The Log
Fireball Wizard Witch
Wizard Witch The Log
Fireball The Log Wizard
Fireball The Log Wizard
Fireball Mini P.E.K.K.A
Fireball Wizard The Log
Fireball Wizard
Fireball The Log
Fireball
Fireball The Log
Fireball Wizard Witch The Log
Fireball Wizard The Log
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard The Log
Fireball Wizard Witch The Log
Fireball The Log
Fireball Wizard
The Log
Barbarians Fireball The Log
The Log Fireball Wizard Witch
Witch
Fireball The Log Wizard Witch
Fireball Wizard Witch The Log
Fireball The Log
Fireball Wizard Witch
Fireball Wizard Witch
Fireball Mini P.E.K.K.A
Fireball Wizard The Log
Fireball
Fireball Wizard The Log
Barbarians Fireball Witch
Fireball Wizard Witch
The Log Fireball
Fireball Mini P.E.K.K.A Wizard
The Log Fireball Wizard
Fireball
Fireball Witch The Log
Fireball Witch
Fireball Witch The Log
Fireball Wizard

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