My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Goblin Curse Lumberjack Mother Witch Graveyard Little Prince Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Mega Minion Prince Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Royal Giant Prince
Giant Snowball
Bats Goblin Gang Mega Minion
Zap
Bats Goblin Gang Royal Giant Prince
Barbarian Barrel
Goblin Gang
The Log
Goblin Gang Royal Giant Prince
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Mega Minion Prince Bowler
Fireball
Goblin Gang Mega Minion Bowler
Poison
Bats Goblin Gang Mega Minion
Lightning
Mega Minion Prince Bowler
Rocket
Prince Bowler

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Rocket Prince Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Gang Mega Minion Prince Bowler Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Goblin Gang Mega Minion

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Mega Minion Prince Bowler
Goblin Gang
Royal Giant Prince Bowler
Royal Giant
Bats Goblin Gang Mega Minion Rocket Bowler The Log
Mega Minion
Bats Royal Giant Bowler
Rocket
Royal Giant
Prince
Bats Goblin Gang Bowler The Log
Bowler
Bats Goblin Gang Royal Giant Mega Minion Prince The Log
The Log
Royal Giant Prince Bowler

Defense Synergies 2 8

Bats
Prince Bowler The Log
Goblin Gang
Prince The Log
Royal Giant
Mega Minion
The Log
Rocket
The Log
Prince
The Log Bats Goblin Gang Bowler
Bowler
The Log Bats Prince
The Log
Prince Bowler Bats Goblin Gang Mega Minion Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bowler Mega Minion The Log
Bats Goblin Gang Mega Minion Prince The Log
Goblin Gang Rocket Prince Bowler Bats Mega Minion
Prince Bats Goblin Gang Mega Minion Bowler
Rocket Prince Bowler The Log
Goblin Gang Bowler The Log Bats Mega Minion
Bats Mega Minion Rocket Goblin Gang
Rocket Bowler The Log
Goblin Gang Prince
Goblin Gang Prince Bowler
Bats Goblin Gang Mega Minion Bowler The Log
Mega Minion Bats Goblin Gang
Prince Bowler Bats Goblin Gang Rocket The Log
Rocket Bowler Bats Goblin Gang Mega Minion Prince The Log
Goblin Gang Prince
Rocket Goblin Gang Prince Bowler The Log
Bats Goblin Gang Prince Bowler
Bats Goblin Gang Mega Minion Prince Bowler The Log
The Log Bats Mega Minion Bowler
Prince
Goblin Gang Bowler Bats Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Prince Bowler
Goblin Gang Mega Minion Rocket Prince Bowler The Log
Goblin Gang Bats Rocket Prince Bowler The Log
Goblin Gang Rocket Prince Bowler Bats The Log
Goblin Gang Prince Bowler
Rocket Bats Goblin Gang
Goblin Gang Rocket Prince Bats Mega Minion Bowler
Prince
Rocket Bats Mega Minion Prince The Log
Goblin Gang Mega Minion
Bats Mega Minion Prince Bowler
Rocket Prince Bowler The Log
Rocket Prince Bowler Goblin Gang
Bowler
Goblin Gang Bats Mega Minion Rocket Prince Bowler The Log
Bats Bowler Mega Minion The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket The Log
Bowler The Log
Rocket The Log
Rocket Prince The Log
Rocket Bowler The Log
Bats Mega Minion Rocket
Bowler The Log
The Log Bowler
The Log
Rocket Bats Goblin Gang Prince Bowler
Rocket Prince Bowler The Log
Rocket
Rocket Bowler The Log
Rocket
Prince The Log
Rocket Bowler The Log
Rocket Bowler The Log
Rocket
Bats Rocket
Rocket Mega Minion Prince Bowler The Log
Rocket Bowler The Log
Rocket Prince Bowler The Log
Rocket
Rocket Prince Bowler The Log
Rocket The Log
The Log Bowler
Mega Minion
The Log Bowler
Prince Bowler The Log
Rocket The Log
Bats
Rocket Bats Mega Minion
Mega Minion Bowler
Rocket The Log
Rocket
Prince
Rocket Bowler The Log
Bats Goblin Gang Rocket Prince
Rocket Mega Minion
The Log
Goblin Gang Mega Minion Rocket Prince Bowler
The Log Bowler
Rocket
Mega Minion Prince
Bats Goblin Gang Rocket Bowler The Log
Bats Rocket
Rocket Prince Bowler The Log

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