My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Hunter P.E.K.K.A Electro Giant Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Electro Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Electro Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Tombstone Goblin Barrel Lumberjack
Zap
Tombstone Goblin Barrel
Barbarian Barrel
Tombstone Goblin Barrel Hunter Lumberjack
The Log
Tombstone Goblin Barrel Hunter Lumberjack
Earthquake
Tombstone Goblin Barrel
Arrows
Tombstone Goblin Barrel
Royal Delivery
Goblin Barrel Hunter P.E.K.K.A Lumberjack
Fireball
Tombstone Goblin Barrel Hunter Lumberjack
Poison
Tombstone Hunter
Lightning
Tombstone Hunter Lumberjack
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Poison Hunter Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Poison Hunter Electro Giant The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Poison P.E.K.K.A Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Tombstone Goblin Barrel Poison Hunter Lumberjack P.E.K.K.A Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Tombstone Goblin Barrel Poison

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tombstone
Goblin Barrel
P.E.K.K.A Lumberjack
Poison
P.E.K.K.A The Log
Hunter
P.E.K.K.A Lumberjack
P.E.K.K.A
Poison Goblin Barrel Hunter The Log Lumberjack
Electro Giant
Lumberjack
The Log
Poison P.E.K.K.A Lumberjack
Lumberjack
Goblin Barrel Hunter P.E.K.K.A Electro Giant The Log

Defense Synergies 1 8

Tombstone
Poison Hunter Lumberjack
Goblin Barrel
Poison
Tombstone The Log
Hunter
Tombstone P.E.K.K.A The Log Lumberjack
P.E.K.K.A
The Log Hunter
Electro Giant
The Log
P.E.K.K.A Poison Hunter Lumberjack
Lumberjack
Tombstone Hunter The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone The Log
Hunter P.E.K.K.A Lumberjack Tombstone The Log
Hunter P.E.K.K.A Lumberjack Tombstone
Hunter P.E.K.K.A Lumberjack Tombstone
Tombstone Poison P.E.K.K.A The Log Lumberjack
The Log Hunter Lumberjack
Hunter Tombstone Poison
Poison P.E.K.K.A Electro Giant The Log
Hunter P.E.K.K.A Tombstone Lumberjack
Hunter Lumberjack
Poison Tombstone Hunter Electro Giant The Log Lumberjack
Hunter Poison
Tombstone Hunter P.E.K.K.A Lumberjack The Log
Tombstone Poison Hunter P.E.K.K.A The Log Lumberjack
P.E.K.K.A Tombstone Hunter Lumberjack
Hunter P.E.K.K.A Electro Giant The Log Lumberjack
Tombstone Poison Hunter P.E.K.K.A Lumberjack
Tombstone Hunter The Log Lumberjack
Poison Hunter The Log Tombstone Lumberjack
P.E.K.K.A Hunter Lumberjack
Poison Hunter P.E.K.K.A Electro Giant The Log Lumberjack
P.E.K.K.A Tombstone Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Tombstone P.E.K.K.A Electro Giant
Poison Hunter The Log Lumberjack
Tombstone P.E.K.K.A Lumberjack Hunter The Log
Hunter P.E.K.K.A Lumberjack The Log
P.E.K.K.A Tombstone Hunter Lumberjack
Poison Electro Giant Hunter
P.E.K.K.A Tombstone Hunter Lumberjack
P.E.K.K.A Hunter Lumberjack
P.E.K.K.A Tombstone Poison The Log
P.E.K.K.A Tombstone
P.E.K.K.A Tombstone Hunter Lumberjack
P.E.K.K.A Poison Electro Giant The Log
P.E.K.K.A Tombstone Hunter Lumberjack
Electro Giant
Tombstone Electro Giant Poison Hunter P.E.K.K.A The Log Lumberjack
Poison Hunter P.E.K.K.A Electro Giant The Log
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison The Log
Poison The Log
Poison The Log
Poison The Log
Poison The Log
Poison Electro Giant Hunter
Poison The Log
Poison The Log Hunter
Poison The Log
Poison Lumberjack
Poison The Log
Poison
Poison Hunter The Log
Poison
Poison The Log
Poison Hunter The Log
Poison The Log
Poison
Poison Hunter The Log
Poison Electro Giant The Log
Poison The Log
Poison
The Log
Poison The Log
Poison Electro Giant The Log Hunter
Poison The Log Hunter
Poison The Log
Poison The Log
Poison Hunter Electro Giant
Poison Electro Giant
Poison Hunter The Log
Poison
P.E.K.K.A
Poison The Log
Tombstone
Poison Hunter
The Log
Poison Hunter Lumberjack
The Log Poison
Poison Electro Giant
P.E.K.K.A
Electro Giant Poison The Log
Poison
Poison Electro Giant The Log
P.E.K.K.A

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: