My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 6 warnings Why?

Missing cards in your collection

Little Prince Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch Princess Mother Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Prince Princess Mother Witch Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians Prince Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Prince
Giant Snowball
Minions Barbarians Witch Princess Little Prince
Zap
Minions Witch Prince Princess Little Prince
Barbarian Barrel
Barbarians Elite Barbarians Witch Princess Little Prince
The Log
Barbarians Elite Barbarians Witch Prince Princess Little Prince
Earthquake
Barbarians Witch
Arrows
Minions Witch Princess Little Prince
Royal Delivery
Minions Barbarians Elite Barbarians Witch Prince Princess Mother Witch Little Prince
Fireball
Minions Barbarians Elite Barbarians Witch Princess Mother Witch Little Prince
Poison
Minions Barbarians Witch Princess Mother Witch Little Prince
Lightning
Elite Barbarians Witch Prince Mother Witch Little Prince
Rocket
Barbarians Elite Barbarians Witch Prince Little Prince

Against air swarms

Spells and units that can counter air swarms.

Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince Princess Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Princess Little Prince Mother Witch Barbarians Witch Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Princess Little Prince Mother Witch

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Elite Barbarians Prince
Barbarians
Elite Barbarians
Minions
Witch
Prince
Prince
Minions Witch Princess Little Prince
Princess
Prince Mother Witch
Mother Witch
Princess
Little Prince
Prince

Defense Synergies 1 3

Minions
Prince
Barbarians
Elite Barbarians
Mother Witch
Witch
Prince
Prince
Minions Witch
Princess
Mother Witch
Mother Witch
Elite Barbarians Princess
Little Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions
Barbarians Elite Barbarians Minions Witch Prince
Barbarians Witch Prince Minions Elite Barbarians
Barbarians Elite Barbarians Witch Prince Minions
Barbarians Elite Barbarians Prince Princess
Minions Mother Witch
Minions Witch Princess Little Prince
Barbarians
Barbarians Witch Minions Elite Barbarians Prince Princess
Elite Barbarians Barbarians Prince Little Prince
Minions Barbarians Witch Mother Witch Princess
Minions Witch Princess
Barbarians Prince Minions Elite Barbarians Witch
Minions Barbarians Witch Prince Princess
Barbarians Elite Barbarians Prince
Barbarians Elite Barbarians Prince
Barbarians Minions Elite Barbarians Witch Prince
Minions Barbarians Elite Barbarians Witch Prince Little Prince
Witch Minions Barbarians Princess Mother Witch Little Prince
Barbarians Elite Barbarians Prince
Minions Barbarians Elite Barbarians Witch Prince Mother Witch Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Elite Barbarians Witch Prince
Elite Barbarians Prince
Barbarians Minions Elite Barbarians Witch Prince
Prince Barbarians Elite Barbarians
Barbarians Elite Barbarians Witch Prince
Mother Witch Minions Witch Princess
Prince Minions Barbarians Elite Barbarians Witch
Barbarians Elite Barbarians Prince
Minions Barbarians Elite Barbarians Witch Prince
Witch Barbarians
Minions Barbarians Elite Barbarians Witch Prince
Barbarians Elite Barbarians Prince
Barbarians Elite Barbarians Prince Witch
Barbarians Witch Princess
Barbarians Elite Barbarians Witch Minions Prince Little Prince
Minions Barbarians Elite Barbarians Witch Princess Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Princess
Barbarians Prince
Mother Witch Minions Witch Princess
Witch Princess
Princess
Minions Elite Barbarians Prince
Prince Princess
Princess
Elite Barbarians Princess
Minions Princess
Princess Elite Barbarians Prince
Witch Princess
Princess
Minions
Prince Princess
Witch Princess Mother Witch Little Prince
Minions Prince
Princess
Prince
Barbarians
Mother Witch Witch Princess Little Prince
Witch
Witch Princess
Witch Prince Princess
Elite Barbarians Witch Princess Mother Witch Little Prince
Minions Witch
Elite Barbarians
Princess
Prince
Princess
Minions Barbarians Witch Prince Princess
Witch Princess
Prince Princess
Princess
Elite Barbarians Prince
Minions Elite Barbarians Witch Princess
Witch Princess
Witch Prince Princess Little Prince

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