My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

1 problems 3 warnings Why?

Missing cards in your collection

Goblin Curse Little Prince Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Rascals Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Bowler Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Rascals Skeleton King

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton King
Giant Snowball
Fire Spirit Minions Cannon Skeleton King
Zap
Fire Spirit Minions Cannon Inferno Tower Skeleton King
Barbarian Barrel
Fire Spirit Cannon Rascals Inferno Tower Skeleton King
The Log
Fire Spirit Cannon Rascals Skeleton King
Earthquake
Cannon Inferno Tower Skeleton King
Arrows
Fire Spirit Minions Rascals Skeleton King
Royal Delivery
Fire Spirit Minions Rascals Bowler Skeleton King
Fireball
Minions Cannon Rascals Inferno Tower Bowler Skeleton King
Poison
Minions Cannon Rascals Inferno Tower Skeleton King
Lightning
Cannon Inferno Tower Bowler Skeleton King
Rocket
Rascals Inferno Tower Bowler Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Bowler Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Inferno Tower Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Minions Cannon Skeleton King Rascals Inferno Tower Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Minions Cannon

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Bowler
Zap
Fire Spirit Minions Bowler
Minions
Zap Rascals Bowler Skeleton King
Cannon
Rascals
Minions
Inferno Tower
Bowler
Fire Spirit Zap Minions
Skeleton King
Minions

Defense Synergies 1 14

Fire Spirit
Zap Inferno Tower
Zap
Cannon Fire Spirit Minions Rascals Inferno Tower Bowler
Minions
Zap Cannon Inferno Tower Bowler
Cannon
Zap Minions Rascals Inferno Tower Bowler
Rascals
Zap Cannon Inferno Tower
Inferno Tower
Fire Spirit Zap Minions Cannon Rascals Skeleton King
Bowler
Zap Minions Cannon
Skeleton King
Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Minions Cannon Inferno Tower
Inferno Tower Zap Minions Cannon Rascals
Cannon Inferno Tower Bowler Fire Spirit Minions Rascals
Cannon Inferno Tower Minions Rascals Bowler Skeleton King
Bowler
Bowler Fire Spirit Zap Minions Cannon Rascals
Minions Inferno Tower Fire Spirit Zap Cannon Rascals
Bowler Zap Cannon Rascals Inferno Tower
Cannon Inferno Tower Minions Rascals Skeleton King
Fire Spirit Cannon Rascals Inferno Tower Bowler
Minions Zap Cannon Rascals Bowler Skeleton King
Minions Inferno Tower Zap Rascals
Cannon Inferno Tower Bowler Fire Spirit Zap Minions Rascals
Fire Spirit Bowler Zap Minions Cannon Rascals Skeleton King
Inferno Tower Cannon Rascals Skeleton King
Inferno Tower Zap Cannon Rascals Bowler
Minions Cannon Rascals Inferno Tower Bowler
Fire Spirit Cannon Zap Minions Rascals Bowler
Zap Fire Spirit Minions Cannon Rascals Bowler
Cannon Inferno Tower
Rascals Bowler Fire Spirit Minions Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Zap Inferno Tower Bowler
Zap Bowler
Zap Minions Rascals Inferno Tower Bowler
Bowler Zap Rascals Inferno Tower
Inferno Tower Cannon Rascals Bowler
Fire Spirit Zap Minions Rascals
Rascals Minions Inferno Tower Bowler
Inferno Tower Rascals
Zap Minions Inferno Tower
Inferno Tower Cannon
Minions Rascals Inferno Tower Bowler
Zap Bowler
Rascals Bowler Cannon Inferno Tower Skeleton King
Cannon Rascals Bowler
Rascals Inferno Tower Zap Minions Bowler Skeleton King
Minions Bowler Zap Cannon Rascals Inferno Tower Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals
Zap Bowler
Rascals
Fire Spirit Zap Bowler
Fire Spirit Zap Minions
Fire Spirit Bowler
Fire Spirit Zap Bowler
Zap
Fire Spirit Minions Bowler
Zap Bowler
Fire Spirit Zap
Fire Spirit Bowler
Minions
Zap
Zap Bowler
Bowler
Minions
Fire Spirit Zap Bowler
Fire Spirit Zap Bowler
Minions Bowler
Bowler
Zap
Zap Fire Spirit Bowler
Zap Bowler
Zap Bowler
Zap
Fire Spirit Zap
Zap Minions
Bowler
Zap
Zap
Bowler
Zap Fire Spirit Minions
Fire Spirit Zap
Rascals Bowler
Zap Bowler Skeleton King
Zap
Zap Minions Rascals Bowler Skeleton King
Zap
Zap Bowler

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