My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Tombstone Dark Prince Princess Magic Archer Sparky Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Dark Prince Princess Magic Archer Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Dark Prince Sparky Skeleton King
Giant Snowball
Goblins Bomber Tombstone Princess Skeleton King
Zap
Goblins Bomber Tombstone Dark Prince Princess Sparky Skeleton King
Barbarian Barrel
Goblins Bomber Tombstone Dark Prince Princess Magic Archer Sparky Skeleton King
The Log
Goblins Bomber Tombstone Dark Prince Princess Sparky Skeleton King
Earthquake
Bomber Tombstone Skeleton King
Arrows
Goblins Bomber Tombstone Princess Skeleton King
Royal Delivery
Goblins Bomber Dark Prince Princess Magic Archer Sparky Skeleton King
Fireball
Bomber Tombstone Princess Magic Archer Sparky Skeleton King
Poison
Bomber Tombstone Princess Magic Archer Sparky Skeleton King
Lightning
Tombstone Dark Prince Magic Archer Sparky Skeleton King
Rocket
Magic Archer Sparky Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Dark Prince Princess Magic Archer Sparky Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Dark Prince Princess Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bomber Tombstone Princess Dark Prince Magic Archer Skeleton King Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Bomber Tombstone Princess

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Bomber
Dark Prince Sparky
Tombstone
Dark Prince
Bomber Princess Magic Archer Sparky
Princess
Dark Prince Sparky
Magic Archer
Dark Prince
Sparky
Bomber Dark Prince Princess
Skeleton King

Defense Synergies 1 11

Goblins
Bomber Tombstone Princess Magic Archer
Bomber
Goblins Tombstone Dark Prince
Tombstone
Skeleton King Goblins Bomber Magic Archer Sparky
Dark Prince
Bomber Princess Magic Archer
Princess
Goblins Dark Prince Skeleton King
Magic Archer
Goblins Tombstone Dark Prince
Sparky
Tombstone
Skeleton King
Tombstone Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Tombstone Magic Archer Sparky
Sparky Goblins Tombstone Dark Prince
Sparky Goblins Bomber Tombstone Dark Prince
Sparky Goblins Tombstone Dark Prince Skeleton King
Bomber Tombstone Dark Prince Princess Sparky
Goblins Bomber Dark Prince Magic Archer
Tombstone Princess Magic Archer
Magic Archer Sparky
Sparky Goblins Tombstone Princess Skeleton King
Goblins Bomber Dark Prince Sparky
Goblins Bomber Tombstone Dark Prince Princess Magic Archer Skeleton King
Princess Magic Archer
Tombstone Sparky Bomber Dark Prince
Bomber Sparky Goblins Tombstone Dark Prince Princess Magic Archer Skeleton King
Sparky Tombstone Skeleton King
Sparky
Sparky Goblins Bomber Tombstone Dark Prince
Tombstone Goblins Bomber Dark Prince Magic Archer
Bomber Tombstone Dark Prince Princess Magic Archer
Sparky
Bomber Dark Prince Goblins Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Tombstone Dark Prince Sparky
Bomber Magic Archer
Tombstone Goblins Dark Prince Sparky
Dark Prince Sparky
Tombstone Dark Prince Sparky
Princess Magic Archer
Dark Prince Sparky Goblins Tombstone
Dark Prince Sparky
Goblins Tombstone Dark Prince Magic Archer Sparky
Tombstone Sparky
Tombstone Dark Prince Sparky
Dark Prince
Dark Prince Tombstone Sparky Skeleton King
Bomber Princess Magic Archer Sparky
Tombstone Sparky Goblins Bomber Dark Prince Magic Archer Skeleton King
Bomber Dark Prince Princess Magic Archer Sparky Skeleton King
Bomber Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Magic Archer Sparky
Princess Magic Archer
Magic Archer Sparky
Dark Prince Sparky
Bomber Dark Prince Magic Archer Sparky
Princess Magic Archer
Bomber Princess Magic Archer Sparky
Princess Magic Archer
Goblins Sparky
Dark Prince Princess Magic Archer Sparky
Princess Magic Archer
Princess Magic Archer Sparky
Princess Magic Archer
Princess Magic Archer Sparky
Bomber Princess Magic Archer Sparky
Magic Archer Princess Sparky
Sparky
Bomber Sparky
Bomber Dark Prince Princess Magic Archer Sparky
Bomber Princess Magic Archer
Magic Archer Sparky
Princess
Sparky
Bomber Dark Prince Princess Magic Archer Sparky
Princess Magic Archer Sparky
Princess Magic Archer Sparky
Magic Archer Sparky
Princess Magic Archer Sparky
Sparky
Bomber Magic Archer Sparky
Princess Magic Archer Sparky
Sparky
Princess Magic Archer Sparky
Tombstone Dark Prince Princess Magic Archer
Princess Magic Archer
Dark Prince Princess Magic Archer Sparky
Bomber Princess Magic Archer Skeleton King
Sparky
Dark Prince Sparky
Princess Magic Archer Sparky Skeleton King
Princess Magic Archer
Dark Prince Princess Magic Archer Sparky
Sparky
Sparky

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