My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch X-Bow P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider X-Bow P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Skeleton Army
Giant Snowball
Bats Hog Rider Skeleton Army Witch
Zap
Bats Inferno Tower Skeleton Army Witch X-Bow
Barbarian Barrel
Inferno Tower Skeleton Army Witch X-Bow
The Log
Hog Rider Skeleton Army Witch X-Bow
Earthquake
Hog Rider Inferno Tower Skeleton Army Witch X-Bow
Arrows
Bats Skeleton Army Witch
Royal Delivery
Bats Hog Rider Skeleton Army Witch P.E.K.K.A
Fireball
Hog Rider Inferno Tower Skeleton Army Witch X-Bow
Poison
Bats Inferno Tower Skeleton Army Witch X-Bow
Lightning
Inferno Tower Witch X-Bow
Rocket
Hog Rider Inferno Tower Witch X-Bow

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Inferno Tower Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Skeleton Army Hog Rider Inferno Tower Witch X-Bow P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Skeleton Army Hog Rider

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider X-Bow P.E.K.K.A
Arrows
Hog Rider P.E.K.K.A X-Bow
Hog Rider
Bats Arrows Witch
Inferno Tower
Skeleton Army
X-Bow
Witch
Hog Rider P.E.K.K.A
X-Bow
Bats Arrows Skeleton Army
P.E.K.K.A
Arrows Bats Witch

Defense Synergies 1 7

Bats
Inferno Tower X-Bow P.E.K.K.A
Arrows
Inferno Tower P.E.K.K.A
Hog Rider
Inferno Tower
Skeleton Army Bats Arrows X-Bow
Skeleton Army
Inferno Tower X-Bow
Witch
X-Bow
Bats Inferno Tower Skeleton Army
P.E.K.K.A
Bats Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower X-Bow
Inferno Tower Skeleton Army P.E.K.K.A Bats Witch X-Bow
Inferno Tower Skeleton Army Witch P.E.K.K.A Bats
Inferno Tower Skeleton Army Witch P.E.K.K.A Bats
Arrows Skeleton Army X-Bow P.E.K.K.A
Arrows Skeleton Army Bats X-Bow
Bats Inferno Tower Arrows Witch X-Bow
Arrows Inferno Tower X-Bow P.E.K.K.A
Inferno Tower Witch P.E.K.K.A Skeleton Army X-Bow
Skeleton Army Inferno Tower
Bats Skeleton Army Witch Arrows X-Bow
Arrows Inferno Tower Bats Witch
Inferno Tower Skeleton Army P.E.K.K.A Bats Witch X-Bow
Skeleton Army Bats Arrows Witch X-Bow P.E.K.K.A
Inferno Tower Skeleton Army P.E.K.K.A X-Bow
Inferno Tower Skeleton Army X-Bow P.E.K.K.A
Bats Arrows Inferno Tower Skeleton Army Witch X-Bow P.E.K.K.A
Arrows Bats Skeleton Army Witch X-Bow
Arrows Witch Bats
P.E.K.K.A Inferno Tower
Skeleton Army Bats Arrows Witch P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Inferno Tower Witch X-Bow P.E.K.K.A
Arrows X-Bow
Skeleton Army P.E.K.K.A Bats Inferno Tower Witch
Skeleton Army P.E.K.K.A Bats Inferno Tower X-Bow
Inferno Tower P.E.K.K.A Skeleton Army Witch
Arrows Bats Witch
Skeleton Army P.E.K.K.A Bats Inferno Tower Witch
Inferno Tower P.E.K.K.A Skeleton Army
P.E.K.K.A Bats Inferno Tower Skeleton Army Witch X-Bow
Inferno Tower Witch P.E.K.K.A Skeleton Army
P.E.K.K.A Bats Inferno Tower Witch
Skeleton Army P.E.K.K.A Arrows
Skeleton Army P.E.K.K.A Inferno Tower Witch
Skeleton Army Witch
Inferno Tower Skeleton Army Witch Bats X-Bow P.E.K.K.A
Bats Arrows Inferno Tower Witch P.E.K.K.A
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows X-Bow
Arrows X-Bow
Arrows X-Bow
Arrows
Arrows
Arrows Bats Witch
Arrows Witch
Arrows X-Bow
Arrows X-Bow
Bats X-Bow
Arrows X-Bow
Arrows
Arrows X-Bow
Arrows X-Bow
X-Bow Arrows Witch
Arrows X-Bow
Arrows
Bats
Arrows X-Bow
Arrows Witch X-Bow
X-Bow
Arrows
X-Bow
Arrows X-Bow
Arrows Witch
Witch
Arrows X-Bow Witch
Arrows Witch X-Bow
Arrows X-Bow
Bats Arrows Witch X-Bow
Bats Witch
Arrows X-Bow
Arrows
P.E.K.K.A
Arrows
Bats Skeleton Army Witch X-Bow
Arrows Witch
Arrows
Arrows
Arrows
P.E.K.K.A
Bats Witch
Bats Witch
Witch X-Bow
P.E.K.K.A

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