My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Dart Goblin Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Skeleton Army
Giant Snowball
Archers Cannon Goblin Gang Dart Goblin Skeleton Army
Zap
Archers Cannon Goblin Gang Dart Goblin Skeleton Army
Barbarian Barrel
Archers Cannon Goblin Gang Dart Goblin Valkyrie Skeleton Army Electro Wizard
The Log
Archers Cannon Goblin Gang Dart Goblin Skeleton Army
Earthquake
Archers Cannon Goblin Gang Skeleton Army
Arrows
Archers Goblin Gang Dart Goblin Skeleton Army
Royal Delivery
Archers Goblin Gang Dart Goblin Valkyrie Skeleton Army Electro Wizard
Fireball
Archers Cannon Goblin Gang Dart Goblin Skeleton Army Electro Wizard
Poison
Archers Cannon Goblin Gang Dart Goblin Skeleton Army Electro Wizard
Lightning
Cannon Valkyrie Electro Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Cannon Goblin Gang Dart Goblin Skeleton Army Valkyrie Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Cannon Goblin Gang Dart Goblin

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Mega Knight
Cannon
Goblin Gang
Dart Goblin Valkyrie
Dart Goblin
Valkyrie Goblin Gang Mega Knight
Valkyrie
Archers Dart Goblin Goblin Gang Electro Wizard
Skeleton Army
Electro Wizard
Valkyrie Mega Knight
Mega Knight
Archers Dart Goblin Electro Wizard

Defense Synergies 1 22

Archers
Valkyrie Cannon Goblin Gang Dart Goblin Skeleton Army Electro Wizard Mega Knight
Cannon
Archers Goblin Gang Dart Goblin Valkyrie Skeleton Army Electro Wizard
Goblin Gang
Archers Cannon Dart Goblin Valkyrie Skeleton Army Electro Wizard
Dart Goblin
Archers Cannon Goblin Gang Valkyrie Skeleton Army Electro Wizard Mega Knight
Valkyrie
Archers Cannon Goblin Gang Dart Goblin Electro Wizard
Skeleton Army
Archers Cannon Goblin Gang Dart Goblin Electro Wizard
Electro Wizard
Archers Cannon Goblin Gang Dart Goblin Valkyrie Skeleton Army Mega Knight
Mega Knight
Archers Dart Goblin Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Dart Goblin Valkyrie Electro Wizard
Skeleton Army Cannon Goblin Gang Dart Goblin Valkyrie Electro Wizard Mega Knight
Cannon Goblin Gang Skeleton Army Mega Knight Archers Dart Goblin Valkyrie Electro Wizard
Cannon Skeleton Army Goblin Gang Dart Goblin Valkyrie Electro Wizard Mega Knight
Valkyrie Skeleton Army Mega Knight
Goblin Gang Skeleton Army Archers Cannon Dart Goblin Valkyrie Electro Wizard Mega Knight
Dart Goblin Electro Wizard Archers Cannon Goblin Gang
Cannon Dart Goblin Valkyrie Electro Wizard Mega Knight
Cannon Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Archers Cannon Dart Goblin Valkyrie Electro Wizard Mega Knight
Archers Goblin Gang Dart Goblin Valkyrie Skeleton Army Electro Wizard Cannon Mega Knight
Archers Goblin Gang Dart Goblin Electro Wizard
Cannon Skeleton Army Mega Knight Goblin Gang Valkyrie Electro Wizard
Valkyrie Skeleton Army Mega Knight Cannon Goblin Gang Dart Goblin Electro Wizard
Skeleton Army Cannon Goblin Gang Electro Wizard Mega Knight
Skeleton Army Cannon Goblin Gang Electro Wizard Mega Knight
Mega Knight Cannon Goblin Gang Valkyrie Skeleton Army Electro Wizard
Cannon Valkyrie Mega Knight Archers Goblin Gang Dart Goblin Skeleton Army Electro Wizard
Valkyrie Archers Cannon Dart Goblin Electro Wizard Mega Knight
Cannon Dart Goblin Electro Wizard
Goblin Gang Valkyrie Skeleton Army Mega Knight Archers Cannon Dart Goblin Electro Wizard
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Skeleton Army Mega Knight Archers Electro Wizard
Electro Wizard Archers Goblin Gang Valkyrie Mega Knight
Goblin Gang Skeleton Army Mega Knight Valkyrie Electro Wizard
Goblin Gang Valkyrie Skeleton Army Mega Knight Electro Wizard
Cannon Goblin Gang Valkyrie Skeleton Army Mega Knight
Archers Goblin Gang Dart Goblin Electro Wizard
Goblin Gang Skeleton Army Archers Dart Goblin Valkyrie Electro Wizard
Mega Knight Valkyrie Skeleton Army
Electro Wizard Mega Knight Valkyrie Skeleton Army
Cannon Goblin Gang Dart Goblin Skeleton Army
Mega Knight Dart Goblin Valkyrie
Skeleton Army Mega Knight Valkyrie Electro Wizard
Skeleton Army Mega Knight Cannon Goblin Gang Valkyrie
Archers Cannon Dart Goblin Valkyrie Skeleton Army Mega Knight
Goblin Gang Skeleton Army Electro Wizard Archers Dart Goblin Valkyrie
Valkyrie Mega Knight Archers Cannon Dart Goblin Electro Wizard
Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Valkyrie
Dart Goblin Electro Wizard
Dart Goblin
Dart Goblin Valkyrie
Valkyrie Mega Knight
Dart Goblin
Archers Dart Goblin
Dart Goblin
Dart Goblin
Goblin Gang Electro Wizard
Dart Goblin Valkyrie Electro Wizard
Archers Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin Mega Knight
Archers Dart Goblin Electro Wizard Mega Knight
Dart Goblin Valkyrie Mega Knight
Mega Knight
Valkyrie Mega Knight
Dart Goblin Electro Wizard
Mega Knight
Dart Goblin
Archers Dart Goblin Electro Wizard
Electro Wizard Dart Goblin
Dart Goblin Mega Knight
Electro Wizard
Mega Knight
Electro Wizard Archers Goblin Gang Dart Goblin Skeleton Army
Archers Dart Goblin Electro Wizard
Goblin Gang Dart Goblin Valkyrie Electro Wizard Mega Knight
Dart Goblin
Dart Goblin Mega Knight
Goblin Gang Dart Goblin Electro Wizard
Dart Goblin Electro Wizard
Dart Goblin Electro Wizard Mega Knight
Dart Goblin Mega Knight

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