My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Goblin Barrel Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Dart Goblin Hog Rider Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Goblin Barrel Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Hog Rider Goblin Barrel Guards
Giant Snowball
Minions Dart Goblin Hog Rider Goblin Barrel Guards
Zap
Minions Dart Goblin Goblin Barrel Guards
Barbarian Barrel
Elite Barbarians Dart Goblin Wizard Goblin Barrel Guards Royal Ghost
The Log
Elite Barbarians Dart Goblin Hog Rider Goblin Barrel Guards
Earthquake
Hog Rider Goblin Barrel Guards
Arrows
Minions Dart Goblin Goblin Barrel Guards
Royal Delivery
Minions Elite Barbarians Dart Goblin Hog Rider Wizard Goblin Barrel Guards Royal Ghost
Fireball
Minions Elite Barbarians Dart Goblin Hog Rider Wizard Goblin Barrel
Poison
Minions Dart Goblin Wizard Guards
Lightning
Elite Barbarians Wizard
Rocket
Elite Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Dart Goblin Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Dart Goblin Goblin Barrel Guards Royal Ghost Hog Rider Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Minions Dart Goblin Goblin Barrel Guards

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Elite Barbarians
Elite Barbarians
Minions Dart Goblin Hog Rider Wizard Royal Ghost
Dart Goblin
Goblin Barrel Elite Barbarians Hog Rider
Hog Rider
Minions Elite Barbarians Dart Goblin Wizard Goblin Barrel Guards
Wizard
Elite Barbarians Hog Rider Royal Ghost
Goblin Barrel
Dart Goblin Hog Rider Guards Royal Ghost
Guards
Hog Rider Goblin Barrel
Royal Ghost
Elite Barbarians Wizard Goblin Barrel

Defense Synergies 0 6

Minions
Dart Goblin
Elite Barbarians
Dart Goblin Wizard
Dart Goblin
Minions Elite Barbarians Guards
Hog Rider
Wizard
Elite Barbarians Guards Royal Ghost
Goblin Barrel
Guards
Dart Goblin Wizard
Royal Ghost
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Dart Goblin Wizard
Elite Barbarians Minions Dart Goblin
Minions Elite Barbarians Dart Goblin
Elite Barbarians Minions Dart Goblin Guards
Elite Barbarians
Minions Dart Goblin Guards Royal Ghost
Minions Dart Goblin Wizard
Dart Goblin
Minions Elite Barbarians
Elite Barbarians Guards Dart Goblin Royal Ghost
Minions Dart Goblin Guards Wizard Royal Ghost
Minions Dart Goblin Wizard
Minions Elite Barbarians Wizard Guards
Wizard Minions Dart Goblin Guards Royal Ghost
Elite Barbarians
Elite Barbarians
Wizard Minions Elite Barbarians
Minions Elite Barbarians Dart Goblin Wizard Guards Royal Ghost
Wizard Minions Dart Goblin Guards Royal Ghost
Elite Barbarians Dart Goblin
Wizard Royal Ghost Minions Elite Barbarians Dart Goblin Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Elite Barbarians Royal Ghost
Elite Barbarians Wizard Royal Ghost
Guards Minions Elite Barbarians
Guards Elite Barbarians
Elite Barbarians Guards
Wizard Minions Dart Goblin
Guards Minions Elite Barbarians Dart Goblin
Elite Barbarians
Minions Elite Barbarians
Dart Goblin Guards
Minions Elite Barbarians Dart Goblin Guards
Elite Barbarians Guards
Elite Barbarians Wizard Guards
Wizard Dart Goblin
Elite Barbarians Guards Minions Dart Goblin
Minions Elite Barbarians Dart Goblin Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Guards Royal Ghost
Dart Goblin Royal Ghost
Dart Goblin
Dart Goblin Guards
Wizard
Wizard Minions Dart Goblin
Dart Goblin Wizard
Dart Goblin Wizard
Dart Goblin Wizard
Minions Elite Barbarians Guards
Dart Goblin Wizard
Dart Goblin Wizard
Elite Barbarians Dart Goblin
Minions Dart Goblin
Elite Barbarians Dart Goblin
Dart Goblin Wizard
Dart Goblin Wizard
Minions
Dart Goblin Wizard
Dart Goblin Wizard
Minions
Wizard
Wizard
Dart Goblin Wizard Royal Ghost
Wizard
Dart Goblin
Elite Barbarians Dart Goblin Wizard
Minions Dart Goblin Wizard Guards
Elite Barbarians
Dart Goblin Wizard
Wizard
Minions Dart Goblin Guards
Dart Goblin Wizard
Dart Goblin Wizard
Dart Goblin Wizard
Elite Barbarians Dart Goblin
Minions Elite Barbarians Dart Goblin Guards
Dart Goblin
Dart Goblin Royal Ghost
Dart Goblin Wizard

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