My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Baby Dragon Prince X-Bow Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mini P.E.K.K.A Prince X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Barbarians Mini P.E.K.K.A Baby Dragon Prince X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Prince
Giant Snowball
Skeleton Barrel Barbarians Baby Dragon
Zap
Skeleton Barrel Prince X-Bow
Barbarian Barrel
Skeleton Barrel Barbarians X-Bow Electro Wizard
The Log
Skeleton Barrel Barbarians Mini P.E.K.K.A Prince X-Bow
Earthquake
Barbarians X-Bow
Arrows
Skeleton Barrel
Royal Delivery
Skeleton Barrel Barbarians Mini P.E.K.K.A Baby Dragon Prince Electro Wizard
Fireball
Skeleton Barrel Barbarians Baby Dragon X-Bow Electro Wizard
Poison
Skeleton Barrel Barbarians X-Bow Electro Wizard
Lightning
Mini P.E.K.K.A Baby Dragon Prince X-Bow Electro Wizard
Rocket
Barbarians Prince X-Bow

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Mini P.E.K.K.A Baby Dragon Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeleton Barrel Mini P.E.K.K.A Baby Dragon Electro Wizard Barbarians Prince X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Skeleton Barrel Mini P.E.K.K.A Baby Dragon

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Mini P.E.K.K.A Mirror Prince X-Bow
Barbarians
Mini P.E.K.K.A
Skeleton Barrel Mirror Baby Dragon X-Bow Electro Wizard
Mirror
Skeleton Barrel Mini P.E.K.K.A X-Bow
Baby Dragon
Mini P.E.K.K.A Prince Electro Wizard
Prince
Skeleton Barrel Baby Dragon Electro Wizard
X-Bow
Skeleton Barrel Mini P.E.K.K.A Mirror
Electro Wizard
Mini P.E.K.K.A Baby Dragon Prince

Defense Synergies 1 6

Skeleton Barrel
Barbarians
Mini P.E.K.K.A
Electro Wizard Mirror Baby Dragon
Mirror
Mini P.E.K.K.A Electro Wizard
Baby Dragon
Mini P.E.K.K.A Prince
Prince
Baby Dragon Electro Wizard
X-Bow
Electro Wizard
Electro Wizard
Mini P.E.K.K.A Mirror Prince X-Bow

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Baby Dragon X-Bow Electro Wizard
Barbarians Mini P.E.K.K.A Prince X-Bow Electro Wizard
Barbarians Mini P.E.K.K.A Prince Electro Wizard
Barbarians Mini P.E.K.K.A Prince Electro Wizard
Barbarians Mini P.E.K.K.A Prince X-Bow
Baby Dragon X-Bow Electro Wizard
Electro Wizard Baby Dragon X-Bow
Skeleton Barrel Barbarians Baby Dragon X-Bow Electro Wizard
Barbarians Mini P.E.K.K.A Prince X-Bow
Barbarians Mini P.E.K.K.A Prince Electro Wizard
Barbarians Electro Wizard Baby Dragon X-Bow
Baby Dragon Electro Wizard
Barbarians Mini P.E.K.K.A Prince X-Bow Electro Wizard
Barbarians Mini P.E.K.K.A Baby Dragon Prince X-Bow Electro Wizard
Barbarians Mini P.E.K.K.A Prince X-Bow Electro Wizard
Barbarians Mini P.E.K.K.A Prince X-Bow Electro Wizard
Barbarians Mini P.E.K.K.A Prince X-Bow Electro Wizard
Barbarians Baby Dragon Prince X-Bow Electro Wizard
Baby Dragon Barbarians Electro Wizard
Barbarians Mini P.E.K.K.A Prince Electro Wizard
Barbarians Mini P.E.K.K.A Baby Dragon Prince Electro Wizard
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Prince X-Bow Electro Wizard
Electro Wizard Skeleton Barrel Mini P.E.K.K.A Baby Dragon Prince X-Bow
Barbarians Mini P.E.K.K.A Prince Electro Wizard
Mini P.E.K.K.A Prince Barbarians X-Bow Electro Wizard
Barbarians Mini P.E.K.K.A Prince
Skeleton Barrel Baby Dragon Electro Wizard
Mini P.E.K.K.A Prince Barbarians Electro Wizard
Mini P.E.K.K.A Barbarians Prince
Electro Wizard Barbarians Mini P.E.K.K.A Baby Dragon Prince X-Bow
Barbarians
Barbarians Mini P.E.K.K.A Prince
Barbarians Prince Electro Wizard
Barbarians Mini P.E.K.K.A Prince
Barbarians Baby Dragon
Barbarians Electro Wizard Mini P.E.K.K.A Baby Dragon Prince X-Bow
Barbarians Mini P.E.K.K.A Baby Dragon Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Baby Dragon X-Bow
Skeleton Barrel Baby Dragon X-Bow Electro Wizard
Skeleton Barrel Baby Dragon X-Bow
Skeleton Barrel Barbarians Prince
Baby Dragon
Skeleton Barrel Baby Dragon
Baby Dragon
X-Bow Skeleton Barrel Baby Dragon
Skeleton Barrel X-Bow
Mini P.E.K.K.A Prince X-Bow Electro Wizard
Skeleton Barrel Prince X-Bow Electro Wizard
Baby Dragon
Skeleton Barrel Baby Dragon
Skeleton Barrel Baby Dragon X-Bow
Skeleton Barrel Baby Dragon Prince X-Bow
X-Bow Skeleton Barrel Baby Dragon
Skeleton Barrel Baby Dragon X-Bow
Mini P.E.K.K.A
Skeleton Barrel Mini P.E.K.K.A Baby Dragon Prince X-Bow Electro Wizard
Skeleton Barrel Baby Dragon X-Bow
Baby Dragon Prince X-Bow
Prince X-Bow
Skeleton Barrel Barbarians Baby Dragon X-Bow
Baby Dragon
X-Bow Skeleton Barrel Baby Dragon Electro Wizard
Skeleton Barrel Baby Dragon Prince X-Bow
Skeleton Barrel Baby Dragon X-Bow
Baby Dragon X-Bow Electro Wizard
Electro Wizard Skeleton Barrel
Mini P.E.K.K.A
X-Bow
Electro Wizard
Prince
Skeleton Barrel Electro Wizard Barbarians Prince X-Bow
Baby Dragon Electro Wizard
Mini P.E.K.K.A Baby Dragon Prince Electro Wizard
Skeleton Barrel Baby Dragon
Prince
Baby Dragon Electro Wizard
Electro Wizard
Skeleton Barrel Baby Dragon Prince X-Bow Electro Wizard
Prince

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