My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Missing cards in your collection

Goblin Curse Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Bats Prince Princess Royal Ghost Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Prince Princess Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mortar Prince Princess Royal Ghost Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Prince
Giant Snowball
Skeletons Bats Princess Lumberjack
Zap
Skeletons Bats Mortar Prince Princess
Barbarian Barrel
Skeletons Ice Spirit Mortar Princess Royal Ghost Lumberjack
The Log
Skeletons Ice Spirit Prince Princess Lumberjack
Earthquake
Skeletons Mortar
Arrows
Skeletons Ice Spirit Bats Princess
Royal Delivery
Skeletons Ice Spirit Bats Prince Princess Royal Ghost Lumberjack
Fireball
Mortar Princess Lumberjack
Poison
Bats Mortar Princess
Lightning
Mortar Prince Lumberjack
Rocket
Mortar Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Princess

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Mortar Princess Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Prince Princess Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Bats Princess Royal Ghost Mortar Lumberjack Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit Bats Princess

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Bats Mortar Prince Princess Royal Ghost Lumberjack
Bats
Ice Spirit Mortar Prince Lumberjack
Mortar
Ice Spirit Bats
Prince
Ice Spirit Bats Princess Royal Ghost Lumberjack
Princess
Ice Spirit Prince Royal Ghost
Royal Ghost
Ice Spirit Prince Princess Lumberjack
Lumberjack
Ice Spirit Bats Prince Royal Ghost

Defense Synergies 0 19

Skeletons
Ice Spirit Bats Mortar Prince Princess Royal Ghost Lumberjack
Ice Spirit
Skeletons Bats Mortar Prince Princess Royal Ghost Lumberjack
Bats
Skeletons Ice Spirit Mortar Prince Lumberjack
Mortar
Skeletons Ice Spirit Bats Princess Lumberjack
Prince
Skeletons Ice Spirit Bats
Princess
Skeletons Ice Spirit Mortar Royal Ghost
Royal Ghost
Skeletons Ice Spirit Princess
Lumberjack
Skeletons Ice Spirit Bats Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar
Lumberjack Skeletons Ice Spirit Bats Mortar Prince
Mortar Prince Lumberjack Skeletons Bats
Prince Lumberjack Skeletons Bats Mortar
Prince Princess Lumberjack
Skeletons Bats Royal Ghost Lumberjack
Bats Ice Spirit Mortar Princess
Skeletons Mortar Prince Princess Lumberjack
Skeletons Ice Spirit Prince Royal Ghost Lumberjack
Bats Skeletons Princess Royal Ghost Lumberjack
Bats Princess
Mortar Prince Lumberjack Skeletons Ice Spirit Bats
Ice Spirit Bats Mortar Prince Princess Royal Ghost Lumberjack
Mortar Prince Lumberjack
Ice Spirit Mortar Prince Lumberjack
Skeletons Bats Mortar Prince Lumberjack
Ice Spirit Mortar Bats Prince Royal Ghost Lumberjack
Mortar Ice Spirit Bats Princess Royal Ghost Lumberjack
Mortar Prince Lumberjack
Royal Ghost Bats Prince Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Prince Royal Ghost
Mortar Prince Royal Ghost Lumberjack
Lumberjack Skeletons Ice Spirit Bats Prince
Prince Lumberjack Bats
Skeletons Prince Lumberjack
Skeletons Ice Spirit Bats Princess
Prince Skeletons Bats Lumberjack
Prince Lumberjack
Skeletons Ice Spirit Bats Mortar Prince
Skeletons
Bats Prince Lumberjack
Prince
Prince Skeletons Lumberjack
Princess
Skeletons Ice Spirit Bats Mortar Prince Lumberjack
Bats Princess Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Mortar Royal Ghost
Mortar Princess Royal Ghost
Prince
Mortar
Ice Spirit Bats Princess
Mortar Princess
Ice Spirit Princess
Mortar
Bats Prince Lumberjack
Mortar Prince Princess
Princess
Mortar Princess
Mortar Princess
Princess Mortar Prince
Mortar Princess
Mortar Princess
Mortar
Bats
Mortar Prince Princess
Mortar Princess
Prince
Princess
Prince
Mortar
Ice Spirit Mortar Princess
Mortar Princess Royal Ghost
Mortar Prince Princess
Mortar
Bats Princess
Ice Spirit Bats
Mortar
Ice Spirit Princess
Prince
Princess
Ice Spirit Bats Prince Princess
Princess
Prince Princess Lumberjack
Mortar Princess
Prince
Ice Spirit Bats Princess
Bats Princess
Mortar Prince Princess Royal Ghost

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