My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Mediocre

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Rascals Bowler Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Rascals

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Guards
Giant Snowball
Skeletons Guards
Zap
Skeletons Guards
Barbarian Barrel
Skeletons Ice Spirit Rascals Guards
The Log
Skeletons Ice Spirit Rascals Guards
Earthquake
Skeletons Guards
Arrows
Skeletons Ice Spirit Rascals Guards
Royal Delivery
Skeletons Ice Spirit Rascals Guards Bowler
Fireball
Rascals Bowler
Poison
Rascals Guards
Lightning
Bowler
Rocket
Rascals Bowler

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Rocket Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Rocket Guards Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Guards Golden Knight Rascals Bowler Rocket Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Ice Spirit Guards Golden Knight

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Rascals Guards Bowler
Rascals
Ice Spirit
Rocket
Guards
Ice Spirit
Bowler
Ice Spirit Lightning
Lightning
Bowler
Golden Knight

Defense Synergies 0 7

Skeletons
Ice Spirit Bowler
Ice Spirit
Skeletons Rascals Rocket Guards Bowler Golden Knight
Rascals
Ice Spirit
Rocket
Ice Spirit
Guards
Ice Spirit
Bowler
Skeletons Ice Spirit
Lightning
Golden Knight
Ice Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bowler Lightning Golden Knight
Skeletons Ice Spirit Rascals
Rocket Bowler Skeletons Rascals Lightning
Skeletons Rascals Guards Bowler
Lightning Rocket Bowler
Bowler Skeletons Rascals Guards
Rocket Lightning Ice Spirit Rascals
Rocket Bowler Lightning Rascals Golden Knight
Skeletons Rascals
Guards Skeletons Ice Spirit Rascals Bowler
Guards Skeletons Rascals Bowler
Rascals
Bowler Skeletons Ice Spirit Rascals Rocket Guards Lightning
Rocket Bowler Ice Spirit Rascals Guards Golden Knight
Rascals
Rocket Ice Spirit Rascals Bowler Lightning
Skeletons Rascals Bowler
Ice Spirit Rascals Guards Bowler Golden Knight
Ice Spirit Rascals Guards Bowler
Rascals Bowler Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Guards Skeletons Bowler
Rocket Bowler Lightning
Guards Skeletons Ice Spirit Rascals Rocket Bowler Lightning Golden Knight
Rocket Guards Bowler Lightning Rascals
Skeletons Rascals Guards Bowler
Rocket Skeletons Ice Spirit Rascals
Rascals Rocket Guards Skeletons Bowler Lightning
Rascals
Rocket Lightning Skeletons Ice Spirit
Skeletons Guards
Rascals Guards Bowler Golden Knight
Rocket Lightning Guards Bowler
Rascals Rocket Bowler Lightning Skeletons Guards Golden Knight
Rascals Bowler
Rascals Guards Skeletons Ice Spirit Rocket Bowler Lightning Golden Knight
Bowler Rascals Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Rascals Rocket Guards Golden Knight
Bowler Golden Knight
Rocket Lightning
Lightning Rascals Rocket Guards
Rocket Bowler
Ice Spirit Rocket
Bowler
Ice Spirit Bowler Lightning
Lightning Golden Knight
Rocket Lightning Guards Bowler
Rocket Lightning Bowler Golden Knight
Lightning Rocket
Rocket Lightning Bowler Golden Knight
Lightning Rocket
Lightning
Rocket Lightning Bowler Golden Knight
Lightning Rocket Bowler
Lightning Rocket
Rocket Lightning
Rocket Lightning Bowler
Rocket Lightning Bowler Golden Knight
Rocket Lightning Bowler
Rocket Lightning
Rocket Bowler Lightning
Rocket Lightning
Ice Spirit Bowler
Bowler Lightning Golden Knight
Lightning Bowler Golden Knight
Rocket Lightning Golden Knight
Lightning
Rocket Lightning Ice Spirit Guards
Lightning Bowler
Lightning Rocket
Rocket Lightning Ice Spirit
Rocket Bowler Lightning
Lightning Ice Spirit Rocket Guards
Rocket Lightning
Lightning Rascals Rocket Bowler
Bowler Lightning
Rocket Lightning
Ice Spirit Rascals Rocket Guards Bowler Lightning Golden Knight
Rocket Lightning
Lightning Rocket Bowler Golden Knight
Lightning Rocket Bowler

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